As we have 4-6 mafia left in a group of 18, the odds are that in any group of players between 1 in 4.5 to 1 in 3 are mafia. The way I see it there’s a group of six people who contain one, probably 2 or 3 mafia, based on voting patterns. Unfortunately I’m not sure how to narrow it down, as they all have reasons they should be for or against town, and there are no scum tells.
CaerieD
dnooman
Lemur866
Lightnin
Omi no Kami
Projammer
Any feedback would be useful because I am getting confused. (Scum tells would be prefered - anyone want to volunteer that they are mafia?
)
If their target pick was skill-based, wouldn’t they also be going after Idle Thoughts? NAF may have been picked because most thought he was town and to a degree he was trusted.
Or total failure to defend herself when voted for over 2 days. I’ll be honest and say that was when I started to think she had to be scum, since surely a townie would defend.
Not a good idea now - we ideally need to get scum, and failing that we need information. If you see a scum tell in a lurker’s post, please sing out, but its more likely an active contributor will slip.
There are a lot of reasons why mafia would need to kill confirmed townies, and they aren’t that subtle. As the mafia need the town voting pool to be as large as possible for a long as possible it makes sense to kill off anyone the town won’t lynch.
(e.g. 5 towns 3 mafia 2 confirmed townie total 9
The town’s target pool is 8 (mafia and unconfirmed town) the mafia’s is 7 (town and confirmed)
If the mafia kill an unconfirmed town, the next day the town voting pool is 7 and the dead townie’s votes are confirmed, giving extra info.
If they kill a confirmed town, the town voting pool stays at 8, and the town gains no new info as they already knew the victim was town. )
I’d be suspicious of someone who said the mafia *didn’t * need to kill confirmed townies, but I’m not sure what BlasterMaster’s post tells us about his alligience.
On preview - is anyone else having trouble with the boards being flaky at the moment?