Mass Effect 3 [Massive Spoilers]

That the end is Shepard experiencing indoctrination I can live with, even like. Hell, with just a moment of clarity I think they could have given me a reason to believe that everything I had accomplished for three games hadn’t been nullified and I wouldn’t have been so upset to begin with. A reason, that is, other than that what they actually showed didn’t make any fucking sense. Better executed, I could see myself defending it.

On the heels of Dragon Age 2, in which nearly everything you attempt to accomplish the whole game also gets nullified, it’s made me wary of Bioware’s understanding of the genre they themselves pioneered. They are no longer writing the kinds of games they themselves got people hooked on.

Finished ME3 a week ago (took me a few weeks to start the game because Best Buy sucks at shipping games to APO addresses in a timely manner, and then I had this pesky job they kept expecting me to show up for five days a week…)

I rather liked the game. I even liked the ending, aside from the fact that it kinda came out of nowhere. Needed more foreshadowing, more plotting tying it together. Also would have been nice to see some of those allies I spent the whole game rallying together turn up in the final levels beyond a few cutscenes.

I’m not that upset about the lack of the “Where Are They Now?” sequence that shows that Wrex went on to be the proud father of his nation (in every sense that matters), that Garrus has become a motivational speaker, that Ash went on to lead the An’la’shok, that Liara sits alone and watches the sun rise every morning for the rest of her life, and that Javik became a massage therapist.

I just infer how things will continue based on how the questlines end. I got the “Vigil” theme from ME1 at the end of the Tuchanka and Rannoch campaigns, which I took to mean that those two groups would be OK when it was all done. There is some irony in that it’s the outcasts of the galaxy that have any chance of coming out doing well for themselves when all is said and done because the established powers are the ones that got piled on by the Reapers, and all of their homeworlds (Earth, Kar’Shan, Palaven, and Thessia) are in ruins.

Hm… the Salarians never got invaded that we saw. And they seemed (in my playthrough) to be the most outwardly bastardly group amongst the Council races. Go figure. Maybe the Reapers didn’t expect them to evolve so quickly when they made their plans? They used to lick their own eyes, after all.

I’m kinda surprised that they made Prothy the Prothean a DLC character, given that with the DLC installed, he integrates pretty tightly into the game, unlike a couple of DLC characters from ME2 (honestly, Zaeed, what do you bring to the table other than the accent and the Inferno Grenades?)

Also, if Garrus died in ME2, his replacement in ME3 is Marauder Sheilds. Fun fact.

As far as the Mass Relays going blooey at the end, there’s no reason they necessarily had to blow up with the same force as the Alpha Relay did. For one thing, the Alpha Relay was stated to be a unique relay, much more powerful than the other relays. I figure the relays blew up, but not nearly so destructively.

Thematically, the relays being destroyed actually makes some sense, as it was previously stated that the thing that helped doom galactic civilization was the fact that everybody was so dependent on the mass relays, that they all clustered around them like bugs on a bug zapper. It was time for everybody to set out on their own. Maybe build their own mass relays.

As far as the Quarians go, if it’s any consolation, their Civilian Fleet stayed at Rannoch with part of the Patrol Fleet. The folks fighting at Earth would have been the military personnel, so presumably a sizable chunk of the Quarians are now settling in on Rannoch with the Geth and figuring out what to do next.

I kinda liked the new scanning system, though it’s frustrating to go back to a system two or three times trying to find that last war asset hidden away there only to learn that I have a couple spare cans of fuel for the ship. It is kind of fun to keep dipping in and out of an occupied (and alert) star system to try and grab an asset before the Reapers can catch up.

Also, I’m not sure this has been said, but the music in this game is fantastic. Currently my favorite bit is the reprise of the Normandy’s theme when you finally get to see the second Normandy in Alliance colors.

As far as why Joker is running away with the Normandy, maybe he flew in and pulled an extraction of your team mates after the assault on the teleporter went south, and basically tried to make a getaway with his few remaining friends. But yeah, there’s no context to explain what is going on.

And the fact that EDI still looked mostly the same in the synthesis ending vaguely bugged me. They could have given her skin and hair again, or at least a pink-hue to the chrome. If the whole “Indoctrination Theory” meme turns out to be true, maybe we should just accept it as a sign that that ending shouldn’t make sense?

As much as I liked the Synthesis ending (it was the most interesting of the three), the Destroy ending has too many variables from the other two not to seem more likely to be “official” (from what I understand, if you max out your scores, the Citadel is still intact, for instance). Guess we’ll just have to wait to see where the DLC takes it.

Also, I kinda hope they have a DLC centering around Aria trying to take back Omega. That whole plotline sounded like it might go somewhere later on (I had guessed that that was where I would deal with Timmy), but it never panned out.

Just finished the game. Ye gods, what a mess of an ending. The shame of it is, everything up to the very last minute was quite good. I really enjoyed the last sequence on the citadel, until the random kid showed up. Playing as a badly-wounded Shep, with the rest of the team dead, really brought home the sense of hopelessness that had been floating around the edges of the earlier game. It was well done.

That ending, though - seriously, Shep should have had the option of blowing her own brains out rather than ending galactic civilization. If nothing else, the Reapers might take another century to finish their killing - better that than megadeath today, surely?

Depending on how high your War Assets value was, it’s not even clear if megadeath happened today in that ending. It’s just hard to tell what happened.

Incidentally, I kinda hope they do a re-release of ME1 with touched up graphics (though the graphics do actually age pretty well, just a lot of repetitive textures compared to later games) and a cleaned up interface (maybe do something about the inventory system that pissed me off to no end).

I think that a lot of games should be re-released in updated forms. Yes, some part of the experience lies in dealing with the technology available at the time. But we can’t revive the world in which that was all that was available, and the obnoxiousness of the interfaces we once took for granted now present a huge barrier to introducing new people to what was otherwise marvelous use of the medium to tell stories. I have a friend from a slightly newer generation who would probably love Planescape: Torment if she could stand dealing with those old-ass graphics and mechanics. I hope that the rebuild of Baldur’s Gate will lead to a rebuild of other Infinity-engine games.

Mass Effect 3 Extended Cut to be released on Tuesday. Thoughts and opinions? I’m cautiously pessimistic. The Mass Effect series got me into gaming and remains my favorite gaming series, but the ending was, as previously noted, horrific. Bioware has previously said that the ending will not be changed, but perhaps this extended cut will at least provide some closure to the story.

Incidentally, the ending is set to arrive the same day as my new wireless card, which means that I will hopefully be able to download the entire 1.9 GB without interruption.

As as been discussed to death, the lack of an epilogue isn’t what makes ME3’s ending so terrible. Adding more details to the Bad Ending just means we get a More Detailed Bad Ending. I doubt seeing a cinematic of all my squadmates after the godchild ruins everything is going to make me hate the godchild any less.

I’m pretty sure the only way I’ll be really satisfied is if the Indoctrination Theory holds true. Which is why I’ll be grinding my readiness back up over the weekend prior to this release.

I think any emotional investment I have in the game is gone. I will watch the new extended ending on YouTube.

This. I dwelled on the fact that one of my teammates died during the Suicide Mission in ME2 for weeks after I finished the game. ME3 already feels like history.

Extended Cut is out. Haven’t had a chance to download it yet, though.

Right, downloading now. Won’t have time to play it for several hours though, damn work. It’s a satisfying 1.85 GB big - by way of comparison, From Ashes which added the prothean squadmate and the mission to get him was 628.18 MB. Lair of the Shadow Broker, widely agreed to be the best DLC for ME2, was 1.52 GB.
The Xbox Live description reads “An expanded ending for Mass Effect 3. Additional scenes and an extended epilogue reveal the impact of Shepard’s choices on the future of the galaxy.”

While I’m 99.9% sure that the extra content won’t kick in until after you speak with the Catalyst (damn kid, you ruined the franchise!), I’ll play through from the point of no return (attacking Kronos Station) just to be sure. I’m really, really hoping it addresses BioWare’s lies about the multiplayer, but I’m not holding my breath. My military strength is 7100, but because of that stupid galactic readiness I get zapped down to 3550. Apparently the threshold for the ‘Shepard breathes’ 2 second clip is 4000, so if the EC continues with that it’ll get right on my plums and no mistake.

Is it accurate that there are no new missions, only some additional cut scenes?

Yes, that’s accurate.

…and yes, I’m grinding up multiplayer (which is far more fun than it has any right to be) to get my readiness to the threshold for the “secret” ending, since that’s the only one that really offers any hope of a “good” ending without dropping any of the scenes we’ve seen so far (i.e. indoctrination theory).

Goddammit, I did that back when I originally finished the game, and now my readiness is back down to 3400-ish! Argh. I thought forgetting completely - from reading it last week - that the patch was due today was a sign that Bioware had lost me on this game, not to mention my reluctance to even fire up the game again, but this really isn’t helping.

Well, this should be interesting. I’m still convinced Bioware had intended the it-was-all-a-dream ending, but if it turns out this really does cement the red/green/blue endings, I’ll be calling bullshit with everyone else.

A friend reminded me that smartphone/tablet-equipped people can also buy Mass Effect: Infiltrator or (for free) get the Mass Effect Datapad (dunno if that’s for Android too, but it is for iPhone/iPad) to boost your readiness rating.

Well, I watched it…

And by “watched” I mean I wasn’t going to play through that painful last level again without any new gameplay, so I cheated and watched all three endings on Youtube.

Too little, too late is my verdict. This is pretty much what I would have expected at launch date, which would have made it an acceptable if mediocre ending. At least you get the fate of the galaxy and your friends, and they fixed a few of the major plot holes (like exploding Mass Effect gates and how your team got onto the Normandy), but they naturally didn’t fix the narrative problem, being that an nonlinear and character driven game is still summarized by a flip switch question entirely unaffected by gameplay in this or any previous game.

At least this ending was slightly less depressing.