Blinky, Pinky, Inkey and Clyde. These are 4 predatory ghost thingies that Pacman must face, unless he eats an energy dot and then is able to eat them. I got a Pacman program for our computer a while ago, and I am glad I did. I mean, I like the game, but I just don’ t think chugging quarters into one of those machines (that are usually found in seedy bars anyways, where I live) is worth it. I have been playing it for a while now. And I am beginning to notice that there are some tricks to playing it that work better than others. But I am a bit confused by the way the “ghosts” move and operate.
They aren’t always chasing Pacman, I realize that now, and that is good. After all, with four against one, Pacman would never win if they were always ganging up against him. But they do some things that suprise me. For example, after all the energy dots are gone, they all seem to go wild, and chase that poor guy until he seems to have choice but to surrender. Are they supposed to do that? Is there any strategy I could use in that situation? Also, they do something I find very odd, also usually when he is out of the energy dots. They corner him! Seriously, two of them come after him in such a way, he has no possible avenue of escape. How do you deal with that situation? Is there anyone who plays Pacman on these boards that knows? And while were at, and back to my original point, why do they chase him at times and not others? Is there any way to predict how Blinky, Pinky, Inkey and Clyde will act from one moment to the next?
I wasn’t sure at first if this question belonged in MPSIMS. But upon careful reflection, I have decided it is a factual question.
Thanking anyone in advance who offers their help, ~JB:)