MoP-ing up after the Cataclysm: Updated WoW General Discussion 8/22/12

Isn’t it somebody other than Nat himself who gives you the Nat Pagle pole? IIRC, on Horde-side at least, it’s a troll in that coastal village in Hinterlands that gives it as a quest reward. And I think, with the Cataclysm changes, Alliance players get it from a dwarf, also in Hinterlands.
Yesterday, my paladin joined a group and tanked Galleon, Sha, and Nalak. On Galleon, some asshat joker started the pull countdown timer thing, and I went charging in … only to discover that almost nobody was following me, and I died almost instantly. It turned out it wasn’t the raid leader who started the countdown, a lot of people weren’t even there yet, and a couple people were in the middle of a duel :smack: And of course, Galleon dropped only gold for me. Sha went smoothly, but he also dropped only gold. Nalak was a cakewalk, but I’d forgotten that I’d already done him on that paladin this week, so he dropped nothing for her :frowning:

Meanwhile, my rogue had a blast soloing Wrath heroics with a tabard for Tushui Pandaren rep. I did Halls of Stone, Halls of Lightning, Gundrak, Drak’theron Keep, and all three ICC 5-mans. I had run all of them many, many times on my paladin and mage via LFD when they were current, but those were always go-go-go groups and I never had/took the time to explore.

So after (or even during) clearing each dungeon, I took time to look around. I looked over the railings in HoS and HoL and saw all sorts of tunnels going off in every direction, and the inaccessible levels below me filled with not-yet-animated iron vry’kul. I explored behind Loken’s throne in HoL and discovered a doorway and a broken railing that let me jump down to the first part of the dungeon and run back to the entrance, something I’d never noticed or used because I’d only ever entered HoL via LFD, and had always teleported back out after killing Loken. In HoS, in the section full of rock elementals, on the way to Krystallus, I noticed for the first time that those large stone pillars with embedded orange crystals weren’t actually pillars — they’re inanimate stone giants in the process of being carved by iron dwarves.

In Gundrak, I finally, for the very first time, found that giant snake I’ve seen mentioned so many times.

In Pit of Saron, I took my time freeing the Alliance slaves before I got to the first boss, and on a whim I followed a gnome as she ran away after I freed her. I was surprised to discover that those freed slaves don’t just run a short distance and despawn like most rescued NPCs. They actually run all the way back to the dungeon entrance and hop on the teleport platform that takes them (theoretically) to where the soldiers are waiting to get them out of there. A few minutes later, one slave I freed actually stuck around to fight alongside me for the next several enemies, before excusing herself to go join the soldiers for the main attack on the last boss. I encountered a group of freed slaves getting ready to charge into battle alongside the Alliance soldiers, only to see them ambushed and killed by a bunch of those leaper-undead (what were those called again?) I was about to rescue some slaves in one area, only to see some gargoyles fly down, grab the slaves, carry them high, and then drop them to their deaths. I was really amazed to see so much detail and story going on in there - stuff I’ll bet almost nobody actually saw when it was current content because they were too busy just rushing to the next boss.

Halls of Reflection, I finally got to watch the RP between Jaina and Uther. I’d never seen that before, because every group I’d been in always just ran straight for that alcove and waited for the mobs to start attacking. The fights before the “escape from the Lich King” part weren’t hard, considering that I was doing them at level 90, but man, were they tedious.

I did run into an odd glitch in HoL and Gundrak. Since my rogue had never done any of these dungeons before, all the dungeon quests were available to her, so I went ahead and accepted and completed them. But in both dungeons, when I returned to where the questgiver should be (according to the yellow “?” on the map), the questgivers had disappeared. In HoL I fixed this by exiting the dungeon, resetting my instances, and re-entering. That brought back that questgiver. Unfortunately, that didn’t work for Gundrak, so my rogue now has three quests in her log that she can’t turn in. I’m going to poke her head back in there after the 12-hour timer thing expires to see if the questgiver has reappeared.

I wish there was a way to veto certain dungeons in the LFD queue the way you can up to two BGs in the PVP queue. My rogue is in the level range for Gnomeregan, and that place sucks. Three times over the weekend I queued up and got stuck there. All three times the group fell apart before finishing the run. It’s longer than most dungeons, not especially difficult, but really tedious, with lots of trash to wade through.

Yeah, Gnomer is a pain. Way too long, and far too stingy on the Engineering schematics drops.

Oakminster’s post on 5.4’s drop finally pushed me to doing the quests to get the Darkspear Revolutionary title. I don’t much like partying with others nor do I plan to raid Orgrimmar, but I’ve always liked the story of Thrall’s friendship with Vol’jin, and I’d love to see Vol’jin as the next Warchief.

Before queueing for the two scenarios (Blood in the Snow, Dark Heart of Pandaria), I read up on both and watched videos of runs on YouTube. It was a good thing I did. My Blood in the Snow group was all business – they immediately mounted up and ran into battle. Didn’t wait for any NPC dialogue to finish, never said a word, and immediately exited the scenario upon completion. It was great, but if I hadn’t had an idea of what to expect, I would have gotten separated and killed. The Dark Heart of Pandaria group was different, with a less-than-ideal group composition: me (combat rogue), a resto druid, and a WW monk. No tank. So I became the tank. It took a couple tries to kill the final boss, and the druid had to switch to feral, but we eventually did it. The druid had wanted to leave after her second death, so in the end we were all glad she stuck it out.

The Battle for Sen’jin/Battle for Razor Hill were easy, though it was disappointing how those NPC trolls could never maintain an upper hand given to them. :stuck_out_tongue: I had minor difficulty killing High Overseer Bloodmane until I put my brain back in and popped Terracotta Fragment to tank for me. Now I’m working on the Barrens supplies quests, and it’s slow going because I primarily wait for the overturned shipments.

Thanks to a week of battlegrounds and AV Call to Arms, I earned enough honor to get 3 of 5 Malevolent Gladiator’s pieces. I also got ilvl 502 boots from a quest in the Darkspear Revolutionary chain. My ilvl is now 482. But I think I’ll wait and replace my 3 remaining blues with purples before diving back into Isle of Thunder.

Dark Heart of Pandaria is a pain. I ran all my 90s through it — 2 ret paladins, a sub rogue, a BM hunter, and a shadow priest — all obviously in DPS specs. Neither paladin was specced or geared for tanking at the time, but became the default tanks. My human paladin had an easier time of it than my tauren, since she was better-geared going in and she also got grouped with a couple even-better-geared players. When my tauren did it, I was convinced her two partners were also first-timers, at least on those toons. But we stuck it out through two wipes on the last boss. I changed my strategy on the third attempt: I hit Avenging Wrath and summoned my Guardian of Ancient Kings right off the bat and just unloaded on that boss as best I could. That seemed to make all the difference.

Yesterday I wasn’t really in the mood to play a whole lot. But I logged in my human paladin and headed for Northern Barrens, even though she’d already finished the weekly quest. I joined a commander group (well, not “joined” joined, I just jumped in), and discovered that you apparently can’t get the quest loot from commanders if you don’t have the quest in your log. However, the regular mobs still drop the stuff no matter what, so I took a couple hours (more or less) to farm Kor’kron Stone, and got Eilyssana her very own Full Body Shrinka’. Next up, my nelf priest will farm Lumber because she wants those Troll Shoes.

I’m really curious, though, about Blizzard’s approach to effort vs. reward. It seems to me that it’s quicker and easier to kill three of the mobs that only drop one item than it is to kill one of the mobs that can drop three items. And half the time, the three-item mobs only drop two. At least the 1-item mobs are guaranteed to drop 1 item. I don’t understand Blizzard’s thinking.

I’ve had trouble with Dark Heart of Pandaria if people go haring off after the big elemental immediately, and don’t take the time to clear out the lower-level elementals first. Not only does clearing out the other elementals increase the amount of damage you can do to the boss elemental, but it makes it less likely that those lesser elementals that are just wandering around the excavation will join in the boss fight.

And now my priest has Griftah’s Authentic Troll Shoes :smiley:

650 Kor’kron Lumber. Do you know how long that takes to farm up? (650 = 500 for the shoes + 150 for the weekly) Commanders weren’t spawning all that quickly, so I did a lot of farming.

Anyway, I looked up Bom’bay’s Color-Seein’ Sauce on Wowhead, and I’m thinking the effect isn’t worth the effort it would take to get it.

Decided I want the epic belt as well as the Gahz’rooki pet. That’s a lot of wood and oil I need to collect.

The longer I dilly-dally in the Barrens, though, the less time I have to finish Archaeology achievements and grow motes of Harmony and run the Dagger in the Dark scenario. Among 6000 other things. Would love to have more time to play, but I just don’t.

Check the AH for “Latent Kor’kron Belt”. The “Latent” gear can drop off the quest-specific mobs in N. Barrens, and it’s not soulbound. I’ve sold (and bought) several pieces on the AH. The prices aren’t unreasonable.

I got <Order of The Rik> to glevel 17 last night, and Quasi and I are thaaaaaat close to getting <Knights Who Say Ja> to glevel 25 :slight_smile: Shame that the level 25 perk is pretty useless to a 2-man guild.

Congratulations! My guild’s still at 18. I really want 19 for the Honor Points perk.

At the moment, Latent Kor’kron Belts are going for 200g on my server. I can afford that a few hundred times over, but I balk at buying things I can earn instead.

(Everyone selling Latent gear now should wait until 5.4 rolls out and the quartermaster goes away. The items will then impossible to get, and will justify a higher asking price.)

I was actually able to play for 3 hours last night, during which time I collected over 250 lumber, 250 oil, 150 meat, and 150 stone. The lumber and oil camps have always been easy for my rogue to farm. A few Overburdened Laborers and well-timed overturned shipments took care of the meat and stone. So I have my belt :slight_smile: and enough supplies when the weekly resets to get Gahz’rooki. Pleasantly surprised to see the belt is upgradeable, too.

I’ve gone up about 20 ilvls in 2 weeks. Craaaazy.

Ran into another buggy quest while wrapping up the Dominance Offensive finale, “Breath of Darkest Shadow.” In this quest, Garrosh rings the Divine Bell, which causes a sha to overwhelm his sidekick Ishi, who then attacks you because you’re there. Anduin Wrynn (my, how you’ve grown, you used to look just like Timmy), unsuccessful in trying to persuade Garrosh to not be a colossal dick, casts spells during the fight that make orbs appear that heal you for ~100k.

First time I ran this, I got the onscreen text that Anduin was casting the spells, but no orbs appeared. I got Ishi down maybe halfway before I died. It didn’t help that I initially thought the sha puddles he laid down (which did 30k damage) were the healing orbs.

Second time, I did some research so I knew what to look for. This also was in vain. You see those big, gold, sparkly-swirly orbs rising up from the ground at about 4:10? I didn’t see those at all. What I got was a faint glimmer, sort of like how dead mobs with loot sparkle. You had to know to look there to find them. They healed me as expected, though, and I was able to finish the quest. Emoted a lot of /slaps on Garrosh before he left.

It was totes awkward leaving Anduin there under the wreckage of the bell. I’m glad the Alliance questline takes care of him.

Working on the legendary cloak questline is an exercise in masochism. Finally got the 20 Secrets of the Empire, and bought the 40 trillium bars, turned them in, and headed to the Thunder Forge. Solo instance from hell. Died so many times I broke my gear, had to summon Jeeves to repair, and I’m still not done. Think I am on the final stage…with a huge boss-type Sha with over 30 Million HP. In-freaking-possible to solo on a mage. Did some googling, and I think the quest may be bugged…the Celestial Defender that helped defend the Blacksmith is apparently supposed to also help with this final boss. Not for me. No defender to be seen. Got so frustrated I rage-quit inside the instance and came home. May try again after more googling later this weekend or Monday. Thinking I really do not want to be camped inside a solo instance when the patch drops on Tuesday.

Hey Oak, I remember that quest. Yes it’s a bitch, but you just have to deal with the mechanics and kill the boss before you run out of anvils. It helps if you have any healing. (evocation glyph), potion, bandage.
Good luck!

I put that aside for the time being to explore Timeless Isle. That place is really tough to solo as a mage, even a frost mage. Mobs hit hard, with ranged attacks. On the upside, there are chests lying around all over the place. I got 4 pieces of the new armor tokens. Haven’t used them yet, because they only produce ilvl496 gear. There’s some other thing you can get to use with them to produce a piece of ilvl535 gear, so I’m waiting for that.

Also waiting to run the new raids in LFR. Think my current gear is good enough to let me enter…Ilvl 498 on the mage…I have enough valor to get an upgrade from Isle of Thunder that should put me over Ilvl500, if that’s what it takes.

For anyone who uses oQueue: is it something I could use to get my 2 battleground victory requirements for Wrathion’s questline? Alliance on Cairne is poopy at PvP and it’s the only thing holding me back.

Hey, Quasi wanted me to let y’all know that <Knights Who Say Ja> hit guild level 25 last night :cool:

Thanks to those of you who helped out, if you’re still watching this thread!

Apologies, but I have to tell somebody: tonight, just as an afterthought between farming Timeless pieces for my death knight, I took my monk to Tempest Keep for his usual “bird does not exist” run on Kael’thas.

Only…

I killed Kael, clicked him, and this weird little orange disk turned up in the loot! Then I saw the words: “Ashes of Al’ar.”

:eek:

I’ve been farming this thing forever, first as part of a group when I couldn’t solo it, then soloing it on two characters every week for about a year now.

Bird exists! And I got it! :smiley:

Oh, and congrats to <Knights Who Say Ja> on level 25, too!

And grats to you on the bird!

I has a jealous! I love Al’ar!

Congratulations to you all! :slight_smile:

So far I am greatly enjoying 5.4. Timeless Isle’s got all the stuff I like: new achievements, loads of chests, stuff to collect, new mounts and pets, and rare spawns (although it’s abusing the concept of “rare” if they pop every hour or two). The Engineering additions and Combat spec buffs are welcome, too.

Last night, I got about 15 armor tokens and upgraded 7 epics for 7 better epics, and finally got the Mystically Epic achievement. Ilvl 492, yay.

More frustration on the legendary quest for me. I went back, got to the final stage, and died so many times I broke my gear. The Celestial Defender did appear this time, but I just can’t seem to get the boss below about 60%. There has to be a trick to this I’m not getting. I save the anvils until he tries to cast Insanity, but I still die…over and over again.