Agh! And here I was, seeing your post, thinking the day had started… Oh my!
I hope this isn’t looked upon as “discussing strategy at night” ('cause it isn’t), but I love the way Gadarene is repeatedly saying “Night Watchman” and not “Idle Thoughts”. Hmmmmmm… :dubious:
Guess we’ll find out shortly.
If it makes you feel any better there are worse slips - I started this week’s RPG with “So you’ve found the torn paper with WAD on it and now you’re off to find out who Wade Stevens is…d@mn.”
I was trying not to comment on that. But somehow I don’t see myself leaving my PC until we get an update…
Well, that solves another mystery–our Night Watchman really WAS just a little TOO lucky. We’re losing two townies in one night? Crud.
*The sky blushes a rosy pink, like someone up there is really, really freakin’ embarrassed. :smack: As the townspeople gather in the village green, it seems that someone is missing. However, no one can pinpoint who the absent townie might be. Suddenly, someone exclaims, “Wait a second! Where’s that new guy…the recluse. What’s his name? zuma!”
The townspeople hear a faint, muffled cry from overhead. Looking up, they see zuma, bound and gagged and hanging from the top of the church steeple by a frayed and flimsy-looking piece of rope. Upside-down in the air, forty feet above the town, zuma twists and turns, swaying back and forth in an attempt to free himself from his bonds. The rope begins to split and break.
It is then that Idle Thoughts springs into action. Hitching up his pants, he proclaims, “Well, ever since that detective got offed, I guess I’m the closest thing this town has to a lawman. That means it’s up to me to save those that need saving.” Standing directly below zuma’s dangling form, Idle Thoughts starts to rapidly construct a makeshift landing pad made of blankets, old tires, and lingerie.
Gravity outpaces Idle Thoughts’s heroic efforts, however. The rope snaps, and zuma hurtles downward, landing squarely on Idle Thoughts and killing them both instantly.
zuma, a citizen, and Idle Thoughts, the Night Watchman, are dead.*
The day will end at 5:00 p.m. my time on Sunday.
Updated Player List
Alive:
- ComeToTheDarkSideWeHaveCookies
- Hal Briston
- nesta
- tirial
- Blaster Master
- Millit the Frail
- Rachm Qoch
- DiggitCamara
Dead:
- percypercy – citizen (lynched, Day One)
- NAF1138 – citizen (murdered, Night One)
- dnooman – citizen (lynched, Day Two)
- Kyrie Eleison – detective (murdered, Night Two)
- Projammer – do-gooder (lynched, Day Three)
- fluiddruid – mafia (lynched, Day Four)
- Lightnin’ – do-gooder (lynched, Day Five)
- Lemur866 – mafia (lynched, Day Six)
- CaerieD – citizen (murdered, Night Six)
- SnakesCatLady – citizen (lynched, Day Seven)
- zuma – citizen (murdered, Night Seven)
- Idle Thoughts – night watchman (collateral damage, Night Seven)
Eight players left; five votes needed to lynch.
Ok, that officially sucked (not your writing, Gad…that was quite a good way to work in the storyline). Two more townies dead, leaves nine players left. I’m guessing at two scum, three if they’ve already recruited. The numbers are starting to add up pretty poorly.
Aaaand, on preview, I see I was looking at an old active player list. Make that eight players left. Craponnastick.
Welcome to the endgame, folks. If there are four Mafia left, we MUST get one tonight. If there are only three, we have a tiny bit of wiggle room. (I’m sure there are at least three, counting the recruit. And I feel pretty confident in the recruit.)
This is an interesting turn of events to say the least. I’m concerned on two fronts:
-
The mod kill of Idle Thoughts, because this means that the three no-kill nights are actually only two. Since we don’t know on which night Idle Thoughts should have died, can we make any guesses about how this affects the recruitment? Is it possible that he was right, that the scum tried to hit the doctor one night, got blocked, and recruited or is it possible. Because AFAICT they would have been under the assumption that their attempt to kill **Idle Thoughts ** was a block as well, so if they did attack him on the first night, following his logic, why wasn’t he recruited thereafter?
-
Why was Zuma killed? He made no contribution, and before he subbed in, Omi, had gained a fair bit of suspicion in his own right. This stinks to me, a lot like the CaerieD hit from the night before. Why, on the last two nights, have the mafia gone after targets who had some amount of town suspicion and not after the more obvious targets. My guess is that they deliberately left the **Idle Thoughts / SCL ** pair alive because they knew between the two of them, they would likely get lynched. But why haven’t other, seemingly good targets been killed, like tirial? If the recruitment did happen, as others have said, she seems to be the most likely recruitee; OTOH, this could be precisely where the mafia are leading us because they want us to lynch her and they’ve actually recruited someone else.
Anyone else have any ideas?
Idle Thoughts sorry to see you go - you definitely made the game more interesting. and alas zuma we hardly knew you.
Great. My top two suspects for today gone, and both were town. I need to do some reading. There are cases against everyone here:
Hal Briston, nesta and Millet have stayed somewhat under the radar. nesta and Hal had a set-to, but as no one else seemed to get involved it didn’t go anywhere. Millet’s spreadsheet could be a trick by a scum to look town, but if so she’s been remarkably honest (and it would be a brilliant play if you are).
Blastermaster could still be scum, on the grounds I mentioned before (Day one and three vote for a start). Rachm could have been scum using CaerieD as cover.
Diggit would have looked like scum, if SCl had been scum as he defended her. However, this also works in reverse: a scum could defend a townie knowing that it would make him look more like town. I spent yesterday going after Idle Thoughts because I thought he’d been recruited, but he’s now confirmed town which makes me look scummy.
Cookies I have remarkably little reading on, I am afraid.
A few random thoughts: Three no-kill nights made it seem certain the recruit had taken place. If we are down to only two no-kill nights it seems much less likely (I can easily see the doctor/NW/both getting lucky for two nights.) This means there is still a recruit risk.
More importantly, if there are only 8 players left, a town victory becomes difficult. We know two scum are dead, leaving 2-4 (+1 recruit?). It seems to have been assumed there are 4 masons, but if there are 4 scum and 4 masons there aren’t any townies left, which seems unlikely. I don’t think there are four scum frankly, and I suspect the mason numbers may be lower.
I need to do some thinking.
Well… fuck. I was right about Idle Thoughts ending up dead, but I didn’t think he already was.
This isn’t looking good.
Ok, regarding the recruitment: I have maintained all along, and will continue to maintain that discussing it serves no purpose whatsoever. Maybe they already tried to recruit, maybe they didn’t. Maybe they were blocked, maybe they weren’t. The only time we’re going to know the answers to any of this is when the game is over, so what’s the point of even bringing it up?
During and in the aftermath of the three no-kill nights, we had tons of discussion about what may or may not have happened. And all of it was meaningless. Can we pretty pretty please focus here? Only one thing matters today – finding and lynching a member of team scum. All the maybes and supposes in the world aren’t going to help…it just muddies the water, and there’s only a couple of players that would befit from that.
If I’m off-base on this, please let me know, but I don’t see talking about it being worth much at all.
As for zuma’s lynching, hell, I don’t know…it doesn’t make a whole lot of sense, but maybe scum don’t like non-participatory players either?
You’re right, there’s eight players left, which means, if their four scum, we lose with a bad lynch, and if there’s three scum, we lose with a bad lynch and a successful night kill.
OTOH, the masons have yet to be revealed, and I’m unsure what to think of this as well. If the doctor has been recruited as opposed to a mason, and there’s three masons, then they have a 60% chance of nailing scum, even if they’re shooting completely at random at the non-masons.
On the down side, if there are three masons, they now have the distinct possibility of getting a mason-only victory, because their only lynch targets at this point will be either vanilla townie or scum. In fact, that now seems more likely than a whole-town victory because of that.
Oh boy…
I have absolutely no idea what to make of that - it might just be that by killing him they give us the least information possible.
I think two or three are the most likely scum numbers, which makes things difficult for the the rest of us. We have to get it right today.
And I hate to say it but I can’t resist: We’ve had a zombie Nightwatchman for the last few nights? What is this town coming to! Mafia, barflys, psychic cats, I can handle. Zombies? No, I am not going there…
I understand your point, but I disagree. I think it’s important to analyze whether the recruitment already happened, and who might have gotten recruited. If it has happened, then we can look at the people who we think might have been recruited, but if we don’t think it has, then we still have scum lurking around, unknown even to himself, and then it becomes quite possible that when it DOES happen, that the recruitment is then a mason, which makes him dangerous to EVERYONE.
If the recruitment HAS happened, then I think it was most likely the doctor (refering back to the numbers I crunched before). However, could it be that the first night was a block by Idle on someone other than the doctor, who was then recruited the second night, and Idle was hit on the third?
All in all, I think we’ll find our answers in the last two kills… If the recruit happened, and it was the doctor (or non-mason), then shouldn’t the mafia be going after masons? If the recruit happened, and it was a mason, maybe they’re setting up to leave the masons together so they have as big of a pool as possible for the masons to poke in and find the recruit. If the recruit didn’t happen… then I really can think of a reason to go after CaerieD and Zuma unless they’re setting up to recruit a mason.
Hey, at least theirs no werewolves like in the next two-towns over.
Oh, for the love of God:
at least there’s no werewolves.
Damn my no-spell-checking.
… about the recruitment: GADARENE, READ YOUR PM’S, PLEASE.
(I sent him a PM containing the post I had prepared to start this day. It makes the question of recruitment relevant)
Just to clarify (and let me know if I misunderstood your PM, Diggit): Idle Thoughts was not recruited. If he was I would’ve said.