No, I gave a great response and was complimented over the comms that I handled a tough situation well.
Why?
No, I gave a great response and was complimented over the comms that I handled a tough situation well.
Why?
Just wondering. You get a chance to punch her in ME2 and in ME3; if you decline all three chances, you can have her as an asset in the latter game.
Did Wrex survive Virmire in ME1?
Yes, did that happen because I got his armor or because I calmed him down when I spoke to him? I noticed it was in the ME2 loadup screen as a “status”.
Other than getting his armor, I don’t really remember saving him all that much.
Only Kaiden died in my game.
You can jump into any of the three straight away. If you start in two you can do the little comic book thingy that lets you do all the major decisions so that you have a good starting point. Idk if they have something like that for three, but I’d doubt it.
I believe getting Wrex’s armor does help convince him that you’re his friend, but you were able to stop from killing him because you put the necessary points into Charm or Intimidate. If you hadn’t, you’d have been forced to kill him-- or Ashley would have.
Yes and Yes.
Because you got his armor you were able to talk him down and save him. If you didn’t get his armor (this game’s version of a loyalty mission) and if your Paragon/Renegade isn’t high enough, you have the option of killing him in your disagreement. Or maybe a squad member does? Idk I’ve never actually killed him before, I’m too much of a wuss to do THAT playthrough
There’s still quite a bit of repeatedly talking to your crewmates on the Normandy in ME 2, but I think there are noticeably fewer side quests that involve a lot of running around and talking to people (e.g. the Jenna working undercover at Chora’s Den quest or the blackmailed Elcor diplomat quest).
ME1 is only “pretty good” on a first playthrough. It becomes genuinely impressive only if you go back around a couple of times, making different choices (and combinations of choices) to see the variety of story threads. There are, I think, five different ways to get the garage pass on Noveria, for just one example. The overall story comes out the same, of course, but there’s a large amount of texture, I guess you would call it, that you can control.
And then it doesn’t become seriously amazing until you take those playthroughs forward and see how the details of your choices play out across the next two games. Again, the macro story still has the same basic shape, but there are literally thousands of variables being monitored for their story effects, down to the smallest levels, like branching different versions of background news reports.
For example: It’s possible, in the first game, to get out of the Citadel without recruiting either Garrus or Wrex to your squad. You can leave them behind and finish the whole game. I’ll bet only a tiny fractional minority of players ever realized this or tried it… and yet the next games recognize this possible story state and account for it.
That’s where the games earn their well-deserved reputation (and where you start to wonder if the game designers were literal crazy people). It’s a magic trick where every player has the same basic experience, and yet, somehow, you have the feeling that this is “your” Shepard, with his or her own story, specific to you. It’s really remarkable, and truly unique in the gaming landscape.
That’s always seemed silly to me. Why not set it up where you download the update in the background but can play the game as is for now? That’s how updates for other type of software work.
Sure, with a Day 0 or Day 1 patch, maybe you need to get it in before the player even starts the game, to prevent a buggy save game. But any subsequent patch has to be able to handle updating the saves as well if necessary.
Also, it could make sense for online play, where you want everyone to have the same version. But, for single player, just let the player use their current version until the update is finished downloading. Then actually perform the update quickly during idle after the game is turned off.
Not doing so just seems like it would add pointless frustration. Plus it’s not like people have infinite time to play games.
I prefer FemShep too but I started with BroShep on this replay because there is one romance I have wanted to revisit for a long time and that is only available with BroShep.
I have about 3 hours into Mass Effect 2 and the differences and improvements are immediately noticeable. It looks better, feels better, and plays better. I am still a soldier, but I feel way more need to use my abilities in the game.
I have recruited Miranda, Jacob, Kasumi, Zaeed, and am working on Mordin right now.
Definitely more of a squad shooter feel to the game than ME1. I don’t mind, though, it just looks and feels better.
Happy we have Normandy 2, as well. Hey, I know my way around!
I am still a soldier, but I feel way more need to use my abilities in the game.
For my tastes, ME 1 had too many active abilities to activate, ME 2 had too few, and ME 3 was about right.
Agree. I’ve said before and I’ll say again, if I had a game with the story sophistication of ME1, the characters of ME2, and the gameplay mechanics of ME3, I’d play only that forever.
I’m about 6 hours in and am enjoying it more than ME1. Everything people said about the game being improved in part 2 was right. It looks better, plays betters, and has eliminated some of the lesser parts of the first game.
I’m scanning the planets, recruiting a team, and going on missions. I did a heist with Kasumi that made her loyal and glow when I pick her.
I have: Kasumi, Miranda, Jacob, Mordin, and Zaeed.
@Mahaloth, when you went to save Tali in ME1, did the person who double-crossed her to the Shadow Broker live or die?
when you went to save Tali in ME1, did the person who double-crossed her to the Shadow Broker live or die?
I actually can’t remember. I was playing for “good”, so if it was a good vs. evil decision, I probably chose good.
I was playing for “good”, so if it was a good vs. evil decision, I probably chose good.
If Wrex was with you, he killed him to fulfill the contract. If he wasn’t, then maybe he lived, maybe he died.
If dude did survive ME1, you get the chance to see him again in ME2. The Renegade conversational path is actually quite hilarious.
Out of all of the times playing through the Mass Effect series, I’m not sure if I ever let Fist live!
Hell, I didn’t know you could!
If you don’t recruit Garrus in Mass Effect 1, does the game just force you to meet him here in the second one during the Archangel mission? He knew me when we met again.