So far, the single player module has not been that bad. I don’t know what you people are bitching about. I mean, sure, there are certain things I’ve been making fun of – the vague and unconvincing set up for one. There’s a plague going on, so what does the city do? They recruit heroes to go kick its ass! But anyone who has played actual table-top D&D ought to let this one pass, because this is just the sort of slapdash setup you get in a real D&D game.
DM: You decide to visit beautiful, historic Dirt Dale, for some reason.
Players: Do we?
DM: Well, you know, um, Carl’s got a cousin there who’s got a bit of a rat problem in his cellar. You know what that can lead to!
Players: But there’s something unusual about these rats, wink wink.
DM: Well not the rats as such.
Players: The celler is a bit, er, dungeony, nudge nudge.
DM: Mmmmm. Maybe.
Players: To Dirt Dale! For dear Counsin What’s-His-Face!
Whatever gets the ball rolling goes in D&D.
I also note with amusement that Chapter One quickly splits into four quests, when four dangerous beasts escape to the four corner districts of the city and create havoc. Oooo, how conveniently they divide up the territory. But actually, this artifice may tax credulity, but only in exactly the same way that is pretty typical in tabletop adventuring. This splits the story pretty neatly into four roughly equal-sized modules that amount to a minor epic that will segue into the bigger epic. Hokey, but again exactly the sort of thing people have been elbowing up to the dinner table for all these years. Whatever gets the ball rolling.
You might wonder why if you and your henchman and your summoned boar can clean up the district, nobody else apparently could. The big muckity-mucks are way too busy? How long would it have taken them? Once again, this is exactly the same kind of silliness you get in an actual D&D game.
In fact, what with all these niftly little homeade touches I’m really amazed at how much this game feels like a real pencil-and-paper game. I think somehow people were expecting more from this game than from the regular D&D that it’s supposed to be an imitation of.
In the end what matters is that I’m absorbed in ot. I have just got to kick open every door and make sure no zombie goes unclobbered. By god, you’re gonna cut this evil cult shit out right now, squire!