I don’t normally have the repair issue since my use of PA approaches zero, but I’ll agree with @gnoitall - if you’re going to be using it frequently, build up Longfellow’s cabin as a base (it does come with a PA station) since you don’t need to do any quests to unlock it (unlike the others).
If you haven’t already, head back to Sanctuary, do your repairs, and pick up a bunch of spare adhesive, steel, aluminum, circuitry and nuclear material plus the usual settlement basics and leave it in a (well defended) local settlement. Yes, you can absolutely use supply lines instead if you’ve bothered with Local Leader, but not everyone does (or waits until later).
If you want to get Longfellow’s cabin up to speed quickly, and have the excess population in another settlement, don’t forget you can send settlers to alternate settlements regardless of Local Leader status, as long as they aren’t ‘scripted’ to be in a specific location, which normally only applies to named settlers.
One warning, I have found that the random settlement attacks in Far Harbor are far more intense than the ones in the commonwealth proper. The Trappers are bad enough, but the assaults by local fauna (where you have to fight them and/or repair your fog generators) are often worse.
Thanks for the tips! Yes, I do have the Local Leader perk and supply lines set up in the Commonwealth, but I wasn’t sure if that would extend to FH. Good to know. I’ll get Longfellow’s cabin set up.
Yeah, those trappers are pretty vicious, I’ve run into a few so far. The fauna hasn’t seemed too aggressive or fast-acting yet— I’ve run into some gulpers and other, ‘Creature from the Black Lagoon’ lookin’ things, and they’ve been pretty easy to dispatch so far. I’m sure they get more numerous and aggressive down the road.
I seem to notice the loot in FH is much more generous. Acadia is a goldmine of ammo and supplies, and none of it is marked as ‘stealing’ like with other settlements. Maybe that’s to help FH newbies like me who are away from their usual home base.
BTW, big respect to you and anyone else who mostly played the main game without power armor. Some of those later battles must have been near suicidal without it. I know there’s also various wearable protection that doesn’t require fusion cores, I’ve collected a lot of it. But once I got to the point I realized I was finding fusion cores more quickly than I was burning through them, I literally never went anywhere without PA. I feel naked when I have to take it off in the wastelands to work a terminal or something.
No, not yet. After playing the game for a couple hours last night, I’m STILL in the stoopid memory simulation. I even resorted to cheating with YouTube videos and I’m still struggling. I understand the basic principles but it’s just super duper tedious, like @ParallelLines said. Only 2 memories down, still 3 to go
For what it’s worth, that final memory… I have played the game without having to solve it. It takes a long time, but my little gun turrets or whatever they are, and the anti- virus shooter guys, whatever they are, have ended up shooting down the final firewall themselves, with no action on my part.
As for Ballistic Weave, without spoilers, Railroad.
Thanks for the memory tips, I need all the help I can get!
As for the ballistic weave, I think Tinker Tom did offer it to me at one point, but I was probably all like “Ballistic weave? I don’t need no stinkin’ ballistic weave.”
I actually have 4 sets of power armor I can rotate through if I’m low on supplies or don’t feel like stopping to repair, and I know where I can get my hands on a second set of X01 (I have a set of T45, two T60s, and a X01 Mark III that makes me near-invulnerable if I keep half an eye on my HP).