Mount & Blade [Pimping Computer game]

And right after I read the Porn Lit thread.

Shucks. Sword back in scabbard.

I downloaded this game and played it for a couple hours, and really loved it. HOWEVER because of the first person perspective, it made me very seasick to the point that I had to stop playing. It’s really disappointing because I was really enjoying it.

Does anyone else have this problem with first person games?

One thing that’s really been bothering me (in what is, by and large, an awesome game) is the limited strategic component. I can put together a great army, but it’s difficult to set my troops up in formation, harder to stage an ambush, and impossible (as far as I’ve been able to tell) to split your units into anything smaller than Infantry, Cavalry, Archers, and so forth.

You can switch between a “behind the back and above” viewpoint and a first-person viewpoint (I forgot the keyboard shortcut for this but it’s listed in the commands).

I agree. It would be nice to set up a battle plan or a series of standard formations before entering battle. I should probably suggest that on the TaleWorlds forum :smiley:

Yes! Or at the very least, a nonrandom method to determine which forces sortie first. :smiley:

I think a slightly more complicated control scheme could be loads of fun, but it would probably be beyond the immediate scope of the game. Ideally, I’d like to see two things: the ability to put soldiers into squads that could be commanded like entire classes (Infantry, Cavalry) are now, and more detailed commands at the squad level. Mainly, I’d like to be able to call for formations and tactics: Form Ranks, Advance In Line, Break Ranks, and the like. I’m no programmer, but I don’t think it would be that hard to implement. None of the above relies on AI greater than what the game has now, and adding 10-20 action verbs to your command list would have a huge effect on gameplay.

Although, I guess there’s a danger that an overambitious strategy interface could highlight flaws in the AI. The enemy behavior isn’t that enlightened in .890, where “Stand still,” “Retreat,” and “Clusterf**k” are the only options, so I suppose that the AI would have to be retooled until it was at a level where it could compete with the player, which I imagine would be tough.

If you mean which troops spawn with you first then its not random, the ones at the top of the list always go first.

Then I may be doing something wrong… I’ve generally been emphasizing the “defeat the bad guys via judicious application of huge lances on angry horses” approach, and I put my cavalry at the top of the list. However, when I begin a battle I don’t always get all of my units; I’ve actually save-loaded a few battles more than once, and when I re-play the same battle with the same settings the actual number and makeup of my starting force varies. So I’m not really sure what’s going on.

Are you going into battle alone? if you have other parties join in their forces are mixed in with yours. Or maybe something is buggy, but the whole point of moving your troops up or down on the list in the party screen is to set who will spawn first during battles.

Yea, that’s the weird part; I’m going in alone, but my starting group changes every time. In general, I’ve been fighting enemies that are much better equipped than I am, and presumably higher level, so is there any chance that a high enemy Tactics skill could be messing with my starting order?