I second this…at this point the handshake discussion is just noise…
Regarding **Chronos **-
If I understand correctly, his ‘power’ goes something like this: “I know that Pleonast’s role is ‘Gandalf’, and since in the lore Gandalf was very powerful, it’s likely that he has a power in the game as well, but I don’t know for certain that he does, much less what it might be.”
No offense to Chronos, but that seems like a kind of a lame power to me…or am I once again missing something?
I don’t know; knowing for sure that a specific player had a specific (probably powerful) role name could be decently useful for Town. Kind of like a one-shot Detective who uses his powers in Night Zero and is guaranteed an interesting result.
I apologize for not being here earlier. I’ve been checking back since sign-ups to see when the game was beginning, up to Wednesday night (I just missed my PM). Yesterday I wasn’t online, and today I’m trying to catch up.
This handshaking business makes me uncomfortable. How can I be sure that what I post can’t be misinterpreted as scum-tell, or present itself as a power role claim?
<snipped>
I understand Special Ed’s math, but what would keep scum from killing a confirmed townie on any day? the confirmed pool doesn’t know where scum hides among the power roles; they probably don’t know what the roles are or how many roles there are. Don’t we need to protect town power roles by keeping them hidden within our ranks?
So here is something I don’t understand. You made a big deal out of trying to handshake but are now saying that it really had no chance of working anyway. Now I agree that the designers of this game would have every reason to have thought about handshaking and made it impossible but, given that, why try? And why be so, and this is my subjective opinion, disagreeable about it? the arguments with Chronos and Peep.
It’s not even speculation. I was just trying to come up with an example of what I thought Chronos was talking about, and I picked those two names. I meant to imply nothing whatosever.
ed seems to play the same way as i do (and ed please feel free to tell my am full of it). which i have no doubt he will do so.
as town we need to stir the pot and see what is happening. as scum you typically need at least one stirring the pot as well.
town is looking for information and inconsistencies between stated strategies and actions (now that is a scum tell). scum is trying to suss out power roles that really hinder their chance of success.
so we play the game that typically boils us. town (and most likely some scum) want to get rid of us because we are hitting too close to the bone or scum just says to heck with it and takes him out at Night.
and i don’t want to put words in ed’s mouth. but i play this game for my team. i honestly don’t give a shit about survival if it advances my team’s wincon.
The scum are going to kill someone every Night. If the scum have to choose between killing a confirmed vanilla town, or an unconfirmed power, scum is basically boned. If they kill vanilla, the power roles have effectively been protected. If they kill a power role, the scum cover has been reduced.
Meanwhile, the townies are shrinking the size of the unconfirmed pool with every lynch.
Handshaking had a chance of confirming townies. It didn’t pan out perfectly, but what in life does?
I’m curious about Chronos’s half-mason claim. Does the other party know Chronos’s identity? Do they know Chronos knows? I suspect there’s more going on here.
I was giving an example of why the Scum could not just ignore the confirmed Vanilla and kill the Town power roles. I wasn’t giving an example of something that would work for the Scum. Someone had pointed out how having a bunch of confirmed Townies exposes the power roles. I was pointing out that that is not a bad thing.