Since What Exit?’s game is running well, I thought I’d offer a second D&D game here.
(I have FluidDruid’s permission.)
The game play structure will be very similar to the 1st game (see setup and game threads).
I will only use thread posts, e-mail and PM’s. (I’m old! :eek: )
It will be a 1st edition D&D game, with the background of rural England. So elves, magic weapons and dragons will mingle with church spires, pubs and village greens… (but there will be no cricket! )
There will be as much roleplaying as combat. Player characters will have both weapon skills and non-weapon proficiencies. Character histories are going to be helpful.
There will be no dice (and no weapon v armour adjustment tables).
All monsters will come from the Monster Manual. The character races and classes will be largely based on the Players handbook, but with a couple of extra ones.
Players don’t need any experience. However those who know 1st edition D&D, Tolkien books and rural England will spot familiar references and can help newbies with suggestions and advice. This is a team effort!
The party will be based around Lawful and Good (i.e. no Evil or Chaotic Neutral characters).
I can handle 6-8 player characters.
Naturally What Exit?, as the first game’s DM has a reserved place. Posters who were reserves for the first game get in next, then newcomers. Current players are most welcome to fill any remaining places.
Here’s a summary of player races and characters. N.B. Not all combinations are possible. (Non-human characters can have two classes.)
**Do let me know if you want to play, and what sort of character you would like. **
Of course I’m happy to give advice and more details.
I recommend the party has at least 2 Warrior-types, 2 Healers, 1 Caster and one Scout, so you may wish to see what others want to play before making a final decision. However a ‘balanced’ party is not essential (provided you all have a sense of humour! )
Character Races:
Human (can be any class)
Dwarf (healthy but less charismatic; can be Warrior, Healer, Scout)
Elf (dextrous but less healthy; Warrior, Caster, Scout)
Gnome (Warrior, Caster, Scout)
Halfling (dextrous but less strong; Warrior, Healer, Scout)
Lizardman (can be Warrior and/or Scout)
Character Classes:
Warriors – Fighter, Paladin, Ranger, Ocean Barbarian, Warrior Monk
Caster – Magic User, Illusionist
Healer – Cleric, Druid
Scout – Thief
Characters will start with 10,002 experience points. Note that classes advance at different rates (generally Thieves are quickest, then Healers, Warriors and lastly Casters).
Characters will start with a magic item or two. These will all be based on spells in the game. There will be the usual (+1) weapons, armour, cloaks and rings as well as items like a Rod of Cure Light Wounds or a Wand of Ventriloquism.
Each class has its Guild, which arranges training (and spells for the Casters).
The party will be assembling in the charming rural town of Oakham in the County of Rutland. They have been asked to help Acolyte Crumlin of the Church of Heimdall…