Actually I looked for cases against as well - the case for Rachm being town is not strong, let me put it that way. Thene I went through everyone to look for people they linked to. The fact that two of my strongest candidates turned out to have some interesting links was a bonus. If it hadn’t been supported I wouldn’t have bothered posting it.
And since you don’t think I am helping the town (What with going after fluiddruid, voting for Lemur866 and pointing out the remaining scum) let me put it this way - I am the doctor.
This means regardless of recruitment, there are at least 2 scum remaining from the start.
Out of eight players, I cannot have been scum from the start.
This means there are now seven potential mafia remaining.
In order for the masons to have stood a chance of winning, there needed to be three masons from the start. None have been killed, so I will assume at least three.
This means there are four people who are confirmed non-scum at game start.
As I’ve roleclaimed, three of them now know which four the remaining two scum must be hiding in (If they are at all intelligent they’d have followed Blastermaster’s reasoning and already knew my role. Lightnin’ blew it when he died - and yes my posts before then were frantically trying to get him to craft something in the nature of a defense as I had a bad feeling about his lynch).
I was not recruited. I suspect there has not been a recruit - however it may be possible.
If someone inside the non-scum at start group was recruited, then there is a 50/50 chance of finding scum in the remaining four citizens, but only 25% of finding one by voting in the non-scum at start group.
If one of the townies outside the non-scum group was recruited, that puts the odds of finding an original scum up from 50% to 75%.
If one of the masons were recruited, then frankly their first loyalty is to the masons not the scum - that’s in the rules. Assuming there are three masons and two pure scum, the mason/scum needs to wipe out at least one of the pure scum for a mason win. (If there are more remaining scum then that increases their need to get a scum lynched, and increases the odds of getting scum by voting in the non-scum at start group).
And as the doctor I can only be killed by town lynch, not nightkill, so I’m not entirely shocked that certain people are trying to make a really strong case against me. If you take me out, you take out the only person aside from scum who is guranteed to survive the night. This is true regardless of recruitment status.
Personally I think a townie win is unlikely at this point, but if the town doesn’t win I’d rather see a mason win than scum, even if I don’t benefit.
Our best chance of finding scum is voting in the group who were not known to be town at start. I am handicapped here, - I only know who I am. The remaining townies now have two pieces of information - who they are and who I am. Hopefully the masons have four, and the mafia only have 3.
However I strongly think that Rachm Qoch, and most likely Diggit, are two remaining original scum.