Just wondering if anyone would be interested in playing through a multi-player adventure module for Neverwinter Nights 2.
I was thinking of playing through the Tomb Of Horrors: Neverwinter Nights Guide - IGN But we can go through on any other short multi-player module.
Tomb Of Horrors is about 5 hours or so long, so we can probably whip it out in two sessions over one or two weekends. We can voice chat through teamspeak, or whatever other app everyone is willing to use.
I think we can make a go of it with three to five players total. Common, Tomb of Horrors! You know you want to
Actually xfire might be more popular and easier to set up. Let me know if that’s better for you guys: http://www.xfire.com/ It’s also compatible with NWN 2 in game. So actually, that is the better choice. Xfire then?
Hmm, I’m thinking that I’d like to try the cleric, but if anyone else wants it I’d be happy to consider something else.
Oh, and whoever ends up playing our arcane spellcaster, please don’t specialize in evocation: low-level Summoned critters are unbelievably handy to send ahead of the party to set off traps.
Gah, early experiments have shown that I’m absolutely hopeless when it comes to using spellcasters in a timely manner… I think I’d better stick to the rogue or fighter for simplicity’s sake.
I’m good for tomorrow night… I guess I’ll take rogue or fighter, depending on what everyone else wants to play.
Regarding equipment, am I right to assume that we’ll just make new characters, import them to the module with the starting equipment, and split the (admittedly rather basic) gear on the supply wagon between ourselves?
I’m afraid I can’t make tomorrow night. If you can get enough people without me, feel free to go for it - my schedule’s hectic enough that I don’t want y’all to have to wait on me.
No prob. If we get at least 1 more player we’ll start tomorrow night, though you can feel free to join us next week. If we don’t have enough people for tomorrow we’ll start out, all of us, next week together.
Sorry I haven’t checked back in a while. I’m out of town (aka away from my gaming machine) until Wednesday, so unfortunately I can’t join you guys. I’ll check this thread again in case it gets pushed back to next weekend, or in case you start another module sometime in the future.
Edit: In case it does end up being next weekend, am I right in thinking there’s still a need for a lockpicker/trap disarmer?