I went to Electronics Boutique, or whatever they’re calling themselves these days (EB Games), to pick up Strategy First’s new game, Victoria. Unfortunately, they didn’t have the game in, but I did pick up another game, this one called “Pax Romana”. It’s this simulation of ancient Roman politics and strategy. It’s a great concept, and something somebody should have designed a long time ago.
The game is so buggy, though, it’s virtually unplayable. It hangs, it crashes to desktop, certain parts of the game have arbitrary time limits that make it impossible to do what you have to do in the time allowed, the interface is confusing, etc. And it’s not just my computer. I’ve headed over to the game’s bulletin board system and found out that other people are getting the same bugs.
I have no doubt the company will release patches fixing these problems, but they shouldn’t have to. Companies are supposed to test their games before they go gold. I understand that beta testers miss things, and that a company, even a consciencious company, may have to release patches to address things like game balance and “tweak” the game, but when a game gets shipped that contains CTDs, hangups, and other things that make it virtually unplayable, somebody’s not doing their job, either the testers, who aren’t finding major obvious problems, or the programmers, who aren’t fixing them.
If it was just this game that was released buggy, I wouldn’t complain. But it’s not. More and more games are being released that are unplayable out of the box, or contain so much less functionality than promised, that it’s really not the same game as in the manual.
When I buy a game, I expect it to work. I don’t think it’s an unreasonable expectation, and it bothers me that, nowadays, it seems like one.