Would you play an MMO if: 1. There existed no PVP other than /duel ?
It’s not a deal-breaker. I like some PvP, especially auction houses, but also competition over resources and occasional battles. If the PvE game was interesting enough I’d still play the game, but lack of PvP risks making the game less interesting.
Would you play an MMO if: 2. Food would simply activate your Regens and not actually accelerate it to a couple of seconds needed at maximum- so your HP either regenerated very slowly or not at all?
This sort of detailed game mechanics question in unanswerable without more context. I could see a game be fun with this, or I could see it being a chore. Of course, quick recovery is generally my favorite stat to improve in games, but it really does depend on the overall play of the game.
Would you play an MMO if: 3. Classes were so different from each other that your class could do things others couldn’t at all, and vice versa- resulting in forced partnership?
Forced partnership is a deal-breaker for me. My playtime consists of 15 to 30 minutes chunks of time at odd hours of the day, totalling maybe 5 hours a week at most. If a game can’t let me accomplish anything in those timespans, then I won’t play the game.
Also, I prefer more customization rather than less. Class systems can be too restrictive if not designed well.
Would you play an MMO if: 4. If the game just had a higher degree of difficulty in general. I mean quite substantially more difficult.
Difficulty is very subjective. It’s a Goldilocks problem: too easy is not fun and too hard is not fun. It needs to be just right. Games that have scalable difficulty solve this problem the best. Let players choose their preferred spot on the risk-reward curve.
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After playing many types of MMOs over many years, I can accept almost any design decision. But the trick is the game has to be fun.
Star Wars Galaxies: I only played the beta; it was too broken when it went live. They never did get it right. It’s dead now, so no going back.
City of Heroes: A great game, but character progression was too slow after about level 30. It’s dead now, so no going back.
Guild Wars: Too instanced and too lonely. The next version is better in every way.
World of Warcraft: Very well designed game. I quit because they deleted the content I was playing in. Never going back because of Blizzard’s privacy policies.
Lord of the Rings Online: Very immersive, but I found the gameplay frustrating. I can’t really put my finger on it, but I wanted to like the game. Might try again someday.
Age of Conan: Starts out great, but too grindy past the starting zone.
Champions Online: Simply got bored. I really liked the character customization, both appearance and abilities. Might try again someday.
Star Trek Online: Repeat of CO. Great characters, ultimately boring gameplay. Might try again someday.
Rift: Good game. Shows how a class system can still allow interesting customization. I quit mostly because I got bored. I might try again now that it’s going free to play.
Star Wars The Old Republic: Mostly fun, but they designed the game around max-level characters. I didn’t want to spend years as a second-class player. Then they did server mergers and wiped my characters’ names. That’s a deal-breaker; no going back for me. (I wish more games did not require unique character names, like CO or STO.)
Secret World: Very nice progression design. The learning curve is a little steep. Higher on my list of trying again.
Guild Wars 2: Very great game; nearly perfect. I wish I had more time to play.
Planetside 2: Nice game, if rather simple. I play some every week.