My circle likes to make up our own Magic: the Gathering cards an dplay them. It’s fun and doesn’t take too much work. These were inspired by the new Lorwynn set. Thoughts? I have trouble with the Mana costing, and tend to place it too high. Not all of these cards would be used in one deck, of course.
The “story” here is that the Hume (Hey, I borrowed it from FF11, sue me) were enslaved by the evil Lorwynn elves. Their allies, including the Kithkin and Treefolk) betrayed them. The Hume’s enslavement lasted quite a long time, but they eventually broke free and retreated into the swamps and moors. They have a lot of theft and shutdown mechanics, but relatively little direct damage.
Notation:
-Card Name
-Card Cost - 1C = 1 Colorless mana, 2Wh = 2 White mana, 3Bk = three Black mana
-(Card Color)
-Card type and subtype (creature/instant/enchantmnt/etc)
-effects and abilities
-power/toughness for creatures
-flavor text
Wizened Hermit
1Wh
(White)
Creature - Hume
3C 1Wh: Take control of target land. Put it in play Championing Wizened Hermit. You may use this in addition to your normal land play. If the land is destroyed, removed from play, or leaves your control, bury Wizened Hermit.
0/1
After a millenia without a face, he’ll at least have a home.
Masked Assassin
2C 2B
(Black)
Creature - Hume
First Strike
Sacrifice Masked Assassin: Bury target creature. You may move any counters on it to another single card.
2/1
A lifetime of pain, an eternity of veangence.
Bloodthirsty Avenger
2C 2Bk
(Black)
Creature - Hume
1Bk: When a Hume is put into a Graveyard from play, put a -1/-1 counter on target creature.
3/3
Courtesan of Sorrows
1C 1Bk
(Black)
Creature - Hume
When Courtesan of Sorrows comes into play, put a Lament counter on target creature. Any card with a Lament counter doesn’t untap during its controller’s untap phase unless that player pays 2C.
1/1
After a thousand years of wearing masks to please their Elven masters, some Hume found their faces had changed to match…
Hume’s Friend Changeling
1C 2Wh
(White)
Creature - Changeling
When you play a Hume, clash with target opponent. If you win, put a +1/+1 counter on Hume’s Friend Changeling.
1/1
Vale the Bitter
3C 2Wh
(White)
Legendary Creature - Hume
When a Hume is put into Graveyard from play, put a Lament counter on target permanent.
All other Hume get +1/+1
2/3
For every agony, another bitter tear.
Hume Sentinals
1C 2Wh
(White)
Creature - Hume
When Hume Sentinals comes into play as a creature summon, target creature gains a Holy Strength token. Creatures with Holy strength tokens gain +1/+2.
Flash: Pay 1Wh and put Hume Sentinals into play as an instant. It gains Haste until end of turn.
Gloom
2C 2Wh 2Bk
(Black/White)
Creature - Elemental
Put a Lament counter on any creature which deals damage to you. Any card with a Lament counter doesn’t untap during its controller’s untap phase unless that player pays 2C.
3/3
Delay
1Wh 1Bk
(Black/White)
Instant
Target card’s effects do not resolve until end of turn. You may target spells which have not resolved with Delay.
Deeds Undone
1C 1Wh 1Bk
(Black/White)
Instant
Destroy target creature. Any abilities from it which are unresolved at the time Deeds Undone is cast do not resolve.
For the Hume, it’s not enough to kill. All trace of the enemy must be obliterated.
Reclamation
1C 1Wh 1 Bk
(Black/White)
Enchantment
Pay 2 Life: take control of target land and put it in play Championing this card.
The elves lay waste to their foes’ land. The Hume take the ruins as their own.
Salvage
2C 1Wh 1Bk
(Black/White)
Enchantment
Pay 2 Life: You may pay the casting cost of target card in an opponent’s graveyard. Put that card into play Championing Salvage. If that card would be put into the Graveyard, remove it from game instead.
After long years of picking the Elves’ trash, the Hume became expert in turning it into treasure.
Burial of the Beloved
(White)
Instant - Tribal
Gain 3 life for every creature sharing target creature’s Tribe put into the Graveyard this turn.
Tomb of Greed
(Black)
Enchantment
Pay 2 Life: You may play one card from any Graveyard as if it were in your hand. Put that card into play Championing Tomb of Greed.
Elven tombs hold valuable treasures if one can stay alive to claim them.
Hoarded Supplies
1C 1Wh 1Bk
(Black)
Enchantment
Tap, Pay 2 Life: Draw a card. If you play that card this turn, lose 2 additional Life.