The writing for the endings are terrible. It feels like a terrible attempt to be a rousing, inspiration speech, but fell flat due to stumbling around cliches. Maybe the writers are busy on another project, or they worked on it with little or to noenthusiasm?
Instead of saying what happen to each race, like “The Krogan homeworld is rebuilt and krogran children now runs the street”, or “The Geth no more serve the Quarian, but are treated as equal” or some sort, we get some generic sappy gurgle.
Some of the ending cutscenes are sloppily done too. The asari, for example, started cheering just after the Reapers took off. They could be going anywhere; how did they know the Reapers won’t be coming back, or it was a re-deployment. Looks of puzzlement would be better than outright cheering. Unless the news were radioed to them.
Thank goodness the pictures are rather nice to look at, though it takes a while for me to figure what some are for. Like what’s Jacob doing in the room full of people?
However, this extending ending may not be what the producer wants in the first place. I still believe this is an olive branch, and lots of feedback was incorporated, even some incompatible ones. Why did the Normandy have to land on a jungle planet, then only to take off from there again? There’s really no need for a crash landing scene in the first place.
It could be just me over-thinking it.
Of the three endings, my preference are Destroy, Control and Synthesis. I know that Bioware has Synthesis as the best ending, but the build up to it was appalling lacking (I believe they introduce EDI as lead-up, but this plot thread is badly under-developed and only seems to appear in the third game, and only hinted at in the first two). What sort of life-form are we talking about? Do they still crap and give birth? Do we re-produce, or clone a copy of ourselves and reproduce. Just giving everyone green eyes is not enough!
Control features Shephard as a space-god of sorts; I like it because there is a hint that someone was previously in Shephard’s place (perhaps the Starchild?) but because Shephard is dedicated to peace, justice and all the goody-two-shoes stuff, he will never consider wiping out entire galactic civilization as the solution to anything.
Destroy is the tightest ending there is. but damn shame no one remember you save the Geth for a couple of hours before wiping them out. Though is that Shephard alive at the end?
I think Bioware done ok with the Refusal ending; they are still pretty much tied to their original ‘vision’ of choosing your ending right before the game ends instead of all your little choices accumulating, like the Witcher 2. I guess some people are still tied to the idea of being able to kick the Reaper’s ass by their own might. However, it be more gratifying to show that the next cycle actually managed to defeat the Reaper but…if the Crucible is just a power source, then actually little good it will do.
In the end, some things don’t make sense. The superweapon they were building turned out to be a power source for the Reapers. I felt trolled for the entire third game.