Maybe I’m feeling churlish because I just lost a bout of Mille Bornes to a nine-year-old, but does it seem to anyone else here that the Right-of-Way/Véhicule Prioritaire card is too powerful? Once you get that card, you almost automatically win the round.
The benefits are huge: no need for a Go card, you can’t have a Stop or a Speed Limit played on you, and you’re freed from having to stockpile Go cards or End-of-Limit cards in your hand. Obviously, this is a game of luck, but whatever element of skill exists is basically nullified by the Right-of-Way card, particularly if a player comes by it early in the round.
Anyone else feel this way? Anybody have any house rules to limit the godlike power of the Right-of-Way card?
My gaming group loathes that game. It’s apparently frustrating to not be able to actually, y’know, PLAY the game because you can’t draw a GO to save your life.
Been way too long for me on mille… Isn’t there a bonus if you hold your safeties off until a turn you mediately need it? It would seem at once that the BONUS only when used for the speed limit. Granted the right of way serves a dual purpose, but I wonder if the bonus is in place to check when the right of way is played – or to offer as a soft counter against it.
But yes, ate the point right of way does all of that and a bag of chips, it does seem too powerful --but as mentioned upthread, it’s needed to balance out something else in the game. I’m sure the card survived this long for a reason.