This is to announce a restart of my roleplaying game, set in Merrie England.
The first one (@ D&D – game 2 (Mediaeval English background) - The Game Room - Straight Dope Message Board ) fizzled out, though I enjoyed running it, especially as the players showed originality and inspiration!
Looking back, I think for an online game I had too many players (8) and also made it too wide-ranging – in the sense that the players could go anywhere and a plot would emerge.
So I’m going to try with just 4 players* and a clearer guide to the next objective. (But if the players want to strike out on their own, I will cope!)
*already chosen, but if anyone wants to be a reserve, do let me know.
This thread is for:
- spectator, player and DM witty comments
- lengthy rules queries and explanations
- anything else that isn’t the game itself
The game thread is for actions and short technical questions only.
This will be a 1st edition D&D game, with the background of rural England. So elves, magic weapons and dragons will mingle with church spires, pubs and village greens… (There will be no cricket!)
There will be as much roleplaying as combat. Player characters will have both weapon skills and non-weapon proficiencies. Character histories and backgrounds are going to be helpful.
The dice will take a back seat to the roleplaying and experience will be awarded for achieving story goals and amusing the DM – as well as traditional combat. There will be few as complications as possible (e.g. no weapon v armour adjustment tables).
All monsters will come from the Monster Manual, and all the character races and classes from the Players handbook (plus a couple of my own design).
Players who know Tolkien books and rural England will spot familiar references and are welcome to make suggestions and give advice. N.B. This is a team effort.
The party will be Good and mainly Lawful (i.e. no Evil or Chaotic Neutral characters).
Characters will start with 35,000 experience points. Note that classes advance at different rates (generally single-class Thieves are quickest, then Clerics, Fighters, Magical Casters and lastly multi-class characters).
Characters will start with a few magic items. These will all be based on spells. There will be the usual (+1) weapons, armour, cloaks and rings as well as items like a Rod of Cure Light Wounds or a Wand of Ventriloquism.
Each class has its Guild, which arranges training (and spells for the Casters).
The party consists of:
Boadicea , a female human Paladin
Hallstein, a male gnome Fighter/Illusionist/Thief
Gislsson, a male half-Elven Ranger/Magic User
Bergthor, a male human Fighter -> Cleric
They will be assembling in the charming rural town of Oakham in the County of Rutland. They have been asked to help High Priestess Edith Weston of the Church of Heimdall…