Yeah. Dig a 1x1x3 deep hole, jump in, and put a dirt block over your head. Now you’re completely safe…buried alive…in the dark…
Sometimes, I’ll climb trees at night. If you’re in a forest-y area you can get pretty far tree jumping. If you collected a lot of dirt during the day you can make bridges and if you get far enough away, the mobs won’t pathfind up whatever you used as stairs to get on top. The benefit here is you’ll know immediately when night ends.
And failing everything else /time set day
Anyone else hear Vincent Price?
On the PC version, redstone and diamonds only appear at the number 16 layer and below. In the PC version, you hit F3, and you’ll see text appear that tells you, among other things, your x/y/z coordinates, with y being depth. you’ll hit bedrock around layer 3 & 4. (Also, your character is two layers, or blocks, tall.)
I don’t know what you gotta do to see this info on the xbox version.
Sorry, I mean I don’t really understand the underlying properties of it. I have chests upon chests holding stacks of redstone. I can make redstone torches and other things like compasses that use redstone in crafting; it’s the use in making circuits and stuff. If I find a youtube video that does what I want, I can replicate it pretty well, but I have no understanding of what any of it means beyond a very basic ‘powers shit it’s next to’. Like, redstone repeaters. They have multiple settings and based on videos, I assume the distance between the prongs on the repeater means something but I have no idea what. The wiki doesn’t appear to have an indepth breakdown of it, or at least I haven’t seen one.
Coordinates display on the map on the xbox, I believe.
I don’t use redstone much, myself. The repeater settings are a “signal delay” feature.
Hope that helped.
A redstone torch can send power down a line of redstone only so far. The main purpose of a repeater is to extend the range of the torch. The switch on the repeater allows you to delay the signal for a few fractions of a second. This allows you to activate things in stages, such as opening a series of doors sequentially.
Note also, this applies to other sources of redstone signal, as well. Buttons, pressure pads, switches.
I doubt the OP will be persuaded, but Minecraft isn’t supposed to be an RPG where there are “safe villages” and “dangerous overworld maps.” Minecraft is a blank canvas, at day the surface is typically very safe. At night, monsters will spawn and kill you. You aren’t intended to be able to just hang out on the surface at night and continually fight monsters. Your weapons are too weak, your character is too weak, there are no fancy spells or fighting techniques like in a traditional RPG–if you try to take on the world at night you’ll probably lose. You’ll definitely lose without a lot of equipment.
But that’s not a fight you’re intended to win.
The goal on day one is to build either an emergency shelter or a “first base.” A first base will be a place you can use to build up supplies and start an initial mine where you collect a lot of stone and some iron and such as you get ready to fashion a suit of iron armor, make beds, chests etc. Once you have a lot of resources mined, decent equipment made etc from this “initial base” you should start exploring each day. Eventually you’ll find an ideal place to build a “permanent base” which can be any form you want. I personally like castle-style bases built on top of mountains that are accessible only through complex staircases with drawbridges going from one mountain to another etc, I’ve also built castles surrounded by lava moats as well. But any “main base” I’ve ever built has been all but impregnable. If you understand the rules of the game you can make an area that you will never see monsters in, just like that village in a traditional RPG.
Even walled off areas on the overland map, well-lit by torches, you will not typically see monsters inside of those area. Farming areas I develop only rarely see monsters because I use fencing and torches.
In general with monsters:
- Monsters will not spawn where there is light.
- Undead will die when the sun comes back, spiders and creepers do not.
- Endermen will run away at day time, teleporting underground. Endermen are not initially hostile unless you move your targeting reticule over them. Endermen can teleport anywhere they have room, they take up one square horizontally and are three squares tall. Your character is two squares tall.
So your first night the following shelter will never have monsters spawn in it, and no monsters will enter it:
-A shelter that is enclosed from the outside and lit appropriately inside
-A shelter that is only 2 blocks high on the inside (with ceilings on the third level) [means Endermen cannot teleport inside of the shelter]
There’s not much more to it than that, if your shelter is enclosed, lit, and doesn’t have 3 block vertical spaces that an Enderman can teleport into then you should be safe. If you build a wooden door to the outside, zombies can attack it and tear it down, so usually if I’m using wooden doors I’ll try to create other obstacles to prevent zombies from getting to it. Or if I hear a zombie trying to break it I just open it up and kill him, zombies are easy enough to kill. If you torch heavily around your first base then few monsters will spawn nearby, and monsters don’t wander all that far on their own unless they are chasing you.
Creepers can blow up and rupture your walls, but I’ve never had a creeper do that from the outside when I’ve not engaged the creeper. Now, I’ve come out of a shelter and been jumped by a creeper that then explodes, tearing out the walls of my shelter. But they have never blown up the outside walls unless I’ve gotten their attention, which will not happen until I’ve gone outside and they notice me.
Also, as a way of comparison, all those other games you’re mentioning you’re doing very difficult things that the game still is more or less designed to let you do.
Minecraft is not intending for you to just go to war with the overworld map and fight throughout the night. Think of the night as the “5 Star” alert system in a GTA game, where the national guard, tanks, helicopters etc are out after you. By design you are not supposed to be able to deal with that for very long–you’re supposed to get to a safe place and get rid of those stars. [I’m aware in some GTA games if you either use an infinite ammo cheat or get a huge amount of ammo built up you can situationally kill off even the military for a long time.]