NES-a-day challenge

Still aren’t going to give Ghostbusters a try, eh? :stuck_out_tongue: Can’t say I blame you.

if I follow through with this challenge, I’ll get to it eventually. Activision, right?

Right now, I’m trying to do the chronological Capcom.

The question is, who ELSE is going to take the NES-a-day challenge?

I consider myself a NES expert, yet even I must bow to your NES awesomeness. I really couldn’t complete half the games you’ve done so far, and the ones I could couldn’t be done in twice the time you took.

(Also, I have a life, :stuck_out_tongue: )

it is a bit ironic that you say you have a life, yet have 8500 posts, bouv:)

in any case, not trying to be an ass or anything, I talk to fusoya on a normal basis about nes, etc…and, have decided I will impart some of my wisdom and ability in the nes challenge…one game he considered impossible to beat, legendary wings, will mark my first game to be posted about…

ksjkdf

Sorry for the last blubbed post, unsure how to edit. Anyways, there are many points of interest to this game…

1.Firstoff, as with many shooters, overhead or side scrolling…moving in a figure 8 pattern generally detracts most fire from hitting you…

2.For the 5 stages, there is a big face a little bit into each of them, that blows out gusts of wind at you…avoid these at all cost, as they do nothing more than send you to an unnecessary “danger” stage…For the fifth stage in particular, its near impossible to avoid the whilrwind as they shoot at you like bullets…!

3.Soon after each big face, lie turrets that need bombed, one of these, always the same one in all 5 stages…leads you to a bonus stage, labeled, “lucky…” Do your best go find these, as hearts in them give you extra continues, and its very easy to be fully powered up by the time you leave the area…

4.your lifespan is directly attributed to how powerful your weapons are…so, immediately try to get all “p” powerups that come your way…being at any level other than standard p shooter, you would have an extra hit before you keeled over dead…at full powerup status, marked by a flaming phoenix styled character, it would take a good 7 hits before death…

5.all 5 stages contain the same overhead boss, and the same sidescrolling boss…albeit, with very minor alterations on the latter…the overhead boss looks just like something out of dragon spirit…the sidescrolling boss seems a lot like a cross between kid icarus and kid icarus…!

6.at the end of the 5th stage, you fight a small box, this makes no sense, as, this is whats supposed to make us believe this is what can bring the end of the world…also, for a game thats legendary and takes place in greek times, why are there so many elements of machinery!?

7.nothing hits the nostalgic funny bone more than hearing elecmans weapon sounds again and again!

of course, engrish is at work…as you have CLEARE. the area? takes the mark amongst other memories of bad translations that come to mind…

It sounds like fun but I’m nowhere near the player that you are. I downloaded the old Adventure Island game several weeks ago on my Wii and have beaten the first level once since then.

Section Z, Capcom, 1987, 1 hour, 30 minutes

Section Z is a pretty interesting game. You’re this guy in a flying suit (which was later ripped off by Abadox), flying through a space station and killing aliens and robots. B shoots left, A shoots right, and turbo is essential. There are 60 stages in this game, each of which only takes a minute or two to play through, but at the end of each stage, you can choose between 1 and 3 warps, each of which goes to a different stage, and some which backtrack you. I got frustrated with this pretty quickly, and went to gamefaqs to get a map. The other unique thing is the way that damage works. You have a numerical shield energy meter, and it decreases as you get hit with bullets. However, a direct hit with an enemy will kill you, regardless of your shield. HOWEVER, getting killed by a direct hit will only take away your upgrades and take you to the beginning of the stage, where as if you die from your shield running out of power, you will be taken back to the closest multiple of 20 (0, 20, 40) stage you’ve reached. So if your shield is running low, suicide is the answer! Nothing in this game was extremely hard, and since you get unlimited continues, persistence will eventually finish it. One odd thing is how in the stages in the 40s, it plays this jazzy music that is highly inappropriate for this type of game!

Are NES games really so easy that you can beat them in an hour or two? They took a lot longer than that when I was a kid. Have you played all these games already?

As I mentioned in the OP, although I am not using any in-game cheats (30 life code, stage select, game genie, etc) which would modify the gameplay, I AM using save states, and now that I am using NES-DS, rewinding. I consider this an alternative to “getting good” at the game through practice. Most NES games (or at least the ones that were designed and programmed well) weren’t supposed to be beaten an hour after you buy it, but rather have patterns that are meant to be learned over time, giving the game a longer lifespan. Of course, there are some “gems” that are just that easy. I also don’t consider using turbo to be a cheat, since turbo controllers were widely available, and I don’t want to have the letter B imprinted on my thumb. I have come across some games (Metal Gear, TMNT) which can detect turbo and will reject it, but so far these were games that don’t really need it anyway.

Donkey Kong 3, Nintendo, 1986, 7 minutes*

Considered the black sheep of the classic Donkey Kong arcade ports, and for good reason. This time around, Donkey Kong has invaded a greenhouse, and Mario is armed with a can of bug spray to both push DK through the ceiling (each blast pushes him a bit higher off the screen) and to attack any insects that come at you. If you get under DK and hold up and turbo A, it pretty much plays itself…just get out of the way if a bee comes at you from an angle. This game only has 3 stages, but each time it loops back to the first stage, it gets gradually harder. I played through about 5 times before I called it quits, so I’m not sure how much harder it gets.

Popeye, Nintendo, 1986, roughy 5 minutes

Another of Nintendo’s classic arcade games which was released when the NES first came out. Like the others, the game is simply designed, pretty easy, has 3 stages and can be beaten in under 5 minutes. This time, you’re Popeye, who runs around one screen stages collecting hearts/music notes/letters that Olive throws at you. You need to survive long enough to fill up a meter with these items, and you’ll advance to the next stage. Strangely, only the first stage lets you eat spinach, which gives your punches the ability to actually do damage to Bluto and the vulture.

Legendary Wings, Capcom, 1988, I was multitasking and pausing, so I wasn’t keeping track of time, but 35 minutes sounds about right

By a crazy coincidence, this actually was the next game in the Capcom chronology (I already did 1943 and Bionic Commando), which KMFD just reported on. Yet another shooter, this one has you controlling an angel in an Egyptian setting. B shoots forward, A shoots at the ground…I’ve seen that before too. As a testament to how difficult this game is, one of my friends used to own it, and I had NO IDEA that the game had side scrolling stages, which take place in a pyramid - and the game’s format is that first you play a vertical stage outdoors, and then go inside the pyramid! The game DOES start out extremely difficult, but the challenge continuously drops as you acquire better weapons. One lame thing about this game, and I’d expect more from Capcom at this point, is each of the 5 stages has the EXACT same boss, just with a different color!

Bionic Commando, Capcom, 1988, 50 minutes

I assumed that I already did this game as part of the challenge, but I don’t see the write up on here. I’ve beaten this game so many times that it wasn’t a problem…I actually followed a FAQ to get through it as fast as possible, since about half of the stages don’t even need to be played. Anyway, this is one of the funnest games on the NES. Some people say it’s one of the hardest, but it just takes some getting used to. You’re a futuristic soldier, sent on a mission to rescue another soldier from a Neo-Nazi base. This is one of the few action sidescrollers where your character CANNOT jump, but he has a bionic arm, which can be used to attach to walls and ceilings and lets you swing and climb (think Tarzan). The game is spread out over 18 levels, connected by a map. Some levels are action levels, others are camps where you can talk to people and find items. This game is probably most infamous for the ending, where


the enemy manage to revive Hitler, who proceeds to say “You Damn Fools!” (which blew my mind as an 8 year old first playing this game…I don’t think I even knew who Hitler was at the time

everybody must play this game in order to be considered a veteran gamer. Just watch out for that fire stage, it’s a total bitch.

Technically Strider, Mega Man 2 and Destiny of an Emperor were next on Capcom’s chronological list, but I’m skipping over them because they are password/battery games. I’ve personally beaten Mega Man 2 more than any other game in history, so I know you don’t NEED a password to win it, but I wanted to play something unique this afternoon.

Yo Noid!, Capcom, 1990, 1 hour

For those who don’t remember, the Noid was this horrible commercial campaign for Domino’s Pizza, where he would try to ruin your pizza. He was revived for a Family Guy joke…how he got his own game was beyond me, since I don’t remember him being very popular. This game makes a lot more sense once you know that it was a Japanese game which was changed to The Noid for the American release. Basically, you play through a couple side-scrolling action stages, and then have to have a pizza eating contest, which consists of you picking a higher number than the opponent from a set of 16 cards. Rather than using a numbered card, there are hot sauce and pepper icons you find in the stages which you can use to ruin the opponent’s pizza, so that he won’t eat them. The easiest way to win these contests is to ignore the numbers, and just use those pepper/hot sauce icons up, which will cause the opponent to eventually run out of cards, and you will win by default. If you lose the contest, you have to replay the previous stage. The annoying thing about the stages is you die in one hit, and although you do get various different spells and items (pogo stick, helicopter, etc), there isn’t anything very interesting to the stages, and they have nothing at all to do with Domino’s Pizza, unlike TMNT2, where there were Pizza Hut logos EVERYWHERE.

My hat’s off to you, I’m rubbish at this sort of gaming. Much like your friend, I was astounded that when you got to level 1-4 of the original Mario Bros. you could go onto level 2-1 :eek:

I have a NES too back home, but I can’t remember if I have any games with a definite ending or indeed any games save Mario/Duck Hunt left. I remember swapping my golden Zelda II cart with some kid for a crappy ninja game, I regret that now. And I have Galaxy 5000, but I’m not ever going to be able to finish that in a day.

Little Nemo The Dream Master, Capcom, 1990, 1 hour, 10 minutes

This may be the most controversial thing I’ve said on this board - Little Nemo SUCKS. By far the worst of the Capcom games I’ve played so far, and I have no idea just WHY this game gets so much damn praise. Even Nintendo Power talked about it like it was the best third party game of 1990. So you’re this kid who is a furry (do I even need to continue?), and he has dreams about becoming animals by feeding them candy. Of course, these animals are good at one thing (the frog can jump high, the lizard can climb walls, the bee can fly for like 5 seconds) but suck at everything else. What’s worse, the animals are enemies until you throw 3 pieces of candy at them, and then they DECIDE to let you crawl into their skin. The biggest problem with this game is the hit detection is AWFUL. Do not even try to jump over an enemy or duck out of its way, cuz it’ll hurt you anyway. If you do not land EXACTLY on top of an enemy when in frog mode, you’ll get hurt instead of it. And the candy stuns an enemy just long enough for you to run past it and still get hit after you’re on the other side of it. If that’s not bad enough, you have to find 6 keys to beat each level, so it’s more than just a crappy side scroller…I actually had to watch the video on tasvideos.org to figure out where some of these keys were…one of them requires you to jump off a cliff, giving NO indication that this is a magical cliff where you won’t die! And worst of all, there are a million stages, each as crappy as the last. What do you expect from a game designed to appeal to people whose fetish is having sex with animals. Capcom, I expected a lot more from you, especially from all the hype this game always gets. At least I know that Rescue Rangers, another game with furry appeal, was actually a really decent one…

You didn’t even mention the best part of the ending! Not only did, um, Master D use a bit of spicy language, but…

…his head explodes! That was just the coolest thing ever, when I was a kid. :smiley:

Being a fan of Golgo 13, I checked into other games made by Vic Tokai and came across this one…Its pretty disturbing when you first start the game as you hear an almost perfect representation of Castlevania music going on…which proceeds to sound like Megaman music, then a mixture of various Sunsoft games’ music…Not only that, as you progress through the game, you feel like you are playing Ninja Gaiden crossed over with Fist Of The North Star…cutscenes even try to blatantly rip off Ninja Gaiden, but they are generally more interesting than the average nes storyline…

This is also one of those games with respawning enemies…whats good about respawning enemies is that you can refill your energy, ammo, etc till you are satisfied, then move on…

Enemy wise, its pretty ridiculous, you fight moving balls, plants, crabs, dogs, robots, and the boy from blaster master!, or at least it sure looks like him…

Combat wise, I dont know about you guys…but in real life…when people fight, I would think its more effective when you are on the ground…but, the rules of logic do not apply here…as, if you try fighting one on one with any enemy, you get your ass handed to you…you HAVE to jump kick or use your gun…so be a spastic jackie chan or reserved james bond, or there is no way in hell you are getting anywhere in this game…

It was an interesting experience, for the sake of just seeing how badly it ripped off other nes games down to the music and graphics…this game just didnt know what it wanted to be…but, it never gets old hearing castlevania music when you first start playing the game…!

enjoy the sample of gameplay that follows:)

I remember renting this one when it came out. At the time, I thought it had such incredible graphics. Now, though… :slight_smile:

Thanks for this thread, fusoya. I have the weekend off, so maybe I’ll dust off some old NES games (well, dust off a CD with ROMs on it) and participate in the challenge as well, assuming I can tear myself away from my 360 for long enough to do so.

I would like to reccomend the Silver Surfer game for NES. I used to love that one. Also, there was a GI Joe game that was pretty good. One thing I liked about it was you could pick whatever Joe you wanted to use (out of a pool of 6) for each level.

Also, the X-Men game. It was okay.

ha, x-men and silver surfer are considered 2 of the worst nes games in existence…I recently beat silver surfer, and I must say you have to be a complete sucker for punishment if you play that game, as deaths are more common than any other game in nes history I can think of…the fact that the game was completely developed by a us team and how poorly designed it are sad facts…the worst is that silver sufer in comic books is invulnerable to any attack, yet anything that comes within 20 feet of him in this game kills him…!

I may try x-men, just so I can be a glutton for punishment, as I have a feeling it will be a nightmare attempting to beat that pitiful game…

as far as gi joe games, there are 2 of them, one made by taxan, one made by capcom…I played through and enjoyed both…:slight_smile:

feel free to recommend any other games, especially if there are games you guys have never been able to beat…im always up for a new challenge…just dont recommend star voyager, I dont even think the people who made that game can beat it…heh…