[QUOTE=Hoopy Frood]
How’s this sound. Since you and I star in each other’s books, we have a true crossover story going. You are the current owner of the Despair Diamond. You won it in a high stakes gambling contest. Mr. Z. has hired me out to steal it. My novel starts out with the events leading up to the burglary attempt going through my betrayal by my uncle, my introduction to Mr. Z., my subsequent training, and small-time fare. The Despair Diamond is my first real test. Your novel starts out with your syndicate dealings, and our to novels meet at the point where I’ve broken into your New York home where the diamond is. Each novel from this point on tells the same story, but from our respective perspectives. Using my Trusty Utility Belt, I’ve bypassed all your security, and have grabbed the display box in which sits the diamond. At that moment an alarm goes off. This strikes me as odd, since I deactivated all the alarms. Before I get a chance to ponder this, you and all your guards show up. You congratulate me on my efforts, and say that you will let me keep the diamond, should I best you in a battle of wits. Having no other choice, I agree. However, the battle doesn’t get to start, because at that moment, Lady Lynx, one of the most world-renowned burglars and beautiful femme fatale drops in wearing a gas mask, fills the room with smoke bombs, and snatches the diamond while everyone’s distracted. Before any of us react, she’s gone, and in her place is a note.
"Thanks for the help, MG. Sorry about the alarm, but it just had to be done. The Syndicate would be very disappointed if I went back to them and revealed that a hack burglar like you beat them to the prize. Oh, and tell Luke they say “Hi.”
I show you the note and say “Looks like that contest will have to wait until later. Follow me if you want a chance of getting that diamond back.”
From here on out, our novels run in parallel. Each telling our own respective spins on the overall story. But I’ll summarize both with the facts. We run to my car, where I start it up and turn on a display in the dashboard. The display shows a map of the immediate area and a blinking dot that is on the move. You ask me if that’s what you think it is, and I confirm, that’s yes indeed, it’s a homing beacon. I reveal that before the smoke overcame me, I was able to secret a tracer in the diamond’s case. As long as Lynx doesn’t look too closely, we should be able to track her. We track her to a large house on the New Hampshire coast. However, she’s not alone. It’s revealed she’s meeting with someone you recognize as from the syndicate and there are a few guards as well. You recognize that this must be one of the syndicate’s safehouses along the east coast. You realize that if we can get a boat, we can approach the place from the water, and should be able to get in and out without too much trouble.
So we drive in my car a good ways up the coast until we find a boat rental place. Pooling our resources, we rent a small but fast inboard. We approach the safehouse, and with our combined abilities and my Trusty Utility Belt, we easily take out the guards (naturally, we don’t kill them). We get the drop on Lynx and the syndicate contact she was meeting with, and recover the diamond. However, there was one other thing that Lynx had on her person as well: the Jeweled Sword of Clan McGuffin. She didn’t have that when she attacked us the first time, so where she got it from I have no idea. Regardless, I pick that up with diamond and we make our escape. You challenge me to a battle of wits over the diamond, but I tell you to keep it. I’ve got the sword now, and that will more than satisfy my boss. We return to my car and I drop you back off in New York. I return to my boss with the sword, and he is ecstatic with my acquisition.
(That is, until it’s stolen from him, but that’s another story.)
My aspects that came out of this story:
Aspect 7: Trusty Utility Belt
Aspect 8: The Lost Sword of Clan MacGuffin.
ETA: And you’ll need to flesh out your part of the story with two Aspects you’ll take from it.
[/QUOTE]
Alright, I like this but lemme put a few spins on it so it fits my character more.
This event happens right after Luke gets back from China. He’s just found out that The Syndicate is really up to no good and has some dark secrets so he’s just gone rogue. It’s not my mansion, it’s my father’s estate. You break in, when the alarm sounds there aren’t any guards, just me and my father. My father, while still believing that a man’s greatest weapon is his mind, also believes that it’s okay to have a gun to back up your mind so he has a big ol’ shotgun aimed at you. I challenge you to a battle of wits, you accept. Before it happens though Ol’ Lynxy shows up and takes the diamond.
I recognize her as a Syndicate informant, and wanting to get to the bottom of the mystery I’m more than willing to accompany you to get the diamond back even though it doesn’t hold any particular personal value to me. (Just another random thing I won in a high stakes gambling tournament.) Everything else happens as you say, until we get the drop on Lynx and the Syndicate guys. Somehow at least one of the Syndicate agents escapes, and I confront Lynx asking her if she’s given the location of my father’s estate to the Syndicate. She initially refuses to tell but I trick her into giving away that yes, she did tell them. This leads to me needing to rush back to my estate, where we part ways, only to find that the Syndicate’s already kidnapped my father.
That will lead into my idea for the second guest spot (Roosh).
I figure the two aspects I can get from this are:
Aspect 7: Cache of Winnings
Luke’s clearly obtained an assorted amount of rare items and strange winnings via his gambling. The upside is sometimes they’ll come in handy, the downside is if he’s not at his base he usually won’t have immediate access to them.
Aspect 8: Luke’s Father
This’ll be a boon and a bane. Like NAF’s aunt Mable, his father could get into trouble. However, I’m also envisioning his father as a sort of possible sidekick/companion. His father won’t have the same proclivities about guns, and Luke can use his father as a contact since his father will be at the home base.