Playing Grand Theft Auto: Chinatown Wars on the DS yesterday got me thinking: excluding drug runs (which seem to come up randomly, though I could be wrong), I’ve completed about 8-10 missions out of a possible, I dunno, 300?
I know next to nothing about computer/video game programming, but my theory is that, given the manipulation of a few parameters (changing the names/races/ages/etc. people I have to kill/rescue, manipulating the difficult/locations of the jobs, manipulating how much bribe money the police take, safehouses becoming mansions, ad infinitum), the game could theoretically be infinite and I’d never run out of missions.
Is this possible? I know that there are certain games (like the Sim- franchise) where you neither win nor lose, you just keep on playing. I also know that in “Vs.” games like Mario Kart there’s a (theoretically) infinite number of situations/outcomes. But in a more hands-on, immersive game like GTA, is “infinity” possible? Has it been done?