"Actually, I think I’m the one that positied that suffering isn’t real (though, that doens’t help the suffering avatar much). When being snarky, 'tis best to strictly accurate."
Actually, I was being strictly accurate. I see that you posited that, but I was referring to #242 in an earlier series about suffering and the notion that there’s no risk involved because it’s not real.
**“cosmosdan
Member
Quote:
Originally Posted by 9thFloor
Therefore, it’s god’s fault since he made us able to choose that and – being omniscient – knew that we would, and what would happen as a result.
It’s god’s fault that this is very fleeting and there’s no real risk?? That bastard.”
**
There’s others where explicit reference is made to the word ‘suffering’ as well in terms of it not having extra-world meaning. That’s what I was talking about.
But anywho…
"Also, if morality = in-game cause/effect karma, then slaughtering people is probably not morally equivalent to eating snickers. Now, outside of the game, from the Player perspective, there’s negligible moral difference between having your avatar kill other avatars, and having it chomp chocolate; even the player who got PK’d will probably just laugh it off, having a much more eternal perspective than I. But this isn’t “in-game cause/effect karma”, and it only holds as long as you don’t conflate the Player and avatar perspecives. I mean, in avatar perspective, the avatars take quite a lot of offense to being PK’d. Just try it sometime and you’ll see."
I see that, and yeah keeping the Players, Players-playing-as-avatars, Avatars, and Admins straight can get a bit messy (at least for me).
To me, what’s fascinating is that if morality=in-game karma, then slaughter vs. gluttony (to oversimplify the terms for conversational ease) would seem to be morally equivalent only insofar as they led to similar karmic results for the “perpetrator” avatar. I’d concede that your use of the word “probably” in that seems reasonable. But that’s, I think, as far as one can go is probably. It’s not even definitively immoral to kill vs. overeat in terms of karmic result in-game for the avatar. Which will cause the avatar more in-game harm? I think it could vary.
If an avatar’s only moral consideration, in-game, is basically an evolutionary type of idea: that is, survive and don’t die then it would lead to reflections on whether or not killing helps or hurts that cause. Analogizing to humanity as it is, which I think was the idea, it seems clear that killing isn’t necessarily bad, in-game, often enough to be certain that it’s a necessarily karmically stupid thing to do in all cases. Or is it?
Unless one states that in-game killing, per se, is a definitively karmically bad for the avatar except in strict self-defense. That doesn’t seem to be necessarily the case to me. And the only reason to state that, it seems to me within this concept, is the statistical probability of that action leading to the avatar’s demise.
Insofar as that goes, I’d agree that over the long haul with consistent and wanton killing you’ve got to be considered to be increasing the likelihood of suffering a similar fate; however, statistically speaking (and if we’re talking the point here is to avoid the avatar’s “death”) your avatar might be accurately said to be in more statistically reliable, predictable peril by overeating.
What do you think?
(btw, I don’t have an agenda. I’m genuinely intrigued by the idea and wanting to explore its implications and logical implications. In terms of the elegance of the concept’s logic, it concerns me that it could otherwise slip into a specific type of ideology that’s “nice” but not necessarily consistent.)