"It's the beginning fo the World...of Warcraft."

Words on the Interweb,
Oops…I’d already done this, but hadn’t known! ‘Goldtooth’ attacked me over and over again when I was just looking for candles and gold… I’ll watch out for this in the future!

So, are all chests in dungeons specific to being ‘cleared to’ (and what does ‘cleared to’ mean? I’d assume you kill everything in the dungeon to clear it?), or do some just appear? Because I think I did this too. :frowning:

I think I’m not into PvP at the moment at least, I’m so new and I chose a priest because I like healing/buffing/helping.

H3Knuckles,
I’ve been to the Wow Forum - it made me feel as if I’d made the wrong decision regardless of which decision I’d made! I did save the priest sticky there though (even if it said ‘dwarves and undead are the only good priests’)…

Oh - and my server is Alexstrasza.

Most chests have mobs of various types around them and you have to defeat all (or most) of them to get to it safely. “Cleared to” just means killing all of said mobs and it’s bad form to go grab the contents of a chest when someone else has done all the killing.

OTOH some people are just farming the area for xp and may kill all the mobs and ignore the chest.

It isn’t just chests either. For example, I needed a bunch of turtle scales for the wild armor quests and so was farming an area when another player showed up and started killing turtles as well. He wasn’t doing anything with the kills so I asked if he minded if I skinned the kills he left behind (he didn’t). While you can skin a critter that another player has killed, it’s not a good idea to do so because they may be a skinner/leatherworker too and so wanted it for themselves.

Of course, a corpse lying in the middle of nowhere with no one around is probably safe.

PvP in WoW is actually fairly benign. Even in full PvP you can’t really be hurt by it; usually all you lose is the time it takes to run back to your corpse from the graveyard. (Every now and then some jerk decides to camp your corpse and kill you every time you try to revive but that is at most annoying.) You can’t lose xp, levels, gold or equipment. (I don’t think your equipment even degrades in PvP.)

This is very different from PvP in, say, Eve Online, where you can lose your shiny new 20m isk assault cruiser because you forgot to check local before undocking from your space station when your corp was at war. Not that I’m bitter or anything.

tanstaafl,
Ah, now that makes sense! Thanks for the explanation!

With PvP - hey, I’ve read the ‘noob’ (thanks to links from this board) :D, clearly I could *never * hope to attain that mastery…with remembering to carry chickens and what not…

Tanstaafl gave a good answer, but let me add a few things:

(1) In a dungeon (a.k.a. “instance”), you and your party are the only ones there. You should discuss loot rules before starting a dungeon run. Generally speaking, groups roll on chests (or sometimes have a designated member open the chest and everyone rolls on contents). The quickest way to get booted out of a group is to snag the contents of the chest before anyone else sees it. That’s what they call ninja looting.

(2) In general questing, Tanstaafl explained clearing well. It applies not only to things like chests, but to herbs, mining nodes, and even bosses. I’ve spent 15 minutes clearing out trash mobs so that I can fight a boss one-on-one, and then had someone else swoop in and take him. It’s very bad etiquette.

(3) On most servers, rule 2 is actively ignored when the people doing the clearing are the other faction. If you’re alliance, it’s fairly common to clear everyone away from that mithril vein and then have a hordie jump on it just as you attack the last mob.

InvisibleWombat

  1. Now I understand what ‘instance’ means! Thanks! I had no idea that dungeons could be group specific - that’s helpful!

(2) With herbs - I generally keep my flower button on and run around looking for them - just to be clear - if another is doing the same is he finding the *same * herb? I assume there is only conflict on the higher levels?

(3) In PvP you’d be able to attack the person doing that - but I suppose not in PvE. Frustrating!

On the plus, I’ve found the Wikepedia list of acronyms, so that may help! Though do people *really * use the term ‘pokemon’?

You know…I wonder why they have the different talk channels - with general and trade etc…they all seem to be mainly used for idiotic talk about the players liking ‘pussies’. Though maybe this is just the newbie levels. I have refrained from being snarky thus far, figuring there was no use.

The herb (and mining) nodes regenerate after a time. I believe they always show up in the same place (hence addons like “Gatherer” that show you where to look). Everyone is competing for the same nodes.

I have never heard that term on my server. What does it refer to?

It does get better once you get out of the newbie levels (except everyone seems to have an unhealthy fascination with Chuck Norris…) I’ve never heard people talking about pussies on Blackwater Raiders–are you on a straight PvE server, or an RPPvE (roleplaying) server? RP servers have their share of morons, but it seems to be a bit more under control than it is on the regular servers.

Yes, you’re competing for the same resources. Competition varies - I do a fair bit of resource gathering and maybe one in 30 nodes there may be someone nearby, even at high levels. Less at low levels. I try not to be a jerk and yank something from someone who’s obviously trying to get it. That’s considered bad etiquette.

You can only attack people of the opposite faction anyway. But, I prefer PvE. People can and will attack you - people far, far more powerful than you - for any and/or no reason at all in PvP. I prefer to PvP when I want to - i.e. in battlegrounds/arenas.

Not that I’ve ever heard. The list of instances and places (IF = Ironforge) is helpful. The other major acronyms or terms you need to know are along the lines of: tank, dps, LFG, WTB, WTS, AH, ninja, instance, spec, prot, and so on. Let us know if you need help.

Public channels are like public forums on the Internet. 99% loud comments by idiots. The best way to have a good experience is to 1) play with friends and/or 2) join a guild with lots of adults. Try a few guilds. Most of the idiots are 14 year old boys trying to be men.

I’ve joined a guild I like and it’s great. Tons of people to group with, and also just to chat with. We do voice chat with Ventrilo but voice chat is coming even just within WoW itself. Even without voice chat, just being able to text chat in the guildline is great. You’re looking for a “leveling” guild, not a “raiding” guild, by the way. You can post in the “Guild Recruitment Channel” but it’s better just to listen. People who advertise as “mature”, “friendly”, “cooperative” and have witty or respectable guild names are what you want. For your purposes, avoid “hardcore”, “twink”, guilds with level requirements, poor spelling/grammar and guild names that sound stupid or immature. I’d be up front with the recruiter, too, that you’re new to the game. When I used to run a small leveling guild, we were happy to help, but some guilds want experienced players only.

If you or anyone ever wants to get into the endgame stuff and don’t mind switching servers, I do endgame raiding and am an officer in my guild. Not super hardcore, though. I’m on Turalyon. 70 Warlock and 70 Shaman, Alliance.

If you prefer to solo, I’d recommend the Hunter, the Warlock, and the Shaman as the easiest. Shaman and Druid are also both very versatile into multiple roles, which is great - if you decide you like healing, you can specialize there, if you like doing damage, you can choose either a spellcaster type or a melee combat type with either as well. Plus, druids can tank as well.

Blizzard isn’t Sony, but I’ve had shaky experience with in-game voice in Planetside. The chat sucked up a ton of resources that the game itself was trying to use, and either the chat quality had to be so bad that you could barely understand the other people or the game would stutter badly; not a good thing in an FPS. Third party voice chat used a tenth of the CPU and RAM. Again, Blizzard may do it right, but I’d be wary about it.

True. Well, our Vent server isn’t going anywhere. :slight_smile: One of the positives to Vent is that we can still communicate in the event of server problems. We’ve had a couple of raids when the instance server went down.

Wikepedia says: Pokemon Mission - a mission in which all MOBs must be defeated (Gotta beat 'em all). grin

I’m straight up PvE (Alexstrasza) though I had thought about a RPPvE. (Though, at this point I’d be ‘roleplaying’ a ‘clueless idiot’ anyway!)

Thanks! You’ve been very helpful - this board in general has (lots of info. to be found in old sdmb threads). :smiley:

Sound advice - I’m waiting to find a guild in which I know someone. So many times I’m invited by random people - I think because they need the numbers.

Whoa - a bit over my head. goes to google to read about up Ventrilo

Thank you for the guild advice. When I feel ready and able - the type of guild you recommend is definately the type I’d look into!

Thanks! If I get that far I’ll definately look into that - I’m not hard core or trying to level fast - just trying to level well and have fun at it…

The Warlock has been tickling my fancy (though between you and me, some of their pets are freaky looking - as I’m pretty sure the denomic looking green things belong to Warlocks and the *cute-yet-huge * fuzzy creatures belong to Hunters…) :wink:

“Help me get my epic mount and you can mount me” was the phrasing she used, IIRC.

Yes, that’s the case. Warlocks only have 4 default pets, and 1 pet you can acquire by a specific talent choice (you’ve gotten to talents already, right? the points you start getting after level 9 and can spend each level to custom-fit your character’s abilities? There’s a unique pet for warlocks who go all the way to the end of their Demonology talent tree). These are the Imp (the little black and green guys, basically casters; vulnerable, but have high ranged damage output), the Voidwalker (kind of look like an evil version of the genie in Disney’s Aladdin, they’re out-and-out tanks; very resilient and good at keeping the enemy’s attention, but don’t do much damage), the Succubus (the scantily-clad bat-winged females, they’re specialists; they have high melee damage, can sneak around like a rogue, can charm lesser enemies to fight for you, among other things), the Felhunter (weird demon-dog thing with quills and 2 black tentacles, they’re well-rounded and have a variety of anti-magic abilities useful when your fighting enemies with little melee capability), and the optional one is the Felguard (big blue-skinned guy with jagged red-and-gold armor and a mean silver axe, he has a good mix of tanking ability and melee offense).

Also, there are 2 temporary pets that are really only useful in a “drop the bomb and run” fashion, since you gradually lose control and they turn against you each time (plus, the Doom Guard demands a sacrifice from someone in your group, and the infernal summoning consumes a reagent item you have to buy, IIRC).

Whereas Hunters have to go out on their own and pursue acquiring pets, can only have one on hand to summon at a time, and can only have three total (2 kennel slots, ultimately), Warlocks gain all four of their main pets and the two temporary summons through their questing chain, and can summon any one pet at any given time. A big part of playing a warlock is either tailoring yourself to get the most out of one pet, or developing a good sense for when to use which pet. The upshot for Hunters is that they have a much wider array of pets to choose from, they have more control over their pets abilities and stat-growth, and they get to name their pets (the very first time a warlock summons each their enduring pets, it is randomly assigned a name from a list of options). Whereas Warlocks 'pets, being sentient beings with lives of their own already have names before they’re ever summoned.

Warlocks also get unique mounts (regular and epic, but no flying ones yet) they can learn to summon (an evil-looking horse with firey eyes and hooves), much like the Paladins do (they get horses with elaborate armor and barding).

PS. The problem with trade is, it’s the only “global” public channel. By that I mean, anyone in any major city on your faction all have the same trade channel, whereas general is only people in your current “zone.” Because of this, trade has become the de facto general chat whenever people are in cities. I can understand Blizzard’s reasons for not making general global all-over, but I wish they would link the major cities’ general chat channels, because I honestly believe it would siphon off much of the nonsense from trade.

HKnuckles,
Actually I just leveled to 9, so I should probably start looking into talents. I’m leveling slowly because I’m learning the game, but also because I spend half my time lost in Elwynn Forest. :smiley: (Seriously though, it’s pretty sad…I realize I’m lost, look at the map, head in the right direction, see someone fighting, buff them out of the duty that is a priest, heal them for the same reason, realize that while I’ve been doing *that * two wolves and a mud thing are on me and then I die…only to start all over again.)

On the plus side, I found and used the Auction house and then (after freaking out) I read the manual and figured out where to get my wand. Go mailboxes!

I like the sound of the Warlock! Lots of choices, and it sounds flexible, plus it seems as if it would nice and sparkly… (and, I kinda want a Succubus, or that big black floaty thing (the evil genie?)) Though, from reading your description, I think I’d have to have a strategy guide printed out nearby!

Regarding the trade channel: Ah, that does make sense! They should fix that, as well as making the male faces cuter…I feel sorry for you guys!

P.S. Tonight the talk was all about Chuck Norris (though they threw in a little Jackie Chan) - it’s like the sdmb is prophetic or something…

First of all, sorry for the length of this. Secondly, if you’re more interested in taking it easy and learning as you go (highly reccomended), you can pretty much skip from the break to the PS. Though the stuff in between is a bunch of common sense, research, and experience that’s applicable even to a more casual player.

Lady of the Lake, heh, it’s no problem. I enjoy the game, and like to help out casual players. This is because (imho) more dedicated players tend to give somewhat misleading advice, or portray the game in a specific light, and I feel that someone just starting out can get a bad impression if they don’t hear from a broader range of perspectives.

Well, as for talents, it’s not a big deal really. At the early levels, nothing’s going to make that big a difference, so if you just spend the points where they interest you, it’ll be fine. It costs a bit to respec (reassign your talents, it’s done at any class trainer, and gets more expensive each time you do it), but you should be able to easily afford the first time during your 20’s, and should have a better idea what you want then too.

…break…

If you do want to research it, I highly recommend WoWwiki’s talent, build and abilities pages for any given class. Great source for concise information on the actual gameplay mechanics. Another site, which I find has more helpful commentary, is WoWhead (click on browse, and navigate the drop down menus, the page for each talent or ability has a user commentary thread). I’ve found both to be much easier to get a clear answer from than the official forums.

To give you a good general perception, each class has three trees, that usually emphasize different aspects of the class. Each tree has talents at different “tiers,” and in order to progress down to a given tier you need to have spent a certain number of points in that tree. When you reach level 10, an arrowhead icon will appear in your user interface in the row with your character sheet, questbook, spellbook, settings, etc, buttons. This brings up the single window you use for managing talents. Most talents will have different degrees of effect, requiring you to spend more than one talent point in them to get the most out of them. Some talents will be linked to others (this is shown graphically on the tree, and explicitly in the tooltip textbubble that shows up when you point to the icon), requiring you to know one before you can learn the other. Generally speaking, it’s better to “buy out” a talent if it has more than one degree, and it’s usually better to focus on one tree at a time (furthermore, most successfull builds only invest in one or two trees, though I break that rule often when I play around with planning out my talents :wink: ).

Reading the talents’ descriptions, along with the tree’s name, will usually give you a good idea what attributes they would gear your character for. Many classes have separate builds that excel in either PvP, Questing (solo or groups), or raiding. If you’re interested in progressing to the higher levels (I personally haven’t felt much drive for that since I deleted my first guy, a level 40-something Paladin) I would advise pursuing a questing build (or better yet, a “grinding” build, if you can stand the monotony).

IIRC, Priests’ trees are Holy, Discipline, and Shadow. Holy is all about healing and support spells (focus on grouping early on, and raiding later). Shadow is about damage (PVP and solo questing). Discipline didn’t strike me as having any particular application, but rather it seemed to improve a priest overall, making them more efficient, more durable, etc. Most Priest builds I’ve seen that aren’t expressly for the end-game player (hardcore pvp’er or raiders) hybridize Discipline with one of the other two (in a 2/3 ratio, Disc. being the lesser).
PS. Early on you mentioned seeing Priests who where glowy and transparent, right? That’s Shadowform, a high-end Shadow talent that gives the Priest a high level of resistance to physical damage, but prevents the use of Holy spells (most of your healing spells). It’s very popular with PVP Priests, and raiding Priests who want to be Mages. :stuck_out_tongue:

Each class has it’s own specific challenges and are all “difficult,” so to speak, to play well. To be perfectly honest though, if you aren’t downright neurotic about the calculus of game mechanics, that may never be you. It’s okay, its a game. Have a good time. :slight_smile:

If it gets to the point where you feel inadequate in such a way that it makes you uncomfortable, then go ahead and do the research, read the forums, spend your hours combing wowwiki for answers to the smallest questions.

Until then, the content of the game is much more interesting when you take the time to read/figure out the quests instead of simply thottbotting it. Only use said resource as a last resort, and you will end up a much more competent 70 than most. Take your time to level, and learn all the basics through experimentation. Think about efficiency when the mood strikes you, but don’t forget to explore. :slight_smile: Why else would blizzard craft dozens of leveling zones? It’s certainly not so you can find a cave to grind in until 70.

-t

What orinoko said.

…you said it better than I could, the few times I stumbled around the point.

I was wondering what people might feel about the Hunter talents, actually. Inn the Beast Mastery Tree, I went with Improved Aspect of the Hawk over the increased HP, but both abilities pretty much stink. (This is very irritating, because while there’s some more advanced stuff that’s nice in Beast Master, the basic two talents are laughable. Improved Aspect of the Hawk might occaisionally net you some extra damage, maybe an extra shot or two, but only rarely and only in long fights. I can see it might be somewhat good in endgame raids, but even then won’t make enough difference ot matter. The Improved HP might sometimes very rarely be handy for pets. But both the pet and eprsonal bonuses will rarely save you being just to small. Annoying, that, because I need to put points into that tree. Those Blizzard folks sure know how to just cut you with a knife!

If you have no sense of direction like me, a co-ord mod is essential (that way, you don’t get lost for too long in Elwynn). I’ve got Cosmos (or whatever it is now) but there are others. Also, if you are stuck on a quest a good place to go is thottbot.com.

But really, co-ordinates make the game so much more fun and a lot less frustrating.

I would recommend wowhead.com over Thottbot. They have a very nice, clean interface, things are easy to find, and the comments are generally a bit more intelligent and helpful. YMMV, but ever since I discovered Wowhead I never go to Thottbot anymore.