I remember when I was first DMing D&D. I was with my girlfriend and a few of her friends. I knew barely anything about the rules (compared to most DMs). I knew how to roll D20s and knew basic rules, but if you were going to, say, perform a Bull Rush, I’d had to spend a minute looking it up. I only DMed at all because I thought that it would be fun, it was a way of entertaining, of creating a world and letting people try to get through it.
Then I talked to Jamie…
Jamie Tachiyama is a friend of mine. He has been playing D&D for way, way too long. After I had DMed a few times, I called Jamie just to let him know that I had started DMing, and told him about a few of the games I had created. He started correcting me at every point. Not on issues about rules, or about enjoyment of the game, but about being realistic!
You see, my stories were all about the fun ideas that I had in my head. One story had the characters go into a spiraling tower with a wizard at the top that was way too powerful for the characters to combat. The only way to kill him was to use your bluff skill to convince the bodak to go upstairs and look at him, without letting him look at you. The players loved it, I mean, I got compliments for making a good game. But I got verbally castrated by my hardcore DnD friend for this one. Oh my God, why would a wizard have a Bodak as a friend!? And there’s no way you can bluff a bodak! I mean, they’re undead! Jesus! And why were the Dwarves smuffling precious metals - dwarves are upright and honorable!
I decided that I wasn’t cut out to be a real DnD player.