[QUOTE=orinoko]
In general, the post was about the mastery of specific skills (such as map reading, understanding of money/economy, repairing) before picking up a mod that changed the useability of that function.
[/QUOTE]
Ah, now I understand what you were saying. I agree.
[QUOTE=Lady of the Lake]
Sorry to be asking this days after you posted, but what is flight point?
[/QUOTE]
The flight point is the place where you land or take off. The flight path is how you get from one flight point to another–the “path” you take. It can be frustrating to have two flight points, but no path between them. Example: When I first entered Outland, I got the Honor Hold flight point. A friend ported me to Shat City, so I had that flight point. Until I got one in between, though, there was no flight path for me from Honor Hold to Shat City.
[QUOTE=Lady of the Lake]
ExVoxMachina,
I see - Thanks! I think I’m not *quite * ready for enchanting yet. ![]()
Thank you (again) for the information! I quite enjoyed gathering Herbs, so I think I’ll take that and tailoring for now! ![]()
[/QUOTE]
With my first toon (a human mage), I picked up tailoring and enchanting. I never had any stinking money. The low-level enchants just don’t sell in trade channel, and most cloth armor on my server sells for less than the cost of the mats (exception: Spidersilk Boots). I grew tired of being poor, dumped enchanting, and picked up a gathering profession. It made a huge difference. All of my toons now start out with at least one gathering profession (mining, herbalism, skinning) – sometimes two of them.
It would literally sell for 15g + the cost of mats. Even now, when everyone is getting mongoose, sunfire, and soulfrost, its possible to sell those for 25g + the cost of mats. On a raiding server, picking up one of those is pure cash money. Enchanting on the high end is totally worth your while.
Which is a lot of fun.