Yep agreed this is very user specific and you have to work it out for yourself based on what gatherers you have, what levels they are at, what the economy is like and also what other money making opportunities you have.
I know that the Volatile Lifes (lives??) I bought off the AH last night and transmuted into Volatile Airs made me ~300G and this is a fantastic return for about 2 minutes work. The time I spent doing, and occasionally dying while doing so, the Tol Barad dailies might have been more profitable spent mining. Factor in the RNG (I once hit 3 Pyrite nodes in succession in TH…) and it’s anyone’s guess.
Yep. In WOTLK socket bonuses were so mediocre in most cases they should have been ignored. In Cata the bonuses are better so should at least be considered but ignoring is, more often that not, the best approach for maxing out your performance.
The kinds of socket bonuses that are easiest to ignore are the “half a loaf” ones, the ones where the bonus value may come “for free” by picking a single-color gem. Case in point: My MM hunter main’s belt is Belt of-the Dim Forest, with a yellow socket for +10 crit rating.
(Heads up: lo-tech theorycafting incoming. Here’s where I get my conversion factors.)
Right now, I’ve stacked a +40 agi red there, forgoing the bonus. That gem is 80 (40*2) AP and 22 (40 * .55) crit rating.
If I had put in the best yellow-compatible gem, I’d get a Deadly Ember Topaz, which is +20 AGI and +20 crit. That gem makes the slot worth 40 AP and 41 crit ((20 AGI * .55) + 20 + 10).
I’ve gained 19 crit rating, or around .1% crit chance, at the expense of 40 AP plus other assorted AGI-based goodness (dodge rating? sometimes it’s nice)
I haven’t run the numbers (not being a real theorycrafter), but I’m confident that’s a DPS nerf.
The current rule is pretty much as before Cat: AP > crit. (More generally,AGI > AP > crit, which renders the decision almost automatic.)
That’s the first socketed item I’ve bothered to care about. Most of my sockets are loaded with whatever crap was mildly appropriate and that my JC alt generated grinding up skill. I’ll fix that up when that toon can cut any gem I’m likely to need.
Head: Do more heroics (or use JP) and buy a mail head. Using your non-primary armor type is discouraged. When you do get a mail head, use the right meta gem (the AGI one with crit bonus damage, or at worst the WotLK one with bonus crit damage).
Gems: You want to be using AGI gems for almost everything. This ties into the gemming discussion above - there is no reason to use a yellow crit gem to get a 10 AGI bonus when you could just put 40 AGI in there directly.
Other Leather pieces: Obviously replace them when you can. I wouldn’t spend a lot re-gemming or enchanting leather items - you just don’t want to use them.
Your MM talents look fine, although personally I could never live without Silencing Shot just for those heroic runs where nobody else seems to know how to interrupt.
I understood that the price of the JP gear is not changing, only the price of the other consumables you can buy (the bag of herbs, the leather, the stacks of cloth, etc). That was my understanding of the patch note anyway but I’d be thrilled to be mistaken.
Ah yes, “All trade goods available for purchase with Honor or Justice Points from the associated commodities vendors have had their prices reduced by 50%”
1.) Hit Exalted with my guild, which meant I
2.) Reached 40 Exalted reputations and the title The Exalted and
3.) Bought my Dark Phoenix mount.
The bad:
It was a terrible night of raiding. I don’t know what’s up with people this week, but everybody’s been fucking up right and left. Tuesday’s issues I figured were mostly due to having some new trial members along, including a healy Priest who is god-fucking-awful as far as I can tell. But I don’t know what the hell was up tonight. In two hours of H-Chimaeron attempts, we had maybe three good ones, where we made it more than a second past the first Feud.
We ended up having to switch to normal to burn through as much as we could in the time we had left, for VP and gear, and even that went badly. We were wiping on easy bosses that should be farm content.
Hoping we’ve all got it out of our system for next week, so we can knock out a few more Heroic bosses.
That one always makes me nervous, too! You have to get pretty far out toward the edge of the ship to be able to hop on. It’s a fun little quest once you actually get out there, though!
The main reason to stay in Deepholm would be to get to the point in questing where you start gaining rep with Therazane. However, the reason people do that is to get access to the vendor that sells best-in-slot shoulder enhancements; since you don’t raid, that’s not a concern for Wolkie.
So, the question is, are you enjoying yourself? If you’re liking the Deepholm quests, there’s no big rush for you to get to Uldum. But if you’re bored in Deepholm, or if you want to level faster, you can head over to Uldum.
Equipment sometimes needs to be listed multiple times to sell. It’s almost always going to be worth your while to just relist it a few times rather than vendor it, because you can usually get much more money for Rare or Epic items from another player than you can from a vendor.
I’m surprised that anybody was struggling with most of the things they’re nerfing, but shrug.
I don’t have a problem with it, and I’ve never heard of Blizzard putting any kind of cap on income. You’re entitled to exactly as much gold as you can work for.
If you can’t afford it with gold, you can afford it with time. Select a complementary gathering profession and get your own mats. (Or, better yet, select the highest-income gathering profession, sell those mats, and then buy the ones you need with the profits, with a bonus left over.)
Yup. The only reason to match gems is to get the socket bonus. For most characters, you’re going to be better off just gemming for your main stat. You only want to break away from that with a hybrid gem if the bonus is good enough to make up for the loss.
In order of best to worst, the acceptable gems are:
There is a gold cap, that is, how much gold you can have at one time. But it’s in the multiple hundreds of thousands of gold (something like 215,000g), so it’s not like most people are ever going to see it.
I was surprised while killing turtles in Tanaris to discover they now use these abilities “in the wild” - the turtles activated their “force fields” when their HPs got low.
Making it even less likely that any large number of people are going to ever hit it. I hesitate to say “anyone” because that’s what Blizzard thought when the original cap existed, too.
Oh, somebody will. I know a guy on my server who claims to have around 1-2 million gold spread around various alts. I believe him, too–his entire purpose in life seems to be to buy BoE epics from the Horde and re-sell them to the Alliance. He was kind of a godsend for our raid team at the beginning of T11 raiding, because he’d buy most of our BoE epics that our raiders didn’t need, and give us good prices for them. It’s mostly because of him that our raid’s alt guild currently has about 83,000g and nobody has to pay for cauldrons or Fish Feasts.
1.) That’s a cap on storage, not on income. (I specified income, and we were discussing income.) You could (theoretically, in the capacity sense) be making the gold cap *every day *as long as you were spending the same amount.
2.) AFAIK, that’s a *per-character *cap, not a per-player cap. One person can have up to 50 times the individual gold cap on any given account; their total gold is limited only by how many accounts they own.
Side note: I’m fairly sure that the original cap was created by the way they stored the value of the gold any character has.
Why must my fun always be spoiled? The Crazy Cat Man of Darnassus is going to go console himself by hanging around that woman outside of Stormwind who sells the kitties.