Lord of the Rings Mafia

I kept a copy of mine:

Sorry. I’ll be explicit:

  • Why didn’t you base the handshake attempt on the wincon sentence alone?
  • Were you hoping to handshake with a specific sub-group of players?

Yes, my attempt was to handshake with Vanilla Townies for 2 reasons

  1. I couldn’t be sure that a power role ownie’s PM might not differ significant;y from mine
  2. By confirming Vanillas we set ourselves up to be NightKilled. Much better to NK the Vanilla’s than the Townies.

Umm…if we confirm who the Vanillas are, doesn’t that by extension tell the Scum exactly who the Power roles are? I fail to see how this helps us…

I wasn’t trying to build suspicion on you at all; apologies if it was unclear. (And I see now that my “Yup” could have been interpreted as questioning your motives in attempting the handshake – that wasn’t my intent.) I was just agreeing that the handshake attempt was initially confusing to me – as I’ve already posted – because “the last section” of my role PM is the single wincon sentence, which means that your role PM and my role PM differ in some way. Although this difference is probably not meaningful, since in light of the varying inconsistencies between role PMs (and the supposition that Mahaloth intentionally avoided creating a uniform PM format) I don’t see any reason to assume that we’re not on the same side. To be honest, you’re one of only two players who’s strongly pinging Town for me at this point.

And if every VT shook your hand, you’d have managed to expose all town power roles. I wonder who’d be nightkilled then…

This is exactly what I feared you were trying to do. An apparently pro-town action with enormous scum benefit.

Vote Special Ed

NETA: Yeah, I’m with Plankton on this. Seems weird/counterproductive to try and specifically confirm vanillas, and it honestly never occurred to me that this might be your goal.

By confirming vanillas, you essentially make them power roles. Kind of like unintentional masons. Confirmed players cannot be mislynched and are often dramatically more devastating to the scum team’s efforts than any of the other power roles.

If every Vanilla shook my hand we’d have a potentially huge pool of confirmed Town who couldn’t be lynched!

That would be fantastic. Yes, the Scum could kill off each and every one of our power roles, and that would be OK. Let me demonstrate with a smaller example.

Let’s say 16 people, 4 Scum, 5 power roles, and 7 Vanilla.

Day 1:
7 Vanilla Confirmed
4 Scum
5 Power roles

Let’s say we mislynch and kill a power role

Night 1
7 Confirmed Vanilla
4 Scum
4 Power roles

They kill a power role

Day 2
7 Confirmed Vanilla
4 Scum
3 Power roles

We have a better than 50% chance of getting Scum, but let’s say we miss again

Night 2
7 Confirmed Vanilla
4 Scum
2 Power roles

Day 3
7 confirmed Vanilla
4 Scum
1 Power role

Well, let’s keep making mistakes

Night 3
7 Confirmed Vanilla
4 Scum

They have to killa vanilla

Day 4
6 confirmed Vanilla
4 Scum

And we’ve won by lynching the Scum as they kill a confirmed Vanilla.
Confirming players is good. Very good. The Scum have to, at some point Night Kill them

I wanted to put out an early vote, so I’ve skimmed through the thread again, but nothing really stands out to me. Although peeker’s huge number of posts makes it much harder to track down anything he said. Not helpful at all. No vote yet.

I really don’t think handshaking through secret shared knowledge is going to be effective at confirming anyone’s town alignment. If it is, I am going to be very disappointed in game’s designers. They do know better. I will not place any value in any “town” confirmation via this method.

However, I do think it’s possible, though unlikely, that scum could make a mistake with the handshaking. I’m not going to discourage others from trying that tact. I’m not going to spend my time doing it.

~ ~ ~ ~ ~

From a theory point of view, in the future, there are much better ways to handshake with a shared secret then the letter counting method used so far. That method reveals too much information. Instead, use a hash of the “signed” secret. For example, let’s say my victory condition isYou win all scum are dead.I append my username to that and compute a hash.You win all scum are dead.PleonastThe CRC32 of that is df2216d2. This method allows anyone with the same victory condition to confirm mine is the same, while making it difficult for a player with a different condition to forge a fake hash.

As has been discussed, I took “last section” to mean everything after the last header, which, granted is confusing since there is only 1 header

Oh. That makes sense. I was more concerned about reducing the pool of unconfirmed for power roles to hide in.

Unvote Special Ed

On preview, I now understand what you were trying to do. Hmm.

If scum had cover roles, wouldn’t they be very, very eager to be confirmed?

I’d like to get a little more explanation from Pleonast about why he thought that claiming a power role right off the bat was a good idea.

<snipped>

i wonder how this fits into the anti town = scum and pro town = not scum matrix?

i think we need another spreadsheet.

keep trying pleo at some point it might get some traction.

Yes, of course. So in that situation it wouldn’t work.

In my experience though, it’s easy to figure out. I;ve seen a case where the Mod steps in and publishes the Vanilla Role PM ending any further handshaking (e.g, Princess Bride on GB), which means that it msot liely was a genuine handshake.

By not having the Mod step in here, I’m assuming the Scum have access to the Vanilla role PM and are choosing to do nothing (It could be a ploy, but I doubt it) And we can continue to check with the people who have shaken hands to see if any of them flip Scum throughout the game

Good luck with that. Many people have tried. All have failed.

He’s done it in previous games.

[oog] I hadn’t thought of salting the hash/checksum. That is a good idea. [/oog]

We need an estimate of the number of scum. With 23 players, the mislynch number* as a function the number of scum is:


Town Scum Mislynches
 20    3    8.5
 19    4    7.5
 18    5    6.5
 17    6    5.5
 16    7    4.5

Without knowledge about power roles on either side, I’d say there’d be 5 scum. More than that means too many scum would have to be lynched for the number of available mislynches. Fewer than that would make it too easy.

Power roles, of course, change the balance. But until we get more information on those, I will assume we’re working against 5 scum.

*For those new to the game, the mislynch number is the number of times we can lynch townies without losing the game. It assumes that the only means of death are the town lynch during the Day and the scum kill at Night. Deaths by other means will change the mislynch number.

OK, I see your point, and it’s a pretty good one. But lets say 23 people, an unknown number of scum, and an unknown number of power roles. Do the numbers still add up in our favor?

I’m not saying they don’t, but since we don’t know any of the actual numbers involved, it’s not quite as cut and dry as your example.
I don’t necessarily think special ed’s motives are anything other than what he claims, but I do question the validity of handshaking, for reasons already stated by others. I don’t think we’re getting any useful information from them, and at this point it’s very difficult to tell 'unhelpful information ’ from ‘intentional misinformation’. I’d lean towards ‘no information’ being the best alternative at this point.

Mahaloth: are you really going to make us go through another whole week of this conversation?

I’ve already answered that question in this thread. I have nothing further to say about it. I don’t want to fill this thread with debate on that point.

This analysis also fails to take into consideration possible recruitment and/or 3rd party players.