I, on the other hand, can’t fathom why anyone would even bother -buying- a new FPS just for the priviledge of playing essentially the same multiplayer content. Okay, fine, there are some new maps and maybe a new mechanic or something, but in all seriousness, how many real, significant changes are there between multiplayer FPS X, Multiplayer FPS Y, and Multplayer FPS Y2? I know there are going to be some people who call me out as an FPS newb for this, which is probably true, nowadays, but I went through several iterations of Unreal Tournament, for example, before I sat down and thought “Why am I actually buying these games? They’re essentially the same.”
If I’m going to be persuaded to purchase one of these games, it needs to have a meaningful amount of new content and that doesn’t just mean “we subtly rebalanced the sniper rifle”. Sorry guys, that’s a patch, not $50. The most effective way to persuade me that there’s meaningful new content is for there to be an honest to goodness real campaign.
Of course, I’m also an outlier in that I exhaust content way more slowly than the average gamer. What might amuse a normal person for a few hours or one of the twitchy, crazy, stimulus junkies you sometimes run into for 45 minutes will amuse me for days. I don’t possess the same “playing against the computer is nothing compared to playing against real people” mentality that many people have, and in fact, I find that as a general rule, dealing with other people tends to break a lot of these games.
Erm. Anyway. Back on topic…
Games are getting “shorter” not because they are getting shorter, but because thye are getting easier/more forgiving. Gone are the days “extra life every 100,000 points”. A lot of older (or older style) games are really punishingly hard in a way that the modern “save at any time” titles are not. I couldn’t tell you how long I spent struggling through the first few levels of Super Mario Bros, and I’ve NEVER actually finished Ikaruga, in spite of logging like 40 hours at it. Yes, producing game content is getting more expensive, but that’s mostly being expressed as there being less of it, and less innovation, rather than a reduced amount of content in any given title. However, the actual amount of time required to consume that content has, generally, shrunk, due to efforts to make games more forgiving and accessable. I’m not saying that’s bad, but it does reduce the amount of time required to ‘consume’ the content.