In some respect, it depends on your attitude toward combat. In Baldur’s Gate II, I didn’t do combat. I sent my scout around to make sure there weren’t any plot-carrying NPCs in the next room, and then I got all my casters just out of sight range and rooted and nuked. Often I would finish off a few survivors with ranged weapons as they were running toward me. Then I walked in and picked up the treasure. Once in a while I was forced to skirmish, or to roshambo some weapon type verses some resistance type, but mostly I just reduced every room full of villains to smouldering treasure. That way, I was able to concentrate on the story.
I don’t remember there being a lot of combat in Planescape: Torment, and when there was I usually conducted the entire fight by finding a corner I could run around and constantly hiding and backstabbing with Nameless and Annah. The other party members mostly stood around in one corner and smoked cigarettes until we told them it was time to move along.