Okay, so it has been a couple of years since I started this thread.
“Recommend a table-top pencil-and-paper role-playing game”
https://boards.straightdope.com/sdmb/showthread.php?t=861080
Social distancing has finally given me time to consider launching a campaign. I had acquired the Fate core rulebook, and some Fate dice and cards. I’ve set up a Discord space for communication, and a Roll20 space for gameplay. I’ve got a couple of people who are game to try it out.
The Fate SRD website (https://fate-srd.com/) seems to suggest Trello as a good tool for keeping track of information
It has been many years since I mastered a game. I have a setting and range of characters in mind, but I was wondering if there was a quick-start scenario/adventure I could easily adapt.
Any advice? Cautions?
I’m very excited about how this system works, but I’m not entirely solid on all the concepts, like “aspect,” which seems to be the most important thing in the game.
I love its flexibility and its focus on roleplay, and the way that the players co-operate with the game master in constructing the world and the events. But I want to be prepared and give my players a cracking good story.
I’ve created a town with certain characters in it. And I’ve made a list of player character archetypes that I’ll give to my players for consideration, like —
— The"Mastermind" “Smart One” or “Brains” Scholar/Librarian/Intellectual/Puzzle Solver/Information Gatherer
— The “Thief” or “Rogue” “Fixer” Spook/Sneakthief/Guy with Shady Connections
— The “Hitter” “Big One” or “Brawn” The Tank/The “Muscle” Brick/The Weapons Expert
— The “Hacker” The Gadget Guru/Electrician/Computer Expert
— The “Grifter” The Charmer/Trickster The “Beauty”
— The Literal Wizard Magician/Spellcaster/Mystic
— The Mechanic/Repairman/Driver/Pilot
— The “Ranger” The “Burglar” Athlete/Acrobat/Naturist
I figure the players can combine these kinds of archetypes to construct a unique character.
The setting will be a roughly contemporary small American town, but I’m open to letting gameplay determine the nature of the world—scifi, magic, Eldritch horror, cloak-and-dagger, whatever—but I want to have some prepared idea of what the obstacles/enemies/challenges/stages will be, even if there ends up being considerable deviation.
Any advice? Encouragement? Experience? Recommendations? Resources?