Okay, I had a pounding headache when I wrote my last post. Nothing was incorrect, but I didn’t really go into the detail I wanted to (because seriously, ow).
Zelda had numerous “self-contained” timelines. There were blocks of games that had absolutely clear relationships, but aside from obvious relationships such as the knowledge that OOT was before most of the games, it wasn’t clear where these blocks were in relation to each other (if they weren’t even interleaved).
The blocks were:
- ALTTP->LA->TLOZ->AOL
- OOA/OOS
- TMC->FS->FSA
- WW->PH->ST
Other than that, the only known information was that OOT was before “everything” (except maybe TMC and FS because of the contradiction I mentioned in my last post and the fact that they’re somewhat of sidestories anyway). And of course that MM was a direct sequel to OOT. (I’m leaving out SS, because it was released so close to the Japanese Hyrule Historia and explicitly the first game in the series from the getgo)
None of this is wacky, this is all based on obvious things in the games themselves, statements in the manual, and/or explicit quotes from the developers.
Further, we got some hints eventually like that TP and WW weren’t in the same timeline for logical reasons.
The clusterfuck was centered around blocks 1, 2, and 3. For block 3, I already mentioned – they could go anywhere other than FSA almost certainly taking place after a game where Ganon had been killed. Most people kind of guessed from hints in the manual that the Oracle games took place near ALTTP/LA from the manual of those games, but they could easily go anywhere after Ganon was killed (like block 3). Either way, they weren’t a big problem and most people didn’t pay much attention to them.
Block 1 was the biggest problem. It was never clear whether the Sealing War mentioned in ALTTP’s manual referred literally to the events of OOT or something else (some people even guessed that it was retconned to refer to what led to Ganon’s imprisonment in the Twilight Realm as shown early on in TP). Either way, it never really made much sense anywhere. Ganon clearly died in TP, and he was turned into a statue and a new Hyrule was founded somewhere else in WW. The safest bet was TP, but it still didn’t make much sense.
This is why they made OOT have three splits, because the block of the classic games made no sense.
Still, the conjecture that every Zelda game was standalone was one I never understood, because every time a new game came out the developers would clearly mention which “block” it fit in, and for every game up to MM – where it fit compared to every other game in the series (and after that, they would almost always mention where it fit compared to OOT). I could accept that every “block” is standalone, but the developers never pretended for a minute that there wasn’t a timeline (though they did occasionally hint that they’d internally retcon it occasionally which is why they didn’t release it until now).