Having board trouble - 15 minutes to submit. Will post reasons when board stable.
Every one of current crop has a person I suspect in it - hence why it looks like town on town.
On preview - I agree with Omi No Kami. I will vote Blastermaster because he was part of the swings (with CaerieD) on Day One and Three but no one seems to have taken him up on it.
vote Blastermaster
Problem is I can guess how the two remaining voters are likely to vote and am fighting the urge to use my vote to force a tie.
Voting Blocks:
For a starting point on both Day One and Day Three Blastermaster voted late, gave reasons for his vote and CaerieD then changed vote to vote with him. Assuming this indicates a voting block, how could it be expanded?
On Day One, the swing this caused got Lightnin’ (U), Omi No Kami (U) and Projammer (T) out of danger of being lynched.
On Day Three the swing resulted in Projammer (T) being lynched while saving Fluiddruid (S). They swung to a wagon started by Lightnin’ (U).
Rachm Qoch seemed close with CaerieD for the first few days, including two posts which were “me too”. Interestingly, he said that P734 “If a sizeable proportion of Projammer’s vote switch off that is something we should look for.” Two comments on this:
a) Projammer as we now know is town.
b) If this logic were applied to Day 3 then we should look at the swing there.
If fluiddruid was Kyrie’s crumb, then one of Blastermaster’s defenses disappear. CaerieD is one of the few people still argung that fluiddruid wasn’t the crumb, which now only benefits Blastermaster.
Day Two: Around P708 CaerieD and Blastermaster have a bit of a set to, but Blastermaster’s vote against CaerieD is easily overlooked in the dnooman/Projammer bandwagon. P740 CaerieD “Looking over posting history and everything else, I’m far more comfortable voting for dnooman than Lightnin’ at this point.”
Rachm Qoch P756 “I’ll have to differ with CaerieD here, and upon reviewing the thread in full (again!) I must say the balance now tips against Projammer” creates a 5-5 tie.
fluiddruid P781 "Looking for such obvious links so early in the game isn’t going to help. There is a definite risk to defending other players facing a clear lynch, period – if you’re scum and they’re scum, you’ve created a connection between the two of you, and if you’re town and they’re scum, you’ve basically hung yourself at the expense of Town. "
CaerieD P787 “They aren’t going to purposefully sacrifice one of their own, but they’re not going to sacrifice the whole lot of themselves for one either. When your goal at the end of the game is numbers, it only makes sense to avoid an “all for one and one for all” mentality. To play the game looking for that kind of behavior is folly, because it’s not going to happen. It’s too obvious for them to make a production out of saving one another.”
P800 Lemur866 "A mafiosi is much more likely to pile on another vote onto a townie than vociferously defend another mafiosi. "
Taken together, these posts may possibly explain the vote swings in Day One and Three.
On preview FOS Idle Thoughts. Thanks for ringing a lot of alarm bells. Sorry, you are an experienced player who raised that fact on Day One, putting yourself straight in line for a kill, and you keep raising it. You seem pretty certain you won’t get killed. And as an experienced player you would also know that the first reaction of an experienced townie to someone discussing powerroles is usually to want to yell STFU.
Tell me, if last night was a recruit, why wouldn’t they have gone for you? In the absence of the Detective you’re a great target for one, you are largely trusted, and you’ve just spent today trying to put SnakesCatLady on the stand for her focusing on lynching fluiddruid for three days as opposed to most of our two.

