Well, that’s the joy and the wonder of “online gaming.”
Software collectors hate the things. They won’t buy them. Why? The whole point of collecting software is to go back and play the games years later, relive those great moments, right?
The way things are looking now, by the time EverQuest celebrates its tenth birthday, the original software will be hopelessly obsolete. At the very least, there won’t be too many folks in that online world to play with. And in twenty years, it’s quite likely that the online Everquest world as we know it will be a memory.
…and, of course, it’s totally useless unless you have a pretty good internet connection. Can’t just play it at home, single player.
This does not keep thousands of people from coughing up boocoo bucks every month to play the things. It’s spawned more than a few junkies.
Majestic, from what I hear, was lame simply because you couldn’t sit down and play it in one sitting; the game flatly limited you to how much you could do in one sitdown computer session. It may not have been exactly “real time”, but it made sure YOU were NOT in control of any given “gaming session”. That, and who wants to get messages at work from your game?
It was an interesting idea, but one that should, ultimately, never have left the drawing board.