"It's the beginning fo the World...of Warcraft."

Ah, now I understand what you were saying. I agree.

The flight point is the place where you land or take off. The flight path is how you get from one flight point to another–the “path” you take. It can be frustrating to have two flight points, but no path between them. Example: When I first entered Outland, I got the Honor Hold flight point. A friend ported me to Shat City, so I had that flight point. Until I got one in between, though, there was no flight path for me from Honor Hold to Shat City.

With my first toon (a human mage), I picked up tailoring and enchanting. I never had any stinking money. The low-level enchants just don’t sell in trade channel, and most cloth armor on my server sells for less than the cost of the mats (exception: Spidersilk Boots). I grew tired of being poor, dumped enchanting, and picked up a gathering profession. It made a huge difference. All of my toons now start out with at least one gathering profession (mining, herbalism, skinning) – sometimes two of them.

Enchanting, as a crafting profession, is for chumps, in my opinion. Enchanting as a gathering profession allows you to make money hand-over-fist. Get your enchanting up to about 225 so you can disenchant anything, and then…just do that. Sell the mats at the AH (even the low-level stuff sells well as lots of folks will buy the stuff to increase their own enchanting skill). I’ve been doing that with my warlock, and he has never hurt for money. It’s a heck of a lot cheaper, since you’re only going part-way, skill-wise, and you don’t have to waste money on new formulae. And if you’re a class who can easily solo level 60 dungeons at level 70, then it’s like having a license to print money.

Most of the cloth stuff you should just make for enchanting mats; the mats will sell for far more than either the raw cloth or the tailored item (unless it’s a high-level blue or purple item, in which case the item might actually sell well).

Personally, I would not recommend Enchanting to a new person. You really need multiple characters “feeding” unwanted magical items (i.e. green or better) to make it worthwhile.

For a main character that is a priest, I would say Alchemy. Herbalism and Alchemy can make you boatloads of cash and you can also buff yourself, heal yourself, get mana, and so on. It makes those tougher quests much easier and herbs are just everywhere.

Tailoring is cool and all but frankly, until level 70, it’s easier just to buy the tailored pieces at the auction house, and sell what herbs you don’t need for potions for money.

Enchanting/tailoring is ideal for a second or third character. I keep a level 45 priest with 300 enchanting just to disenchant all the stuff my other characters get that I don’t want, and it works just as well. Also, getting enchanting to 225 has a much larger up-front cost. Alchemy pays its way.

You could also do what I did with my priest which was do Herbalism and Enchanting (or Herbalism and Tailoring if you like) and just gather herbs for money, and then when you want the other one, drop it. If you find you don’t like Enchanting, just drop it and then take Alchemy.

Pretty much, you pair your professions, so that you take the following combinations:

Mining - Blacksmithing
Mining - Engineering
Mining - Jewelcrafting
Herbalism - Alchemy
Tailoring - Enchanting
Skinning - Leatherworking

Some people prefer double gathering skills (typically Skinning and Mining or Herbalism, since you can’t detect both ores and herbs at once) for simple money-gathering. Which isn’t bad, really.

Make sure you work on First Aid and Cooking! Fishing is great if you can stand it (it’s boring) but First Aid and Cooking will help you level and will work along your current level, so that you get meat from killing monsters, then cook it for food that heals and buffs you. First Aid lets you make bandages and a couple other things you don’t need.

I made thousands of gold selling +15 agi to one handed weapons back in the day. :open_mouth: It would literally sell for 15g + the cost of mats. Even now, when everyone is getting mongoose, sunfire, and soulfrost, its possible to sell those for 25g + the cost of mats. On a raiding server, picking up one of those is pure cash money. Enchanting on the high end is totally worth your while.

Additionally, I find it one of the most ‘fun’ professions. There’s no other profession that’s an actual service profession, and I enjoy that aspect of it a lot. That’s why I recommend it to newer players, as opposed to new characters. I’ll never level an enchanter again, the one I’ve got is plenty. Not to mention, I had developed a bit of notoriety on my server as one of the high end enchanters.

In any case, I think skinning/mining/herbing quickly get tedious if you’re just selling everything you pick up. With enchanting, as you make friends, you can quickly hook them up with small enchants as you see fit. :slight_smile: Which is a lot of fun.