Modern Warfare 2

Hey guys, I just got back from an (unnecessarily exciting) trip and caught up with this thread.

I’m glad that the PC anger is still there, because the things that IW did are inexcusable.

This is the community that not only planted the seeds of their success, we watered them for many iterations! For IW to make a money grab like this pisses me off.

Screw you, IW. I can find GOOD multiplayer elsewhere. Such as Left For Dead 2.

Call of Duty is dead to me.

Some scary stuff.

Wouldn’t that be awesome if they wanted total control so that they could force people to pay a monthly fee to play the games they bought? In MMOs it’s justified because the MMO developer is always working on new content, hosting massive servers, etc. In a game like this it would just be a pure ripoff.

But Activision’s CEO is a grade-A asshat who would make a move like this.

Sounds like the hackers are going to have to do some work for the good side of the Force.

To answer your earlier question, I beat the single player campaign on normal in under 4.5 hours. That doesn’t mean there’s necesarily “only 4.5 hours of gameplay”, since there’s still spec ops mode, and the campaign is worth doing over again, but it’s shorter than MW1 if I recall correctly.

It’s pretty cool. No real technological advancement at all, so it feels more like an expansion pack than a sequel. The storyline is both ridiculous and silly, but it does give an excuse to make you fight in really cool places.

I’ve spent close to 45 minutes trying to get into a multi-player game, with no luck. I can’t even bitch about bad pings and small numbers of players because I can’t even get to that point.

On what system are you playing?

PC.

I just bought the game yesterday afternoon … for the PS3.

I’m enjoying it a little more that I did World at War, but maybe my usual futility at these types of games just hasn’t been met yet by the throngs who will be pwning me by week end. The on-line play is pretty much the same as before, so I can deal – that is, getting into a match is a no-brainer, and setting up specific matches is easy enough.

Here’s the thing … I wanted to discuss the “Some players may be offended by a particular mission; do you wish to skip this mission?” thing. I’m not sure if it’s been mentioned here or not. Apologies if I skimmed over it.

When I saw that disclaimer, the first thing that went through my mind was, “what might someone find objectionable in a game where limbs are routinely blown off, blood flows like the Mississippi and head-shots are the true gage of a shooter?” Then I got to the mission …

[spoiler] … the mission in question is sort of a flash-forward to one of the character’s deaths. In it, you are undercover with some Russian terrorist/Bond-level-baddie type of dude. You start out the mission strolling armed, accompanied by four other armed guys, calmly into an airport filled with civilians where the five of you essentially mow down every last unarmed motherfucker in there in extremely cold-blood.

The first time around I was like … no way this is the mission; there must be something I’m missing. I just followed my guys around and didn’t shoot, thinking that was paramount to … something. But besides some weird sense of morality, it did nothing to change the outcome of the mission. I went through it again thinking, maybe I’m suppose to stop the massacre. But as soon as I shot one of the guys I was with – Mission Failed. So I did what every other red-blooded American psychotic would do and got to popping some caps.

And it is offensive; sickening even. There are dead bodies everywear, oozing big puddles of blood, with the occasional severly wounded civilian dragging himself along the floor, a river of oozing red left in his trail.

It is visceral. After about five seconds of screaming and running and death and distruction, even my cynical, icy heart began to flutter in my little chest. I’m a little amazed that they offered the chance for one to engage in an out and out terrorist attack/spree shooting in such graphic and disgusting detail. I mean, this makes your worst psychotic rampage in *GTA: IV *look like Barbie’s Horse Ranch for Nintendo in comparison.[/spoiler]

So … yeah … you may actually want to skip that one.

A little update for those interested.

2 days after the game was released, someone released a video showing a hack they already created, which had a 3d map (which showed the location of all players, even through walls) and an aimbot. So much for IW’s “How will we handle cheaters if we can’t administer our own servers?” “No need, the hackers won’t get through”

A few days after that, someone released a video of a working dedicated server. I’m not sure if they modified the original MW1 dedi server or if they reverse engineered mw2. The video shows them jumping 100 feet into the air in low gravity and shooting automatic noob tubes at each other, which is :smack: since it makes dedis seem like a silly gimmick rather than demonstrating the significance of this. But I think maybe they just wanted to make it utterly clear that you weren’t watching an IW.net server in action.

They’ve also cracked the game so that you can use the in-game console and re-enabled the lean function.

So this is promising. The dedis are a work in progress but that they have a functional version up within a week of release is a good sign. Piece by piece, the community is going to make a good game out of this apparently even if they have to reverse engineer every bit of it themselves. I just hope that eventually when they get it working, they’ll let people who legitimately own the game play on these servers without banning them… it would be very silly if the only way you could get a proper gameplay experience is by having a pirated version of the game.

The latest patches, which are released without changelogs unlike other steam games, have blocked the console and other hacks. IW have also changed IW.net so that it is a little better at finding low ping games which has helped gamers in South Africa because you almost always get into a local only game.

I really miss servers admins, the whining and the swearing gets on my nerves. I did really well on team deathmatch on the weekend and a couple of players accused me of hacking, another good player was doing well and people put it down to host advantage.

I have finally gotten into some multi-player games. The maps are so big for so few players it seems like a waste.

I have encountered some cheating as well. I blasted a shot-gun into some guys face from about 10 feet away and he survived and then killed me. Also, I’d like to know what perk makes you invulnerable to grenades…

Blast Shield.

I think I’d like to derail this thread to talk about the game;)

T’was lots of awesome fun, basically CoD4, turned up to 11.

I have one big complaint though: the abbreviation for the game being “MW2”. MW2 is not a semi-realistic FPS game taking place in a contemporary setting featuring a variety of locales, action sequences, and awesome vehicle chases. MW2 is a game form the 90’s where you piloted giant battle robots against your enemies in futuristic warfare. Just sayin’.

Otherwise, the plot was like something out of a Tom Clancy novel, lots of crazy developments and such. The content warning’d mission was some serious WTF, as are the later missions when you play as the Americans.

Also: When did Soap go from being the quiet FNG to being the epic mohawk-sporting badass he is in this game?

The fact that the campaign had a title kinda makes me wonder if more SP campaigns will be options for the DLC, or if we’re just waiting another few years for the next part of the story to come along.

Oh, and a bit of a nitpick: There is a mission where you are being supported by elements of the 6th Fleet, which for whatever reason includes air support from F-15s. The Navy doesn’t fly F-15s, the Air Force does. I’d chalk this up to it being a joint operation, except that they kept talking about the Navy blowing stuff up. Would have made more sense if they used F/A-18’s or F/A-18E’s for this part.

I have a quick MW2 question that doesn’t warrant it’s own thread:

I just purchased the Xbox 360 + Modern Warfare 2 package that comes with an extra controller and a headset. I logged on to Xbox Live with no problems and began getting schooled by 12 year old kids in no time. My issue is why can’t I hear most people talking? I know my headset works cause I was able to talk to one kid once, I know it’s on and other people are plugged in because of the little speaker symbols in front of everyone name before each level. It’s not on mute and it’s turned up.

Do people plug their headsets in and just not talk? Is the headset I got just crap?

Some people don’t talk, for whatever reason. Not talking is pretty lame. At least you can say “Oh shit, guy with a gun by the bombed out building. No, not that building. The other bombed-out building. No, not that one either…”

Your headset might be crap. Hit the guide button, go to the system blade (I think), and check the sound options. Make sure it’s coming out of the speakers and headset. Sorry. I’d be more specific, but my girlfriend is playing Dragon Age right now.

There is a privacy setting for Xbox Live where you can set voice options so that you only hear and can be heard by friends. A lot of people use that option, (especially since MW2 doesn’t allow party chat for most games for some reason) because we don’t want to hear shrieking twelve year olds calling us racist and homophobic names. The icon may light up, even if you can’t hear me.

You can also go over to the person’s Gamertag on the right in the lobby, before the game, hit A, and select “Mute Player”.

I think you’ve got it. Team Fortress 2 was nothing but “n*er, faot”. Shame, a damn shame.

Especially since in more complex games communication is almost required.

Is it really that bad on the console side? We do get the odd racist asshole when playing TF2 on the PC, but it’s pretty rare. Can you kick players on xboxlive?

Allow me to continue the hijack of actual gameplay.

Re: Soap. This game takes place 5 years after COD4. Plenty of time to grow a Mohawk.

It’s the not to distant future, so maybe the Navy uses F/A-15 F Sea Eagles? Ok I just made that up.

Much in the same way every WWII game borrows visual elements from Saving Private Ryan, COD:MW2 borrows extensively from films like Black Hawk Down, Enemy of the State, Body of Lies, Syriana, Tom Clancy films and books and so on. Lots of grainy night vision images, satellite feeds and Predator drone video and whatnot and lots of Spec Op dudes riding around on the skids of Little Bird helicopters.

The single player campaign is extremely short. I rented the game Sunday and I finished last night playing only a few hours each day.

I have until Friday to return it to Blockbuster so I’ll have more info about the multiplayer.