I just learned this rule. The normal playclock is 40 seconds, but
it’s shortened to 25 seconds after certain interruptions:
-after a timeout,
-after the 2-minute warning(which is just a timeout anyway)
-after a kickoff
-after a penalty
-after an play review (instant replay)
This is logical–these things have already slowed the pace down, and stopped the game, therefor both teams have had plenty of extra time to plan their next move.You dont need a full 40 second pause before beginning to play again.
But an interception is exactly the opposite:
-it’s a complete surprise to both teams;
-it’s a huge change in momentum and psychology of the players;
-it absolutely requires that each team pause for a while: to absorb what just happened, to see which player is at fault, which player needs to be replaced, which player who wasn’t expecting to enter the game for the next few minutes now needs to run out there and do something big.
It’s 25 seconds on any change of possession, not just interceptions.
I think what you may be missing is that while the 40-second play clock starts as soon as the last play ends, the 25-second clock only starts on the referee’s whistle. So while there is a delay while the teams switch personnel, the clock isn’t running during that period.
Once both teams are on the field and the ball is spotted, the referee will blow the whistle to start the play clock. I would imagine that it’s actually typically longer than 40 seconds between the end of a play that was a change of possession until the expiration of the play clock for the next play.
As @omniscient notes, changes of possession are often accompanied by a commercial break; the referee generally won’t start the play clock until after he’s received the signal that the TV break has ended.
In addition, with the 40 second one during a normal drive the game clock keeps running too, while after a change of possession it won’t until the ball is snapped.
Unless, of course, the result of the play is an incomplete pass, in which case the game clock doesn’t start until the next snap. If the ballcarrier goes out of bounds, the game clock stops until the ball is returned to the field.
This used to piss me off so much back in the day playing Madden. Normally you take a time out to pause and gather yourself, but when you took a time out in Madden back in the day, instead of 40 seconds like a normal play, you’d only get 25 seconds. Meaning taking a time out would give you less time to think. Super irritating.
Or a penalty, or going out of bounds, or an injury… There are a number of things that can happen in the course of play that stop the clock. You’ll probably be reminded of most of them in the final minutes of any close game.
As I mentioned, going out of bounds stops the game clock until the ball is returned to the field of play. Unless it’s the final two minutes of the first half or the final five minutes of the second half, in which case the clock starts on the snap.
Likewise, if a penalty occurred during a play in which the clock would have kept running, the clock will start when the ball is spotted and the referee signals ready-to-play. Unless, it’s the last two minutes of the first half or the last five minutes of the second half, in which case the clock starts on the snap.
The logistics here have already been addressed, so I want to address these points. For the players, it’s not that surprising. Last year there was an average of 2.4 turnovers per game. And if you’re on a team or playing a team known for causing a lot of turnovers, you’ll be more ready for it.
I’m also not sure what you mean by “which player needs to be replaced, which player who wasn’t expecting to enter the game for the next few minutes now needs to run out there and do something big”. That has nothing to do with an interception. If an interception happens, the entire offense and defense switch.