I’m not sure how much music you have, but numerous cloud services exist for each of the top mobile OS’, and at least with Google, you can store 20,000 songs for free (purchases from them don’t count towards this limit, if I recall correctly). Even if that’s below the total of your collection, its still a reasonable amount of music, and that’s before touching any local storage space. It may be worth looking into.
I typically store larger music files locally and stream the rest.
Android OEMs (and arguments), typically push hardware and specs, because aside from software skinning, its how they differentiate themselves; not just from iOS, but from other Android OEMs.
I don’t disagree with your point, but I think there’s another dimension to it. At times, an OEM will want to future-proof their device, and Google has done this with their Nexus program. NFC was an inclusion in their previous device (Nexus S), but even if its not the most mature technology, in terms of consumer reception, the hardware is primed and ready, should it eventually gain more traction. It’s an interesting contrast to Apple, which typically excludes a feature, altogether, until its mature enough. Both methods have their pros and cons, but as previously stated, there is more than one formula for success.
Otherwise, I’m not sure which devices are releasing with software that doesn’t take advantage of their existing hardware? If anything, its the other way around; the software usually advances beyond the hardware, and you start to see software features which don’t get passed on to older devices. Take Siri, for example, which doesn’t exist for the iPhone 4 and below-- the device certainly received an OS upgrade, but it didn’t come packed with the largely pushed OS feature.
I think the last vanilla Android device I saw which really stumbled and launched incomplete, was the Xoom running the rushed Honeycomb OS. SD card support didn’t work, out of the box, and had to be added later (though it gets more complicated). I’m sure there are other examples, but I’m not positive they’re common.
Agreed, but you’ve previously described issues with other devices as being non-universal and stated that many users won’t ever experience them. So without more evidence or numbers, its tricky to determine how much value there is to be derived from the claim.
Are you describing something like 1 issue in every 100 iPhones vs 5 for a particular Android device? I understand most Apple issues carry greater publicity, but how wide is the gap you’re referring to, between the iPhone and a comparable flagship?