I’m trying to put my finger on a game I used to play quite a bit. This is all I can remember about it:
It was a top-down battle game where the two sides controlled various amounts of mechs/robots.
Some of the units’ names include: behemoth, crossbow, dragon, mercury, and goliath.
It could be played against the computer or as a turn-based multi-player game on one computer (battles occured in real time).
The units, aside from having “life” (or something), also had a “coolant” meter, and could over-heat, thus becoming inoperative for a certain amount of time, and would even blow up if they overheated too much.
Thanks in advance… I need to get to bed, so someone help me before I spend all night thinking about this.
Sounds like something related to Battletech, they had a few games in that time period, but I don’t recognize some of the mech names you gave, so it might have been something that was ‘inspired’ by Battletech.
pretty sure it’s not mechwarrior… haven’t all those had cockpit view-type gameplay? This did not. I can’t seem to find a picture of the original Mechwarrior online to be sure though.
Yeah, the first Mechwarrior had a cockpit view - at least the SNES version did, which is the only one I played. I do know there were other PC games based on the Battletech universe, including an RPG.
The first two Battletech PC (Crescent Hawk’s Interception and Crescent Hawk’s Revenge) games were top down games; a straight RPG and a strategy game. Neither resolved the combat in real time, though, which eliminates them as possibilities. Mechwarrior, however, was a cockpit view game.
Are you certain it was a PC game? It sounds like a certain Amiga game from that period…
You can try www.mobygames.com, but for obscure games they tend to not have much.
Let’s try this; did you move on a grid or did it have hexagons? Released on CD or floppy disk? Do you recall a publisher? You say combat was “real-time”; you do mean that the player controlled the units that were fighting before it went back out to the turn based screen and not that the combat was animated, right? Did it have other units than just the mechs?
“Few”? SSI released more than twice as many wargames then they did TSR licensed games (fourty-some wargames to ninteen TSR based games). The TSR stuff wasn’t even a quarter of their output; in the eighties they were one of the powerhouses in the gaming industry.