FWIW, Amazon has all 3 versions of Dead Space 2 on sale for $40 at the moment, with free shipping.
So OP, you bought the game…whaddya think?
I just bought the game last night (though I’m not the OP). I’ve played about a half-hour so far. Thoughts in the spoiler below:[SPOILER]Wow. Isaac Clark just cannot catch a break, can he? I love how the game has you running for your life from the very first seconds of the game. That’s one way to do a tutorial, I guess. Those first minutes are genuinely terrifying, and I’m having a lot of fun.
That said, I do feel like Isaac is too powerful on the “Normal” setting. Damnit, “beat the hideous necromorph to death with your flashlight” should not be a viable strategy. But that’s a nitpick. So far, I’d say the game is certainly worth the asking price. And good grief, does it look good. [/SPOILER]
I am playing It now on zealot difficulty(the hardest difficulty you can choose first play)
almost to hard for me, but it does make it feel like a survival game, if you make a mistake you die
I play it two hours a day, which seems to be the right pace, for a game like this
Isac has always had an atomic bomb built into his stomp.
I’m on my third playthrough, I’ve beaten normal and zealot, and now i’m having a go at hard core. Its like zealot, except you MUST start a new game, and you can only save three times. Yikes!
Bumping this thread because it seems to be our “official” Dead Space 2 thread, and I just finished the game. A few quick thoughts:
1.) First - I don’t know how you finish this game in under 10 hours, but I can only assume you’d have to be both very talented and more than a little dead inside. A tragic combination, really. I say this, first, because Dead Space 2 is damned hard. Even on the lowest difficulty setting, combat is frantic, necromorphs are scary, and your ammo runs out alarmingly fast. I suppose someone much better at videogames than I am could blaze through rapidly regardless - but that would be absurd, because (secondly) this game is really, really well-made. In particular, there were set-pieces that just made me take a minute or two to note how good-looking they were.
Buy this game.
That being said, I do have one gripe - this game was good, but it could have been great, if only the end were changed thusly: [SPOILER]Isaac, your character, should have died. At the end of the game, Isaac is completely broken, and as the credits start to roll you see him sitting and waiting for a reactor to blow up and kill him. And at this point in the game, that’s the emotionally correct ending, I think. But, alas, Isaac is rescued by a hot British chick at the last minute.
Damnit, Visceral, let us have the gut-wrenching ending! [/SPOILER]
I just gamefly’ed it, beat it within a weekends time…
NOT worth buying.
Worth renting.
I am a huge fan of Dead Space. Amazing atmosphere, great pacing, nice difficulty, and an all around great game.
I rented DS 2 and have played through the first few chapters. I don’t like nearly as much as the first game. It’s so much more of a first person shooter (but with seriously underwhelming weapons for a FPS) than the atmospheric survival shooter I liked. And, as a FPS, it kinda sucks. I’ve made my peace with the “die three times until you figure out the pattern in which the necromorphs arrive and move and then hope you can shoot fast enough at the right times to survive” game it is, but I was hoping for a bit more. There are a few good scares so far, but, by and large, it’s much more a game of trial and error and learn the patterns of the attackers and less of a “be smart, conserve ammo, and don’t rush” survival game of the first.
I’m seriously disappointed in the game. A good part of that disappointment is due to my love for the first game, so I may not be objective. But, all in all, I’m really glad I rented it instead of buying it. I may not even bother to finish it, which is a rarity for me.
Is any single player game worth $60? I can only think of a couple over my entire life where that would be reasonable. Especially since you know it won’t take too long for a price drop. DS2 went to $40 on steam within like a month of release.
I don’t own a lot of movies or music, I rarely go to the movie theater, and I don’t visit prostitutes either (although that’s obviously a LOT different – guys will spend thousands to acquire sex, or even just to get a lapdance). So I’m in the clear I guess.
I do agree with him about historical length though. If anything games are getting longer and more bloated all the time and games were much shorter in the 8 and 16 bit eras. Developers have been padding content like crazy in the 3D era. I’d rather play a dense short game than a meandering game with fake length like backtracking.
To articulate my distaste for DS2 a bit more, I realized that I’m sick and tired of all the door locking, cargo lifts not working traps this game keeps bringing. Maybe I’ve forgotten in my old age, but I don’t recall DS1 having many, if any, rooms where you walk in, and suddenly the door behind you locks, or the cargo lift doesn’t work, or some other craptastic cheap, poorly thought out trick to make you stay in one room while you get attacked by a flood of necromorphs. Not only does it take me out of the game, but it’s so damnable frustrating to not have a defense/retreat point where you can make a stand on your own terms. It takes any strategy out and turns it into a hope you know where they are before they see you game. One or two of these kinds of cheap ass tricks can be tolerable, but having 2 or 3 every damn chapter is pathetic.