There’s likely a reason it looks like a phone: there’s evidence that they’re using the shell of one of Sony’s failed phone designs for the PSP reboot.
And yeah, I’m not surprised Sony’s not taking the risk by making the possibility for Go-only games with dual analog support, but, seriously… the system has a few shades less power than a PS2, but almost none of the games that take advantage of 3D space can be played precisely when there’s only one analog. The PSP section is the smallest section of any game store, and a huge, must-have title comes out for it only about once a year. They need to go ahead and take a chance, as I’m sure Nintendo will with the as-yet-unseen DSi games and some DSiWare.
Here’s some interesting news for anyone considering a PSPurchase, tho: Sony may be considering using the improved DRM in the latest PSP models to enact a downloadable rental service for games. Sure, maybe you wouldn’t want to buy a UMD movie or pay $30 for the bite-sized God of War on PSP, but would you pay around $6 to play those same for a couple of weeks?
Whatever Sony decides for the Go, it’s definitely going to change some things for them. The Qore video mentions they’re not getting rid of the PSP-3000 yet, so they’re not totally doing away with the in-store model yet.
One question keeps popping up in my head, tho: Where are you going to be able to buy a PSP Go? As we’ve been over in a previous thread, platform holders frequently sell their system at a loss in order to get into people’s hands the capability to buy software, accessories, and services that actually have profit potential. Some estimates put profit figures for the PSP at about $8 (or about 4% of the system’s cost) as late as last year, and that’s without new, expensive hardware. Meanwhile, the estimated markup on games is about 25% for retailers.
So, if you’re a brick-and-mortar store with a limited amount of shelf space, advertising, and distribution for game systems, are you going to go with stocking a traditional system for which you can add-on the usual high-profit accessories and games? Or use those same resources for this new thing, for which you get one (probably very low) markup, and after that the consumer goes directly to the source for online content? Note that this isn’t analogous to the iPod + iTunes model, since some levels of iPod have around a 50% to 70% total markup before a single download is considered.