I could go along with that, and wouldn’t put up a fuss if we were playing and the question came up. The real world difference is pretty much non-existent. It would be important in coding the card into a video game, but for 99.99% of gameplay situations, it doesn’t matter. The reason it struck me was because of the rulings regarding Lifeline still triggering if it went to the graveyard before EoT and Lifeline using Last Known Information when it triggers. If the characteristics of how many creatures were in play when the each creature died were locked in at the time of the creature’s death, in a precursor trigger, then looking backwards in the game state when the delayed trigger at EoT happens wouldn’t be necessary. No looking backward in the game state, no use of LKI.
Consider the following pseudo-spells based off of both behaviors.
First the two-trigger case. A creature dies, with another creature still in play, and a pseudo-spell is placed on the stack after all state based actions are cleared and just before a player would receive priority. These triggers don’t need the “if another creature was in play” language because that would need to reach back into LKI and we don’t need to do that with a game state which hasn’t advanced. Any creature which was in play when this trigger was created is still considered in play at the point the trigger was stacked. I realize this seems counterintuitive in the case of the Wrath of God we’ve just been talking about, but the mechanics of triggers and what they capture about the game state, and when they capture it, as opposed to when they become objects a player can interact with(i.e. get stacked), are digital constructs interacting with an analog world.
“At end of turn, if [dead creature] is in its owner’s graveyard, return [dead creature] to the battlefield under its owner’s control”
Then at the end of turn a second pseudo-spell, gets triggered and goes on the stack. It would say
“If [dead creature] is in its owner’s graveyard, return [dead creature] to the battlefield under its owner’s control.”
Now the case where there is only one trigger, per dead creature, which goes on the stack at EoT.
“If [dead creature] was put into its owner’s graveyard this turn and at least one other creature was still on the battlefield, return [dead creature] to the battlefield under its owner’s control.”
This version needs to be able to look backwards in the game state history(using LKI) because just because there were other creatures around when this one died, they may not be there at EoT. That wouldn’t prevent Lifeline from bringing them back. The rulings for Lifeline, as encapsulated before the 2010 update, could go either way. Here are the relevant ones from the Magiccards.info site.
* 10/4/2004: If more than one creature is in play and all the creatures in play go to the graveyard at once, then all of them are returned at end of turn. This is because all "leaves play" triggers that check the state of the game do so at the time right before the card left play.
* 10/4/2004: It checks to see if there are any creatures in play controlled by any player at the time the creature is put into the graveyard. If there are, it will put the creature back even if there are no creatures in play at the end of turn.
* 10/4/2004: The creature comes back even if Lifeline leaves play after triggering, but before it resolves.
* 10/4/2004: If multiple creatures are coming back, they come back one at a time, not all at once. This is because Lifeline triggered once for each creature and set up a separate "at end of turn" effect for each.
Supporting the 1 trigger case, in my reading, is the reference for needing to check the game state in the past, as referenced in the first ruling and the singular verbiage regarding triggering in the third ruling.
Supporting the two trigger case, in my reading, are the second and fourth rulings, specifically the present tense of the second ruling. If a trigger isn’t created at the time of the creature’s death, this should use the past tense. The fourth ruling supports the two triggers interpretation very strongly by saying each trigger sets up a separate effect for the return of the creature.
At this point I’m thinking you’re probably right MHaye, and my dreams of being able to Stifle a bunch of Lifeline triggers in order to up my Storm count for a huge Dragonstorm are alive and well.
Enjoy,
Steven