Limbo (XBLA)

Well, the Summer of Arcade is upon us, and the first of five titles to be released is out: Limbo, a side-scrolling puzzle-platformer of sorts. It’s a very simple game; there are no items to collect, and the controls are limited to “move”, “jump”, and “interact”. There’s also no color; the presentation is something like watching shadow puppets on a foggy gray set.

This game is stunning. It’s dark, and haunting, and unnerving, and compelling. There is no spoken dialogue, no music, no words on the screen, and no backstory apart from, “Uncertain of his sister’s fate, a boy enters LIMBO.” Beyond that, there’s just ambient noises, darkness, and the hostile world constantly trying to kill you.

And kill you it will; death is everywhere. I can’t really say the game is “graphic” or “gory”, because black shadows can’t be all that lurid. Still, the subject matter is mighty grim, as are solutions to a few puzzles, and somehow the darkness gives the proceedings a certain gravity that it wouldn’t have in color.

The leading theory on the game’s “story”, as it is, seems to be:the boy and his sister are dead or dying as the result of a car wreck. In the top right corner of the menu screen is an object that appears to be a car. At the end of the game, the boy crashes through glass, which may be a dying recollection of being ejected through the windshield. Some have suggested that, in the two glimpses we get of his sister, she appears to be performing CPR, perhaps on the boy. There certainly is a dying-dream-like quality to the game.

Anyone else played it? What did you think?

Was over at a friend’s house yesterday and he was playing it. It looked incredible…I was really impressed. I sat and helped solve a few puzzles with him. I think it’s the most original art design in a game I’ve seen–I’ve never seen anything quite like it. I’m definitely going to download it myself.

I Love it, reminds me of the oddworld platformers, still my alltime favorite games

I tried out the demo and enjoyed it for a few minutes right until I got up to the puzzle where you have to cross the mysteriously deep water with the floating box. I couldn’t for the life of me come up with how to do it, and after beating my head against it for 15 minutes or so, I gave up and deleted the demo.

Sortof distressing. Especially since they seemed to be trying so hard to put you into the shoes of a small child, with the capabilities of a small child, but no small child would ever have that kind of problem crossing water with a floating object. :confused:

Sweet little game, if a tad depressing (nothing to suggest you haven’t already died and ended up in eternal hell :wink: )

The game has very straightforward puzzling. It’s a clear case of noticing the pieces and then solving the puzzle. Only in rare cases are you presented with more pieces than complete the puzzle, but sometimes the puzzles run into each other. This is what you got stuck on - the box isn’t for crossing the water …

I am really interested, but don’t own an Xbox 360.

Has anyone heard if this is coming out for Windows? I don’t have a PS3 or Wii either.

No, haven’t heard about a Windows version. You may see one maybe in a year’s time though - it’s fairly likely that Microsoft has a deal on this game as it is part of the summer of Arcade promotion (the only multi-platform title in that one I think is the Tomb Raider game), and those deals tend to be for a year’s worth of exclusivity. Just forget about the game for now, and come look again next year.

I hope I can get it in a year or so. I really loved Braid.

Is this game similar to Braid?

I wouldn’t call it similar to Braid at all, except that they both contain some elements of platforming.

That and neither of them sold me with their demos. :stuck_out_tongue:

They certainly share some traits, being mostly platform-puzzlers with a distinctive style. However, I personally really couldn’t get into Braid at all, just didn’t like it, like Airk the demo turned me off and looking online I couldn’t find anything that changed my mind on it. I recently listened to the Eurogamer podcast that mentioned Braid, and two out of three there actually didn’t like Braid at all.

But the style of both the graphics and the puzzles are very different, for me to the advantage of Limbo, as I liked the demo for Limbo a lot and am very tempted to get the full game.

We played through it at the office last week. Absolutely beautiful puzzle design – some of the best I’ve ever seen. You always know exactly WHAT you’re supposed to do, and what tools you can use … but figuring out exactly how to use them requires real creativity. There are a number of puzzles where the solution hinges on very subtle variations on the normal physics of a platform game immensely enjoyable.

I’m interested to see how difficult people find it to finish. Another game designer I work with commented that he was able to play through the whole game without getting stumped (and I only got stumped once) but we do this sort of thing for a living so our perceptions of what’s a hard puzzle may be skewed.

I never did get stumped, but one section did have me stuck for about 10-15 minutes. It was a part later in the game, where I ended up on a small rooftop, and there didn’t seem to be anywhere to go. I eventually realized that, as you jump off one side, you fall past a “gravity switch” that you have to activate as you fall, to change your falling direction.

Arik, being a bit more blatant with the hints: the box isn’t for crossing the water, but I think everyone tries that at first. You may recall that, just before you get to the box, you pass under a rope that’s a bit too high to reach. If only there were something to stand on!

Anyway, I hope you give it another try. The first encounter with the spider comes right after crossing that water, and that spider is hellascary.

The Hamster King, have you seen some of the “hidden eggs” that people have been finding? Some of them require amazing creativity; I don’t know how people ever found 'em.

That’s exactly the same place I got stumped.

I found at least one of them by accident. There’s a section that involves a lot of blind jumps in pitch darkness and I managed to wander off the correct path and discover the hidden glowy thing. I can imagine spending a lot of time trying to find them all … .

Well, I just finished the game. That was short and awesome. Reminded me in many ways of Portal, but (and I don’t say this lightly), I think I liked this even better than Portal.

I did get stumped a couple of times, but oddly enough, not at the end. There, I had more trouble executing rather than conceptualizing what I was supposed to do.

More ending talk…

[spoiler]I read the car crash interpretation but I don’t think it fits. The object at the end had a rope and board ladder coming out of it, I’m thinking it’s a treehouse. I can’t really make out what’s above the ladder but I can’t imagine what else it could be. Also, after the credits run you see that there are flies where the boy and his sister were. At other points in the game you see these flies hovering over corpses, I’m pretty sure they’re both dead.

As to how they died, why the boy had to go through all the stuff he did, I have no idea. I wish they’d given you just a bit more information. Mysterious and esoteric can be good but at a certain point it’s just random stuff happening. Still…[/spoiler]

… overall I loved the game. The atmosphere is wonderful, the puzzles were great, it was top notch all around and I hope this studio goes on to do more games of this quality.

Fuck…that video looked gorgeous. And that spider freaked me the fuck out! I’d love to get this, but I own a PS3 and Wii, no 360…:frowning:

[spoiler] I’m pretty convinced that there is no answer, and that the bare thread of a story is really just to lend a little extra atmosphere. 98% of the settings in the game don’t make any sense as either the result of a car crash or the tree house.

I would have liked to know just a touch more…who are the kids in the beginning forest (and why didn’t we ever see them again?) It would have been neat to have some reveal that suddenly make all the settings make sense, but that would have been impossible (well, from the forest you went into the plumbing, then to the city, and oh yeah there’s a factory in there somewhere, …etc.

All criticisms, though, are nit picking. This was a fabulous game. [/spoiler]

I saw some bits in a few reviews and I’m intrigued.

If there is a PC version at some point I’ll definitely buy. I’ll wait for a few more reviews, and if it’s still good I just might blow the dust off my 360 and try this newfangled XBOX Live.

Question - do you have to sign up for an XBox Live membership to purchase games? XBox Live is a great idea, but I don’t use mine nearly enough to justify any subscription. Especially since I use Steam and Impulse quite a bit.

XBOX Live is free to sign up for if all you want to do is download patches, demos, downloadable content, etc. While certain things you download may cost money, the service itself is free. This is Silver membership. In fact, you want it because most games autoupdate through XBox Live, so you’ll be missing out on bug fixes if you aren’t signed up. And you can’t purchase games through XBox Live Arcade wihout a Silver membership. (Hence, why it’s called XBox Live Arcade.)

Now, what costs money is the Gold Membership, which is only needed if you want to play games online and/or turn your XBOX into a multimedia streaming center. (E.g. if you have a Netflix account, you can create an Instant Queue of movies that will stream to your XBOX, but you can only do this if you pay for the XBOX Gold membership.)

Just bought this game tonight and had a blast solving most of it with my girlfriend. Gorgeous and creepy and exactly the type of puzzle game I enjoy, not being a fast-twitch gamer myself. Only complaint is that the game is really short for $15. Make it $10 and you have a game everyone with an XBox should own.