No, I don’t mean things that don’t make sense or are different from real life. I’m talking what is implicit to us, but that new gamers would have to learn.
If there is an objective that involves buying something or having a certain number of something, you can usually just buy it and immediately resell it.
When you are told something is urgent, unless you can see a timer, it’s usually not.
No-one ever runs from a fight, even if you’ve just slaughtered their father, mother, siblings, grandparents, cousins, aunts, uncles, second cousins, great aunt Hilda, the family pet, the exchange student from Stuttgart, the Au-Pair, the neighbour who nipped over to borrow the sander, the milkman, the Grahams across the street, the TV repair man, the double glazing salesman and a brace of Jehovah’s Witnesses.
Melee weapons typically do more damage than ranged weapons.
When you are seeking an object or trying to reach an exit, there’s probably going to be a much more powerful boss enemy waiting for you.
You might want to make a point of doing everything that can be done in a town or city before fighting the “big boss” of a region or taking any transport you don’t control; the odds are good you either can’t return, or that the city will be destroyed or totally changed if you do.
Creatures, attacks and defenses can often be grouped according to “elements”, and their effectiveness will often defend on which element is being used against which. Such elements are also often arranged as paired opposites.
The princess is *always *in the other castle.
If you refrain from killing another player because they’re weakened or distracted, you’ll shortly find a knife in your own back.
It’s a great time-saver to simply run everywhere, non-stop. Very few games penalize you for running or reward you for walking.
Regardless of how earth-shatteringly powerful your character becomes, it is rarely a good idea to attack city guards. Even if you can kill every single person in the town without breaking a sweat, it’s usually worth reloading from a saved game if you find yourself committing genocide >inside< the city limits. Outside, no problem.
That room? Yeah, it’s there for a reason. It means something. If it has no purpose now, you’re probably going to have enemies, a boss fight, a puzzle, SOMETHING there later. (Exceptions may be made for the room you start the game in, in which case its purpose was to give you a safe place to practice the controls).
Except in my Pathfinder game last night. That room with a mural and a bench had no purpose other than housing a really nice bench :p.
Touching an apple that belongs to someone else will earn you an instant death sentence, whereas killing a city guard in broad daylight is only a 40 gold fine.