I had to log off with Huolon up last night because it was only me and an undead rogue in the area. 3am early Tuesday, so the server was deader than the Undercity. 
You know the sick thing I just realized? I have two max skill engineers, and they both were grinding Jard’s Power Sources… so my shadow priest has enough to build a second Golem. And sell it. MWAHAHAHA. Well, except I’m still about 6 Living Steels short (now, after the last Reborn upgrade for my Arms Warrior).
I’ll see what the market looks like in a week. I don’t need outrageous profit, although the one Sky Golem I saw on the Horde AH on Azgalor (where my toons live) was going for 100K buyout, 96k bid. If they’re moving at that price, I may be OK with a 3-5% undercut at that rate. Hell, I’d be happy to clear 75k.
I don’t know what constitutes a good tankadin weap. You go for 1h strength weapon plus shield, right? The only 1h strength weapon in the “Reborn” family is a 1h axe with strength, stam, hit, and expertise. Looking at it, it reminds me more of a 1h weap Fury Warr type.
The Reborn weapon I was talking about for my warrior was Lionheart Reborn (and successors). That’s a 2-hander. Maybe for a Blood DK, but I don’t think it’ll work with any shield-user tank.
Eh…my Sky Golem hasn’t sold, and now it is the highest priced one on the market. Four others are listed around 50K…
You should have headed over to openraid, I’m sure you could have gotten a 40 man group together pretty quick. Only thing is you have to ‘friend’ them all. (Or talk the rogue into it
)
Ouch Oak. Good luck!
I’m a bit late posting this, but I got my draenei warrior, Castoravus, to level 90 a few days ago, earning the “Quinessential Quintet” achievement for getting 5 different classes to 90. He’s actually my sixth 90. When Hallow’s End rolled around, he was sitting at level 89 + 30%XP, and I got him to 90 entirely via hitting candy buckets and doing a handful of Hallow’s End quests ![]()
Bah. Another year, another disappointment as there was no flying horse for me. Ran all 4 90s through the Horseman thing every single day of the event, but nada.
Also still trying to sell my Sky Golem. Hoping for 50K now.
Been working up my lower alts. The rogue is in Outland now, and the warlock is almost there. It’s a real pain trying to keep gathering skills up to speed when I mostly level in pvp or random dungeons. Any dungeon run or BG win is most of a level’s worth of experience. The rogue is able to skin in Outland, but still needs to farm some thorium to get mining up. I’m not going to worry about the 'lock. He’s a tailor/skinner, but I have two maxed out skinners plus the rogue, so I’ll probably dump that and powerlevel something useful once he’s 90. Maybe alchemy…I’ve never had a high level alchemist…
Alchemy is fun, as long as you have an Herbalist to feed mats to the alchemist. It makes questing easier when all your alts are fueled with +1000 (main stat) flasks 
The main limitation is that every flask requires a golden lotus, and those are a time-consuming RNG exercise to just pick via herbalism.
I’ve had much better lotus yields from planting enigma seeds in the garden. Over hundreds of harvests, about 15-20% yield (versus single-digit percent yield just herbalizing).
I do that too. I’ll have both my alchemist and my herbalist plant enigma seeds until I’ve built up a good stockpile of Golden Lotus, then both can go back to planting their “normal” crops for a while (my alchemist is also an enchanter, so she grows magebulbs; my herbalist is also my tailor, so she grows windshear cacti).
I recently got my Monk to 90 as dps, but now I don’t know what to do with him. I had a bunch of timeless gear for one set (well maybe 6 pieces of gear) which I put into dps so I could go around timeless isle and get more pieces of gear for either tank or heal.
It’s my first melee class to 90 (besides druid tank for a while, also cat for a short time too)
I really have to figure out my rotations better so I’m not so low on the dps charts.
Same with my barely geared Paladin. I think I saw a guide on how to gear a fresh 90 somewhere. I’ll have to go find it again.
Wait, you aren’t swimming in Spirits of Harmony to buy the Golden Lotus? I have dozens of those friggin’ things, I’m trying to figure out what I should purchase with them to maximize profit from reselling the mats on the AH.
Monk DPS is pretty easy:
- Use Jab to get Chi (or Expel Harm if you need health)
- Use Tiger Palm to keep the debuff on the mob, and whenever it’s up, except:
- Use Rising Sun Kick on cooldown for big damage, and:
- Use Fists of Fury on cooldown, but only if you don’t anticipate having to move (It’s very frustrating to start up a FoF only to have the mob punt you, run away, etc.).
- Use Blackout Kick.
- When the mob has less health than you do, use Death Touch (which is one of the most satisfying abilities in the game, at least to me. :D)
Your talents will give you free Tiger Palms and Blackout Kicks fairly often–just remember to use those when they light up before you use Jab again.
There’s other stuff too like the charges on your Chi Brew, but the above will get you respectable DPS. Use Spinning Crane Kick on multiple targets.
I got enough tricky treats to get my feline familiar.
Oh, and my hunter finally got a baby triceratops companion from the Isle of Giants. Not to hard. My daughter saw a picture of one a couple months ago and has been wishing we could have one and we finally got the drop, which is supposed to be less that 1% from the littler direhorns.
All things considered, I’d rather spend Spirits to buy metal ore, because all the transmutes and Engineering dailies and such have burnt through my stockpile.
On a few characters, I need to preserve what Spririts I have to craft stuff like the progressive upgrades on Reborn weapons. On other characters, I burn through the Spirits to accelerate transmutes (like extra Living Steel).
I used to have a lot of Spirits; now I find I barely have enough, and want to marshall the ones I have left for critical spot needs.
ETA: I guess flasks would qualify as a critical spot need, but I’m set for flasks right now. Day in and day out, I use more metal than flasks.
Missed edit window.
The reason I’m set for flasks is that a couple of the Burning Berserkers my main was grinding on Timeless Isle dropped Big Bags of Herbs which contained two stacks of Golden Lotus (!). I probably burned up a lifetime’s worth of good RNG for that.
From what I’m hearing from friends with the BlizzCon v-ticket, the new expansion is called “Warlords of Draenor”. Level cap 100, new character models (universal), no new races or classes. Premise is apparently time-travel to back when Outland was Draenor. Not sure if they’re going back to Warcraft II or prior to that. No cites yet, other than Facebook posts.
I’ve been listening to the V-ticket. Let’s see how much I can remember:
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Garrosh escapes, and with the help of a “friend” (probably one of the bronze dragons) goes back in time to Draenor during the time of the orc clans. He now hates both the Horde and the Alliance, and wants to prevent the old Orcs from drinking the blood of Mannoroth and then bring his new “Iron Horde” through the Dark Portal to destroy Azeroth
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New character models. They showed dwarves, orcs, and gnomes. Looking good! More are coming.
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Garrisons! This is “WoW’s answer to player housing.” You can build your own keep (including choosing the zone it’s in). You gather followers, choose which buildings you want (each building type will have special bennies associated with it). Send your followers on missions offline. Have limited access to tradeskills you don’t possess. Garrisons will have three levels that they can progress through, and your followers level from 90 to 100 as well. They didn’t mention it, but I noticed on the slide, one of the building types was “Dance Studio.” Maybe it was a joke. Also, if you kill rare creatures you can mount their heads in your garrison.
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You will have the ability to insta-level one character to 90 (either an existing toon or a new level 1).
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Raids are adding a new tier called “Mythic” that’s fixed at 20 players. LFR, Normal, and Heroic will remain either 10 or 25, and Flex will remain. Flex will also be allowed in LFR–it will still fill to 25 but if people leave before pulling a boss, the boss will adjust.
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7 zones–it’s the old version of Draenor before it was fragmented and became Outland. For example, Shadowmoon Valley is now a beautiful land with perpetual night. Not all the zones are named as they are in Outland–for example, the land of the Arakkoa is there. Ogres are the predominant race–the orcs and draenei are more primitive, while ogres have big developed cities.
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2 raids and (I think) 4 dungeons at launch, including a new heroic version of UBRS
That’s what I remember offhand. I’m sure it’s not everything.
Warlords of Draenor: World of Warcraft
Yeah, this is going back to before WarCraft 1.
Though … leading this “Iron Horde” through the Dark Portal — I didn’t think there was any Dark Portal without the demons.
They’re not adding any new tiers, they’re just renaming existing ones and mucking with the raid size requirements. While pissing off much of the current heroic raiding community in the process.
Where are we supposed to find another 10 players when all other heroic 10-man guilds will be doing the same? :mad: