New WoW General Discussion Thread 6/8/10

Could be. I also know /console cameraDistanceMaxFactor 4 also works.

Yes, that’s another way of doing it. I prefer the command I referenced because it has more granularity. Not like it matters if you’re just going for the max, but.

Detail noticed as I was questing in Winterspring:

Some of the mountains to the west and southwest of Everlook have these giant root-thingies sticking out of them near the peaks, but no tree trunks or anything like that nearby.

I took another look at their coloration and realized, OMG those are Yeti horns!

Are you talking about these here?

http://www.mister-rik.com/hosted/winterspring_roots.jpg

Mount Hyjal is to the SW - former site of the World Tree that was destroyed in WarCraft III. I suspect those are indeed the roots of that old World Tree; when the tree itself was destroyed, the roots remained.
ETA: I couldn’t help realizing something - Teldrassil was supposed to be a new World Tree, but it’s insanely large, diameter-wise. If you zoom out the world map, you’ll see Teldrassil is almost as big the entire Hyjal zone. The old World Tree was simply contained inside Hyjal.

If you run the TBC Hyjal raid in CoT, you can see that the world tree there really isn’t that big. It’s positively tiny when compared to Teldrassil. (In fact, if you don’t start the event, you can run through the open part of the zone, which includes the world tree, so you don’t even have to do the raid–just be in a raid group to zone in).

WC3 cinematic of the destruction of the World Tree in Hyjal:

Yeah, I’m betting it was closer in size to that “failed” world tree in Grizzly Hills.

Teldrassil is a symbol of the night elves’ hubris, so it’s not too surprising that they might have gone, “We’ll make the new one BIGGER! With LASERS!”

The size of Teldrassil could be a symptom of its corruption, too, the way that uncontrolled growth is the symptom of cancer. I seriously doubt that Archdruid McAsshole would ever look past his own ego to realize that maybe the fact that they can fit entire counties in its branches isn’t a good sign. And frankly, Priestess Moonbeam never did strike me as being particularly, y’know, WISE. (“Let’s wake up the darkest criminal the night elves have ever produced…and the fact that he’s an old flame has nothing to do with it!”)

I’ve also pondered the idea that, if Teldrassil ever grew to full height, relative to its girth, it would seriously play havoc with the planet’s rotation and possibly throw Azeroth out of orbit.

And how did they get all that stone up there to build Darnassus? And for that matter, why are there stone caves inside a tree?

I think those caves are supposed to be made out of the tree (i.e., “wood”, of whatever kind a world tree is made out of). After all, there are no mining nodes on Teldrassil because there’s no stone, right?

In her defense, Illidan DID significantly weaken the Burning Legion prior to the Battle for Mount Hyjal.

This is exactly why we need Malfurion back. Alternately, Malfurion not being back is kinda scary if this shit is going on and he’s not back on his own. Although (no spoiling it!) I hear he’s gonna reappear in Cataclysm.

Oops, wrong elf. (I’d originally put in a spoiler, but it pertained to the current Night Elf archdruid.) Here’s another:

Yeah, he’s back. He’s around quite a bit during the Hyjal questchain. And looking pretty badass with his little kitty-paw boots, too. :slight_smile:

Malfurion (at least in WC III) always struck me as a little dim. (Sort of like Cairne, in that respect).

Smaller.

I think she values expediency over all else. Illidan a problem? Lock him up and throw away the key. Whoops, he’d be convenient to have around again? No problem, just kill all the people you set to guard him. Playing with Arcane magic almost destroyed the world… twice? Eh, but Mages are pretty powerful, so I guess we can let them back to teach again.

The Barrow Dens aren’t stone, but a lot of buildings (including Darnassus) certainly look it, don’t they. I’m also amused that this ~5-year-old city is all covered with vines and whatnot.

Those aren’t boots.

Actually, that’s pretty easy to come up with an explanation for–any druids worth their salt should be able to speed up the growth of plants. They probably teach you that in Druid 101. :slight_smile:

What addon are you using to get the coordinates below your name?

Perhaps (though a lot of the interiors sure look like stone), but there are also a couple two or three regular caves, such as that cave right behind Dolanaar where you go to kill that satyr, one on the other side of the lake below Dolanaar where the corrupted plant-guy hangs out, and a small, unoccupied cave closer to Darnassus. These are all clearly stone.

Yup - exactly the same buildings you find in ruins in every other ancient night elf area.

As far as the “aged” look of Darnassus after such a short span of time, that’s nothing compared to the fact that 10,000 years hasn’t been enough to completely, or nearly completely, eradicate most of the elven ruins around the world. Ruins still partially standing in arid, desert-like zones are one thing (like the Egyptian pyramids), but there’s no excuse for the ruins in Feralas not being completely overgrown/buried (like Mayan ruins in Central/South America, which have almost completely vanished under the flora in just a few centuries), or the ruins on the coasts of Desolace and Azshara being completely eroded away or collapsed by tidal forces, or the underwater ruins being, at the very least, completely encased in coral/barnacles/slime or buried under a thousand feet of sand. Dire Maul is explainable - it’s been continuously occupied, and presumably maintained, by the Highborne/Shen’dralar since the Sundering.

OTOH, Azeroth’s oceans don’t seem to have much in the way of tides, despite having two moons (yeah, we only see one, but the lore says there are two). It’s as if the oceans just sit there, unmoving, unless some major, world-shaking event makes them move.

Thought for the Day:

While the lore states that Azeroth originally had just one continent, which was split into three by the Sundering, is it possible that we should say “one known continent”? Because if you think about it, EK/Kalimdor/Northrend seem to simply be the planet’s northern hemisphere. The southern parts of the two primary continents have, shall we say, rather “equatorial” climates (jungle in EK, desert and jungle in Kalimdor). There’s a whole southern hemisphere we know nothing about!

You know, I’m not sure. That little box is a small component of a larger “suite” addon … Cartographer, maybe? I’ve had it for so long I don’t remember for sure - I’ll have to investigate.

The little box is draggable - I think it defaults to a spot below the minimap. I dragged it over to where it is now because it ended up being in the way of something else.