[QUOTE=Lady of the Lake]
I’m going to look into Cosmos tonight as well! It’s not really ‘cheating’, right? I’m okay with suffering a bit if it gives a richer game experience in the end, but my directional abilities are pathetic - I run halfway across the zone before realizing I’m going the wrong way! Plus, it’s really bad in the mines (which I assume are like most dungeons I’ll encounter - two twists in and I’m not sure where the exit is…)
By the way, someone mentioned a study about percentages of classes or races on Realms - does anyone know where that is? That would be fascinating to look into!
[/QUOTE]
Whoop. I totally didn’t catch this, and I think it deserves a response.
I avoid Cosmos like the plague. It consists of a whole list of mods that may or may not affect your playing style, and will certainly affect your gameplay.
On map mods.
There’s a couple of things to know. If you tend to get lost in the outside world, there’s really not much you can do about that. The game has a built-in map. If you’re following it poorly, no amount of modification can assist that. What IS availible to you is simply additional ways to store information. For instance, if you were perhaps writing down locations on a paper pad every time you found a dude with an exclaimation point over his head so you can remember where to return the quest to, then a mod can make that easier by letting you physically (or virtually?) placing an icon on the in-game map itself. You can do this with the base CTmod, or any number of map mods. You can do this for any number of things, such as herbs, mines, etc. But again, if you’re not already used to using your map, or aren’t already familiar with how to get around the local terrain, its not going to help a lot.
Instances are slightly different. They’re not wide open spans of area, like the outside world. There is no real sense of “being lost” when you’re inside the instance itself, you’re simply inside the instance. For the most part, as long as you’re killing stuff, you’re headed towards some end goal, rather than in circles. Additionally, many instances have logical progression. Flip the switch. Some dude appears. Kill dude. Move past dude. And so forth and so on. The problem with this is, again, having a map will mean diddly squat unless you, for the most part, already know where you’re going. You’re really, truly, better off simply not knowing and exploring. If you’re still dead set on getting a map-type guide of an instance, Atlas is far and away the best. For the low low price of 99.95, you can also get Atlasloot, which will show you exactly what drops off of which mob in any given instance (including the ones you’ve never been to). But use with caution. This may introduce you to a whole new level of crazy-- where you actually make a wish-list of loot and methodically set out to acquire it.
As for the mines, they are surprisingly easy. For the most part, they follow a few pre-set models, with the exception of mines just outside of instances (deadmines, maradon, uldaman), all of which are annoyingly complex. Go through them a few times though, and they typically clear up. In any case spend a few hours in a prefab mine with your map zoomed out as far as it can go, and pretty soon you’ll recognize which dark corners can have chests or mining deposits, and where the quest mob should be if you were looking for one.
As far as recommended interface mods, I’d minimally suggest a bar mod of any type. I personally used ctmod bars, which fit a number of my needs. However, at the lower level, you really don’t have enough buttons to fit a whole list of bars. Additionally, it’ll be pretty tough to develop the technical knowledge to know for certain which skills are better than others, and thus should be placed in a more convenient spot (this isn’t to suggest te that this skill is one you should develop, but it’s certainly on the list of useful metrics). Moreover, even the default WoW interface has basically everything you should need to take you all the way to end-game raiding and then some. With the exception of scrolling combat text and a titanpanel (two informative modifications), my screen looks pretty much like the default one.
All in all, you don’t need mods. You probably shouldn’t try and learn how to play with mods, especially. Only get mods once you’ve mastered the basics and are finally looking for ways to streamline your game.