In this scenario both special ed and I would have to be lying. So do you think we’re both scum? If special ed is a lying Werewolf and I visit him, I’ll die. If there a killing scum left, and he/she wants to frame ed, I’ll die. If ed is telling the truth and captures me, I die. Personally, I think it’s extremely unlikely that I’ll make it to the endgame.
[QUOTE=BillMC]
“equivalent of having a no lynch. I think we can afford that at this stage of the game.” I’m interested to know why you think this? do you know something about the make up of who is left? Pede’s already tabled an idea that there could be multiple/numerous scum left. If that is the case, then a no-lynch would be to the scum’s advantage. The only way you could know whether the town could afford a no-lynch is if you are scum.
[/quote]
Again, how many scum do you think are out there? If you’re telling the truth about your role, then you’re a semi-scum. If you think there are at least 2 scum besides yourself, then what kind of game would have 11.5 scum in a town of 20? I was saying that even if you’re telling the truth about your role, then lynching you would be more like a No Lynch than a mislynch. Of course, if there’s another threat out there, it would be more efficient to try lynching that person toDay, and hoping you’d keep your word and suicide. But I think we can afford to be less efficient, and see your true alignment before we lynch someone else.
Vote BillMC
If you’re lynched, then we won’t have to worry about you NKing a town player and turning scum. Even if you’re not a Serial Killer, you’re dangerous. You’ve already changed your mind once. What if you try hitting a scum again and miss? I’m still not sure why based on the color (which is supposed to be neutral, rather than providing useful info for a team), you decided to take a risk and kill peekercpa. But it makes more sense if you’re the SK, because obviously, you wouldn’t have wanted to sacrifice yourself. If peeker turned out to be a real detective, then you’d be able to say that his investigation proves you’re pro-town.
[QUOTE=BillMC]
“So a set up with 5 Cabalists, 4 Werewolves, and 1 SK makes sense to me.” - yeah lets dismiss the plausibility that there are 5 werewolves, that is really far fetched.
"If the Cabalists really couldn’t kill, then it would make sense balance-wise for the less-powerful scum group to have fewer members. "
Underlining mine - so you are saying the werewolves are even less powerful than the non-killing Cabal?? How the heck would you know the werewolves were less powerful? And if less-powerful werewolves cannot kill, who the hell killed nanook and oredigger, coz I certainly didn’t.
[/quote]
I haven’t dismissed the possibility of 5 Werewolves. I just looked at an alternate theory. And I made a typo; it should read fewer instead of more. If you look at the following sentence about the (allegedly non-killing) Cabalists having 5 members, and the Werewolves having 4 members, then you can see what I meant.
[QUOTE=BillMC]
Nothing you have divulged wasn’t already public knowledge.
[/quote]
Since when was your non-Werewolf-ness public knowledge?