I create too many alts too. My highest character is a lowly level 47 Mage, followed by a 42 Hunter, a 38 Priest. My much younger brother has a level 70 rogue (which he never plays), a level 70 druid (which he loves) and is levelling up (fast!) a priest.
I enjoy PvP the most and occasionally watch over my brother’s shoulder. I just fell in love with the style of play of Druids and now I’m determined to create one and stick to it!
I will eventually move to a PvP shard, I just hate to be clueless.
(It’s a shame horde can only have Tauren Druids. I love the Undead, Taurens are just too big, they’re more difficult to control while swimming. Then again, I can’t think of anything more distant to nature than the Undead…
I stated that I myself use titanbar. But, like mentioned, that kind of information isn’t remotely useful until you have a certain working knowledge. For instance, your repair level doesn’t even come close to zero, ever, unless you’re excessively dying to mobs, which should just not happen before level 40 or so. How many empty bag slots? Most people walk around with 6-12 slotters until that level. At early levels, a mod like gatherer is useless until you know the value of the herbs or mines you see, to consider if the node is worth your time. Which in turn has the prerequisite of knowing the value of money.
As far as the map thing, I didn’t say that it was easy to get lost in wide open spaces. My post was pointing out the fact that if you tended to get lost because you’re not using your map properly, a map mod will not help you. I also suggested memorizing the prefab caves, so that it becomes possible to recognize when you’re not in one, and can explore accordingly.
In general, the post was about the mastery of specific skills (such as map reading, understanding of money/economy, repairing) before picking up a mod that changed the useability of that function.
Heh, yes they make excellent healers. But I will say, I’ve never seen anything kill slower than a resto druid. The 70 leatherworking set for druids is rediculously cool, though. I’ve never seen anything like it. Tree form makes for unbelievable raid healing in situations where there’s minimal movement. It’s painful to watch them jog, though.
Yeah, boo Cosmos. I say no mods 'till level 40, at least. There’s only one exception-- hunters might want a autoshot progress bar so they can learn how to use their special shots properly.
No self-respecting druid (of either race) should be caught dead (or alive) outside of aquatic form when in the water! Unless you need to kill something…but even then, depending on what it is, you can just bite it to death with your mighty seal teeth (especially if you have a nice, hefty weapon equipped).
What’s really a shame is that Forsaken can’t be Hunters.
Well, they can switch out of tree form if they really need to run somewhere. I’ve never had any difficulty keeping up with the group when healing in raids or 5-man instances. But if there’s a situation that calls for everyone to move quickly to avoid aggro, I switch out (or if someone needs decursing/de-poisoning; but I understand those will be added to Tree of Life form at some point, assuming it hasn’t been done already – I canceled my account last month, so I’m not sure about the current state of Druids).
And Tree Form makes for nice healing in any situation, not just raids. Rejuvination + 3xLifebloom + Restoration ticking on a warrior renders him virtually unkillable.
I much prefer a hybrid build for soloing, though.
My first “rude awakening” when I began playing was when I resurrected a PvP-flagged high-level guy with my level 13 priest in the Barrens once. I was promptly immediately hunted down, because I didn’t realize that would flag me, too. Lesson learned, and I no longer heal or res any flagged player unless I, too, am PvP-ing at the moment.
I find the game almost unplayable without my co-ords. If you want to be all macho and deny yourself a map that functions as a map should then, by all means, don’t get Cosmos. But I, myself would not play at all if I had to wander around aimlessly for hours not knowing where the hell I am. There’s more than enough traveling around forever without getting hopelessly lost every time you set off for somewhere distant.
I don’t use any of the other mods. Telling someone who has admitted being lost in Elwynn Forest that the in-game map should be enough for her and telling her she should wait until at least level 40-- kinda mean, if you ask me.
Ah! The majority on my server are Human or Nightelf! And most are Hunters/Warriors and then Mage/Warlock/Paladin. Fascinating! The Horde has very few players.
Almost makes me want to switch to Horde - to be contrary, but aside from the Barbie Doll BE’s, I’d only want to play a Tauren (for the obvious cute cowness they possess)…and I want to be a priest so neither really *work * regarding racial stats (and Tauren can’t be priests in any way.)
blush I think I’m going to start over and make a Draenei Priest - I find them adorable and though they’re probably not ubber Priests like the Dwarf, the spells they get seem very helpful to a group and again their racial abilities seem just plain helpful.
Though…gemcutting is a racial bonus that I hadn’t considered taking before, as I’d been going the herb/alch route.
I had run into this problem - though now that my character has renew it’s better! Also, I’ll be trying to heal and if that person runs, they usually run right by me (standing there like an idiot) and then I die…
(This will be my last post for a bit, I’m beginning to feel like I’m spamming the board! Sorry about this!)
**
Words on the Intereweb,**
Thank you for the explanation of Aggro! Very helpful - though I think I’ll need more time playing for it to 'click!
Well, I don’t feel comfortable with looting mods, it ruins some of the mystery of the game for me - I like ‘discovering’.
On the other hand, BigGirl is right - I get lost in Elwynn Forest. frets My main problem is that I tend to go on the road from GoldShire the wrong way - The crossroads there just looks the same from either direction to me, even though it’s *not * and that has waisted a lot of time.
BigGirl,
I found it in Stormwind! Though as I hadn’t discovered any other I had no where to go…
Enchanting/tailor for priests. You will not be sorry.
LotL, do you know how to use your in game map? There’s two, a big one (full screen) and a small one (heads-up display). Both provide you with ‘directional’ information in the form of an arrowhead shape. Whenever you are doing something where you dont remember which direction you’re going, open up the map and take a gander. If you don’t already know how to use this information, then a map mod will not keep you from getting lost.
Also, horde priests make amazing offensive priests. I mean really. AoE silence, in addition to the one you already get? You gotta be kidding me. It would have been nice to see a horde side fear ward, but nooo.
The reason I suggest level 40 is because that’s when leveling options fan out significantly. You should have already gone through the whole SM period, and you’re moving on to much more advanced quests that may not be in your immediate area-- and may in fact be an another continent entirely. Level 40 is around the first time the game really asks you to get around consistantly. A map mod that takes down names and locations will be tremendously useful then, moreso than any other time.
[edit]
Oh yeah. You’re only macho if you don’t ask for directions.
Does not one have to ‘trade’ with others to enchant gear etc…as opposed to enchanting and putting it in Auction? I’d prefer to have tradeskills that allow me to use auction, I become intimidated by trading directly with people. (At least, that’s what the manual said - that you would have to ‘trade’ or something to enchant others stuff.)
Or would I be mainly using this for myself for wands and stuff?
With Tailor - that is to repair my cloth armor? I can see that being useful!
Yep! Just not well yet! grin It is getting better…slowly…
I’ve heard! But the main races they recommend are Undead and then (I believe) Troll. Those are the classes I am least interested in playing - it would be a waste as I wouldn’t be happy with my character regardless of how great it was!
I’ve watched too many zombie movies to not be completely freaked by ‘Undead’ and Trolls just aren’t my cup of tea (Orcs, on the other hand, I find to be sort of cute in an ‘oh, that bull dog is so ugly it’s cute!’ way - but they can’t be Priests anyway).
But, I’d truly be okay with an ‘okay, can hack it’ priest that I *like * as a race rather than an uber one that I don’t have any *connection * with.
Using your tailoring to create cloth items from the cloth you loot from Mobs you can then disenchant said items (“Green” and “Blue”) to make certain enchanting reagents (Shards, dust, etc) to apply to game items to enhance those items “Stats” thus leveling both skills with minimum effort.
Good money can be made both from enchanting other players items and selling the reagents on the AH.
The items you can make from tailoring will be helpfull for your own leveling as well as selling some blue items for a healthy profit on the auction house.
Enchanting is something which adds small bonuses to your gear as you level, but doesn’t really come into its own until the level cap when enchants are virtually required. It is nice to be able to enchant your own gear and not have to worry about getting materials or finding someone to do the enchant for you. Enchanting can only be done via the trade window*, so you would have to advertise in the trade channel to sell your wares.
Enchanting is great early on for wands, but it is a very expensive tradeskill because you will never really be able to sell green items for cash - you have to disenchant (d/e) green (and eventually blue and purple) items to get materials to use in all enchants. Some enchants also require items from other gathering skills (herbs, fish oils) and items dropped by mobs. I have levelled enchanting to 350+ on 3 different occasions now (3 different characters, no, I don’t want to talk about the pain of doing so, haha), and always at level 60+ when I have plenty of money to afford it. I would not at all recommend enchanting for a first character. What I would recommend is taking at least one gathering skill, such as Herbalism or Mining, so you can sell the materials on the Auction House (AH) and make some cash while you level. Pair that with Tailoring (to craft gear) or Skinning (for cash) until you get to the level cap and get your flying mount, when money no longer matters. At that point, you will have a better idea if you want to be an Enchanter, and the finances to afford it.
Unfortunately, the only player method of repairing gear is to become an Engineer and make rather expensive “repair bots” which can be placed anywhere in the game and act as vendors to repair gear. They only live about 5 minutes, and are generally used strictly for raid situations when learning an encounter results in lots of deaths and there is no other repair vendor nearby.
Tailoring is used to craft cloth armour and bags; it’s really helpful at least into the 20’s for keeping your character equipped, then fades off a bit 'til the high levels. At 70, some of the best pre-raid gear for cloth classes is Tailored, and the largest inventory bags available (20-slot) are tailored. Tailors can also craft tradeskill bags which are special, very large bags which hold only items associated with a specific tradeskill (such as the Enchanting bags which only hold enchanting materials, but have up to 28 slots - these are great for the high levels when you need to store lots of materials).
Racial abilities and starting stats don’t define a class. Any race can be effective at any class. Some races have some bonuses which are incredibly helpful (such as Draenei and Dwarven Fear Ward), but none of these are required to be an effective Priest. Hence all the Night Elf Priests, despite the fact they have what are considered to be the worst racial abilities (although I’ve found Starshards is awesome for soloing a non-Shadow Priest, especially in conjunction with Reflective Shield). Play the class and race combination you enjoy, and don’t worry about it; in the long run, the biggest difference your race will make is the flavour and appearance of your character.
Whether Enchanting or having a Rogue open a lockbox, always use the “do not trade” portion of the trade window so no one can run off with your gear.
It is as Words on the Interweb says. Enchanting is notoriously difficult, but as mentioned, is best paired with tailoring. Personally, I think you can make a bit of coin hocking your product to low levels in the 20’s or so, but the money you can come in to is nothing like the money you’ll get while mining. Herbs don’t make much money until you hit about 250 herb skill, especially if you’re not also an alchemist. An alchemist can make potions out of herbs, and sell even low level potions to fairly reasonable success (even level 35 healing potions can sell for 50s a stack).
Oh yeah. Leveling a priest as holy (or any class as a healer) is not recommended. At the lower levels, you will heal just fine whatever your spec. But seriously, leveling is about being able to tear through monsters, which healing specced (or tanking specced) toons do not do. Do yourself a favor, go shadow. Don’t forget to get your healing practice in, though.
Not always - particularly on Thunderlord in Stranglevale the gankers have taken to leaving skinnable corpses in the road as “bait”. If you stop to skin you get jumped.
Got it! On the plus side, I’m doing great with the map for Azuremyst Isle - It’s smaller and localized and makes sense for me (plus the Draenei quests are such fun - I was a spying tree! Already level 9 again!)
orinoko,
I see! I’ve taken up tailoring and have made a few shirts (which I’ve sold to merchants as I’d assumed no one wants a brown shirt even if it says ‘made by Tsu’).