There was a massive burst of MMORPGS about 2 years ago but many of them have already fallen-by-the-wayside and more will follow them I’m sure.
Certainly the market doesn’t really seem to have room for more than 3-4 major titles and a few lesser ones - but this is mainly because of their current PC-centric nature (PC gaming is a specialist market and mainly based in the US and some Far-East countries only).
Lineage is an interesting example of the non-US market tho - in Singapore and other Far-Eastern countries it has MILLIONS of subscribers - FAR outnumbering Everquest - and it’s that market a lot of the companies are ‘eyeing up’ as well as the US.
The ‘daddy’ of MMORPGs is coming soon tho - Star Wars Galaxies. It’s release is going to suck the market DRY - if it can bear the weight of subscribers and lives up to a fraction of the expectations, it’s going to put a lot of other companies out of business.
Given that’s it’s being run by the same people who run Everquest - that gives them a lot of the market too (they have Planetside as well)!!!
There are still some interesting games coming tho - and hopefully the companies have a model whereby the game will survive (and be playable) with much smaller communities.
In particular, games like “A Tale in the Desert” deserve serious attention - as it’s a game which has no combat and allows the players to set the rules and laws! Real online civilisation building is a major thing in itself!!
It’s a fascinating thing and the enabling on console-based MMOGs will open up the market further (abeit with simpler games - but that isn’t necessarily a bad thing!)
I think the market will grow to support a bit-more diversity - esp. non-‘swords and sorvery’ titles - but it will take time and it will need to be non-PC based to ‘go mainstream’.
TTFN
JP
p.s. I find that MMOGs tend to attract people who are sick of the ‘getting nowhere’ gameplay of offline (and some online) games.
Counterstrike is fun - but it’s the same game EVERY time, you don’t learn skills or ‘get anywhere’ so it gets tiring…
The idea of building a ‘real’ character - adding to their skills each time you visit - meeting people and getting into the community - is VERY special. No-one should knock it until they’ve tried a MMOG which suits them - it’s a special (and often life-eating) experience
I’m hoping for a wide range of new experiences in the next few years - from Wookiee to Superhero